- Btcc22
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It was MS that ruined the net code of HPC. Gearbox made a lengthy post making it clear the net code was built to be the way it was because of orders from Microsoft that it had to work with 56k, not that it did anyway.
Gearbox wanted it to be a major league game, and that's why the assault CTF mode was included.
There were things that Gearbox can be blamed for however that they failed to mention. Shaders for example.
MS also only allowed Gearbox to use one CD, and this is the reason why Halo had no custom map support, so it was said. However, considering that Halo is only around 20mb or so with all the map files removed (duplicated in Custom Edition), and it'd be even smaller if other duplicate files were removed, I can only see custom map support only taking an extra 1 or 2mb, if even that.
The reason I'm looking forwards to Halo 2 Vista is missing lead. I think that'll make for a fairer playing field. It does sound like H2PC isn't going to be that great anyway. The only things I've seen of H2PC and read about have been disappointments, like they can't be bothered to do a good job of it, so they just cut out any half decent features and don't replace them with anything.
I wanted stats, clan support, custom single player content support, vehicles etc. So far, it seems as if we're not getting anything new. Even the textures shown in those screenshots look poor.
In 2+ years they could have made a game from scratch, easily.