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This topic has moved here: Subject: The Depths - [Unique Underwater Infection]
Subject: The Depths - [Unique Underwater Infection]

To understand a system you must not be a part of it.
To change a system you must become a part of it.

The Depths!
This is the map I've been working on for about a month now. It's finally complete.
The game variant, Super Shark is required, so make sure you get it too.

Recommended players: 6 - 12
- The map will support a full 16 players, but it might get crowded.

Screenshots can be found at the end of this post.

Description
This is an underwater map on High Ground, utilizing both the deep water, and the shallow water sections. The dry ground parts of the map are blocked off and unaccessible.
Tactical objects include grav lifts in the deep water, and a teleporter in the shallows that will take you back to the deep water.
The gametype to go with it is linked above. It is important that you use the map with the gametype, or things will break


Humans!
You've got a shotgun and a pistol to start, the zombies will emerge from any of the several teleporters in the deep water, so be careful you don't get flanked! You can either stay in the deep water and make use of the grav lifts to get above your undead rivals, or head into the shallow water, and take your chances in plain sight.

Zombies!
You're all alone to start, but your view of the map (Given to Alpha Zombie only) will give you the tactical advantage you need to get your massacre started.
Your respawn zone is well protected, and you'll be able to move a lot quicker than those pesky humans in the water. Use it to your advantage, since all you've got is your sword, and you'll need to get up close and personal to use it.

This has been tested several times and I've been getting some good reviews from people so far.

But don't take my word for it. Have a look for yourself.

Screenshots!

The Back Right Corner
- Right above the zombie's respawn wall, you'll want to stay away from here.

The Great Wall
- This baby ensures that nobody will be hopping out of the map to wait in a corner somewhere until everyone gets mad and quits.

The Outer Wall
- Although not very concrete, this is the delimiter for how deep you can travel in the water. As added incentive, the zombies come out of these teleporters. You'll want to stay away!

Zombie Respawn
- As you can see, it's quite out of the way, and impossible to get into.

Overhead
- The entire playing field in all its glory

Fun With Grav Lifts
- Whether you want a better view, or are just trying to hide until all your friends bite the bullet, the grav lifts are an excellent tactical alternative.


Please leave a comment if you download this.
I'd love to hear your thoughts on my work.

[Edited on 02.10.2008 11:08 PM PST]

  • 02.10.2008 9:08 PM PDT

-oTACTITIONo

Can zombies breathe underwater??

  • 02.11.2008 2:30 PM PDT

To understand a system you must not be a part of it.
To change a system you must become a part of it.

Posted by: oTACTITIONo
Can zombies breathe underwater??


Who says zombies need to breathe?

  • 02.11.2008 2:41 PM PDT
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ROFL

easy map to get to but not easy to make the way you did ;D

  • 02.11.2008 2:48 PM PDT

To understand a system you must not be a part of it.
To change a system you must become a part of it.

Posted by: crzykd OMG
ROFL

easy map to get to but not easy to make the way you did ;D


Thanks. It's not hard to get out there with a teleporter and a second controller, but I put a lot of working into making everything feel very clean, and ensuring the map cannot be escaped from.

I went through probably 4 or 5 revisions before I finally moved the wall up to the beach and opened the shallow water for gameplay.

  • 02.11.2008 3:27 PM PDT

I made a map just like this but youre on a destroyable boat and theres sharks in the water. its like jaws try it and we can compare

map here

  • 02.11.2008 6:11 PM PDT

To understand a system you must not be a part of it.
To change a system you must become a part of it.

Hey that's pretty cool. I had thought about some sort of floating raft, but I liked the "dump everyone in the water" method better. If you look at my map, the spawn points are way up iin the air for the humans, so every respawn you can see the map as you fall.

I think you are having some of the same issues I had when I started making my map.
First of all, you have no barrier or delimiter marking how deep you can go without dying. It's hard to see down there.

Next, if I run up to the wall on the left side, I get pulled up against it and can't move. This is the original reason I moved my wall up to the shore. Plus it increases the size of the map by a fair amount.

And finally, it's very easy to escape your map. So unless you are playing with a group of good friends, I guarantee someone is going to jump over that wall and climb the roof in the base.

Otherwise nice work. You should keep going with it and see where you end up. Maybe do a whole grid of platforms above the water, and force your humans to try to stay alive by staying dry. Sounds fun actually.

  • 02.11.2008 6:41 PM PDT
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Cool, seems really fun, really well built, and the description is great but it would be nice to see some more objects in the water not just a big open water thing.

  • 02.11.2008 7:04 PM PDT

To understand a system you must not be a part of it.
To change a system you must become a part of it.

Posted by: Spartan 086
Cool, seems really fun, really well built, and the description is great but it would be nice to see some more objects in the water not just a big open water thing.


Thanks for the suggestion.
I think I got so caught up trying to make the map un-breakable that I really neglected to add much to the water. It was fine when my wall way further out, but you're right. There's really nothing in the shallow water.

What would you suggest? High ground doesn't offer a lot of stuff, but I could probably put some objects for cover.

I just don't want the map to become too cluttered up. Infection in this map is more about reflexes than strategy.

  • 02.11.2008 7:07 PM PDT
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since High ground doesnt like you said offer a bunch of options and since there is probably no way of making and under water base, I would just put down a couple random boxes and barriers or whatever you can think of.

  • 02.11.2008 7:28 PM PDT

To understand a system you must not be a part of it.
To change a system you must become a part of it.

I did try putting barriers in the water, but the problem is, things float.
Pretty well everything floats without a teleporter to hold it down.

That's one of the big challenges with an underwater map.

  • 02.11.2008 8:08 PM PDT

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