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This topic has moved here: Poll [89 votes]: Kill Limits? How many kills in H2 multi?
  • Poll [89 votes]: Kill Limits? How many kills in H2 multi?
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Subject: Kill Limits? How many kills in H2 multi?
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Poll: Kill Limits? How many kills in H2 multi?  [closed]
50 was too much! I want a simple 25 max.:  2%
(2 Votes)
50!? lets talk 100.:  4%
(4 Votes)
I'm no wimp, I can go 200.:  4%
(4 Votes)
200!? only in team play w/ 32 gamers!:  4%
(4 Votes)
FFA should be 50, team should be 100+:  15%
(13 Votes)
I want to be able to choose any # upto 500.:  16%
(14 Votes)
I want to be able to choose any # upto 1,000:  48%
(43 Votes)
What the -BLAM!- are you talking about?:  6%
(5 Votes)
Total Votes: 89

FFA vrs. Team Play Kill Limits... how many kills in H2 multi?

Just the MAX kills available to choose from.
Obviously 2v2 with 1,000 would just be a mood killer and
push some players away from playing all together!

[Edited on 4/15/2004 5:07:37 AM]

  • 04.15.2004 3:29 AM PDT

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i'll just post it on this one then...

depends how many players and what type of match and what map. With a 1 on 1, slayer in something like bloodgultch, i'd say... about 30 kills. With a 8 on 8 (or possibly 16 on 16) Slayer, i'd put it up to something like 200 kills. however, if you were to have a deathmatch in something like this with a 16 on 16 battle going on, I'd put the kill limit to at least 1000.

  • 04.15.2004 3:33 AM PDT
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1000 kills for 16 VS 16 is still little when in the PC version I can sometimes get 1000 all by my self after few hours

  • 04.15.2004 4:24 AM PDT

1,000 your insane!

  • 04.15.2004 4:34 AM PDT
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play like 5-6 hours in a row

  • 04.15.2004 4:38 AM PDT
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Well I can see 500 to 1,000 just for the long haul... and on larger maps... with max players.

  • 04.15.2004 4:54 AM PDT
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Posted by: littlerat
depends how many players and what type of match and what map. With a 1 on 1, slayer in something like bloodgultch, i'd say... about 30 kills. With a 8 on 8 (or possibly 16 on 16) Slayer, i'd put it up to something like 200 kills. however, if you were to have a deathmatch in something like this with a 16 on 16 battle going on, I'd put the kill limit to at least 1000.


Just to clear it up... I ment the MAX numbers available to choose from.
But, I do aggree with the 1v1 - 30 kills. 50 is fun but loooong.

  • 04.15.2004 5:05 AM PDT
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Looks like 1,000 has it so far...

  • 04.15.2004 5:38 AM PDT

bah

have the mex number be 100, but then have an infinite option. My friends and I always choose CTF and just kill each other, but then you're always respawning at the same base, which sucks.

  • 04.15.2004 5:40 AM PDT
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Here is an idea, choose KoH instead... then after 5 or 10 min. start trying to get hill time...

  • 04.15.2004 5:58 AM PDT
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That would mean you wouldn't switched maps after a certain amount of hours, I'm okay with anything under 500. But a 1000 is just insane. I don't want to play the same map the entire evening.

  • 04.15.2004 6:00 AM PDT

36 players? Can you say HUGE base? And to support the number of players they would have to have instant respawn of weapons or have ALOT more weapons in the map. And with 36 players. Do you all think we will be able to system link 36 players???

  • 04.15.2004 6:01 AM PDT
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Well with 32, some people would have to learn how to use thier spawn weapons!
More weapons would be bad... plus there would be plenty of ammo and weapons left on the bodies!

  • 04.15.2004 6:10 AM PDT
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Posted by: XiroKe
That would mean you wouldn't switched maps after a certain amount of hours, I'm okay with anything under 500. But a 1000 is just insane. I don't want to play the same map the entire evening.


Good idea! But say the map switched every 20 min?
Or a hella big map!

  • 04.15.2004 6:11 AM PDT
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Posted by: Servano
Well with 32, some people would have to learn how to use thier spawn weapons!
More weapons would be bad... plus there would be plenty of ammo and weapons left on the bodies!


Actually no, because they would die because of lack of ammo. ;-)

  • 04.15.2004 6:11 AM PDT
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I respectfully disagree... I have died while reloading... but never because I was out of ammo.

  • 04.15.2004 6:23 AM PDT
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Posted by: Servano
I respectfully disagree... I have died while reloading... but never because I was out of ammo.


Heh, I was just kidding.

I think 32 players will be unlikely. I'll be happy with 16 and everything more is just better. I hope Microsoft sets up loads of servers for mp btw. The amount of people that can host a 16 player game without lag isn't very high as it is now.

  • 04.15.2004 6:28 AM PDT
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Cool, I hope they set-up srvers too!

Really internal-ize it too! I want to play anyone in the world with0out lag...

  • 04.15.2004 6:30 AM PDT
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hmmm would be fun to have a bf1942 live system for human vs convenant

  • 04.15.2004 6:34 AM PDT
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What?


Posted by: coylter
hmmm would be fun to have a bf1942 live system for human vs convenant

  • 04.15.2004 6:35 AM PDT
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Huge is fun


Posted by: DarkFire329
36 players? Can you say HUGE base? And to support the number of players they would have to have instant respawn of weapons or have ALOT more weapons in the map. And with 36 players. Do you all think we will be able to system link 36 players???

  • 04.15.2004 6:46 AM PDT
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bf1942 = batlle field 1942

Each team start with xxx amount of team live .... the one who run out lose

  • 04.15.2004 7:00 AM PDT
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Yes, I live those games when we set lives to 1 in CTF and played like we were Red vrs Blue for real!

  • 04.15.2004 7:33 AM PDT
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Kinda extreme ....

  • 04.15.2004 7:36 AM PDT
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Let's take it up a bit more... 16 v.s.16 Team DM....1250 kill limit.

  • 04.15.2004 7:37 AM PDT

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