- Ezekeil2Ofive17
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- Noble Member
Few are left who know the ture meaning behind the giant red skull even fewer who know about the blue skull CTF N.BOMB CONQUEST
ATLAS POST
Skulls{AKA The Red Skull} is a symmetrical map set up for objective games.This map is designed,and does,play like a smaller version of default sandbox most of the weapons are still there with a few additions.The platform in front of the mouth is roughly the same height as the s.box bases and there are numerous ways in and out of the courtyards below.
Inside the mouth{s} is the flag spawn points and the return is on the top of the tongue there are also 2 tunnels and areas in front of the jawbone that add a lot to the gameplay
WEAPONS,VEHICLES AND EQUIPMENT
The weapon layout is symmetrical in each base there are -
MONGOOSE side of the base
WARTHOG - near the edge of the base
SPIKE G. - On the tip of the tongue
BATTLE RIFLE x2 - Leaning against the flat block in each base
PLASMA G x2 -next to the B rifles
MAGNUM x 2 against the internal wall next to the mongoose
BRUTE SHOT -opposite the magnums inside base
BUBBLE SHIELD- next to the red column next to the warthog
TRIP MINE -
REGEN- inside the shielded starting areas
POWERDRAIN - behind the higher slit wall
Outside the bases behind the double walls there is
SHOTGUN - 1 clip 90 sec behind the walls
ROCKET LAUNCHER - 2 rockets 120 sec opposite the shotgun
Along the centre line there is
SPIKE G. - either side beneath the arches
FLAMETHROWER - right in the middle
GRAV LIFT - next to the flamethrower
TRIP MINE - either end between the gold columns
Outside the bases are the most used respawn points as with the default sandbox layout they are behind the large corner blocks to the side of the skulls and there are more in and around the bases.
The starting points are directly underneath the skulls behind the shield doors for all gametypes,mainly for the visual impact of the giant skull staring at you!
[Edited on 05.01.2009 9:05 AM PDT]