Halo 1 & 2 for PC
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  • Subject: Halo white?
Subject: Halo white?

posted by: ART1LL3RY
I'm there but, man this is really starting to sound like communism.
Long live the MAW.

hey guys, i've had this problem with my computer with Halo PC, but i took this shot just finishing up Halo CE CMT.
the normal menu of both Halo PC and CE are, normal. while when i finish up the game, satisfyed with myself this trouble comes:
http://img148.imageshack.us/img148/5838/halofualtqs8.png

I don't know what i'm doing wrong, as like I said: it has been happening from the beginning.

specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia

anything helpfull is accepted, thanks.

[Edited on 2/24/2007]

  • 02.24.2007 3:11 PM PDT
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That used to happen on my old 9200SE card. No idea if it's fixable.

  • 02.24.2007 3:33 PM PDT

*I sense a disturbance in the forum*
Jaws on Zanzibar?
Sniper 's Ed 101
my myspace
teh explosion
purchase a leaf blower at any Sears store
After kim saying pc gamers are more mature:
Posted by:ImSpartacus
we r?

gah, must be the 5200

I'd upgrade the RAM to maye 512 if ou can, but I'm pretty sure it's the 5200

  • 02.24.2007 3:33 PM PDT
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try turning evrey thing to high detail.

  • 02.24.2007 3:36 PM PDT
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It's the card, my PC does that to. I also get these black boxes from that helmet cam cutscene....

  • 02.24.2007 4:43 PM PDT
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Posted by: ProgramLog
specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia
There's your problem. I'm sorry, but some low-end PCs just can't run Halo the way it's supposed to be. I think there's no other fix for it except to upgrade.

Perhaps there is a mod that fixes this glitch?

  • 02.24.2007 5:09 PM PDT
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Posted by: ProgramLog
specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia


364 mg or gig of ram, im assuming mg because gig is freakin high.

  • 02.24.2007 5:23 PM PDT
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Posted by: spartennum117
Posted by: ProgramLog
specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia


364 mg or gig of ram, im assuming mg because gig is freakin high.
364 milligrams?

  • 02.24.2007 5:27 PM PDT

you may know me as X[IGN]

Posted by: Iggwilv

*hands Kim a crowbar*
Here you will need this to help you get your foot out of the back of your throat, looks llike its in there pretty deep. And what is that on your face? Egg?! *hands Kim a washcloth*

Posted by: darekster2ongame
It's the card, my PC does that to. I also get these black boxes from that helmet cam cutscene....


what about your amazing 9250?

  • 02.24.2007 5:28 PM PDT
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Posted by: Master Kim
Posted by: spartennum117
Posted by: ProgramLog
specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia


364 mg or gig of ram, im assuming mg because gig is freakin high.
364 milligrams?


Damn spelling error

  • 02.24.2007 5:34 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Seeing how I did the multipurpose map for what you see, I'll explain. Since launch, people have -blam!-ed at GBX for removing various multipurpose maps from things, such as the assault rifle, jackal shield, and soo forth. When Gearbox did the port, they noticed that nVidia didn't stick to the DX standard very well on some of their older cards, and in some cases on all their cards (active cammo). Seeing how that was something they couldn't help and it would involve a complete rewrite of the engine, which they weren't allowed, they either removed or changed certain things from the game.

The end result was essentially, in this instance, the multipurpose map being removed from halo_ring and ring_inner materials on the Halo. Because of that, hardware that normally wouldn't be able to run the game, could now run it. Seeing how I put it back for a bit of lazy shinyness (I could have easily spent more time on it, but I was busy preparing for something else), you now have pure white, seeing how the multipurpose filters cant shade the basemap.


edit after reading the thread: when I said nVidia didn't stick to the standard very well, it's conditional. The xbox was the first to 'use' DX9. While it uses DX9, it's not DX9 since it's dedicated to the xbox hardware. Certain things, such as the multipurpose and active cammo use different code on the xbox versus their PCGPU counterparts. You can often see problematic things pop up on cards that either dont have the power to emulate it or simply dont support code altogether.

[Edited on 2/24/2007]

  • 02.24.2007 5:48 PM PDT
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Posted by: Zeph
Since launch, people have -blam!-ed at GBX for removing various multipurpose maps from things, such as the assault rifle, jackal shield, and soo forth. When Gearbox did the port, they noticed that nVidia didn't stick to the DX standard very well on some of their older cards, and in some cases on all their cards (active cammo).
Let's all blame Gearbox for our troubles. It's fun.

  • 02.24.2007 5:50 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Posted by: Master Kim
Let's all blame Gearbox for our troubles. It's fun.


So was beheading the messenger in the dark ages. Doesn't make it right.

  • 02.24.2007 5:54 PM PDT
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Posted by: Zeph
The xbox was the first to 'use' DX9.


But the Xbox uses DX8...

[Edited on 2/24/2007]

  • 02.24.2007 11:52 PM PDT

CMT Mod team leader

Posted by: Master Kim
Posted by: Zeph
Since launch, people have -blam!-ed at GBX for removing various multipurpose maps from things, such as the assault rifle, jackal shield, and soo forth. When Gearbox did the port, they noticed that nVidia didn't stick to the DX standard very well on some of their older cards, and in some cases on all their cards (active cammo).
Let's all blame Gearbox for our troubles. It's fun.

Actualy, most of the PC problems are bungie's and MS fault, not Gearbox.

  • 02.25.2007 12:24 AM PDT
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Posted by: Masterz1337
Actualy, most of the PC problems are bungie's and MS fault, not Gearbox.
I know, I wasn't being serious when I said that.

  • 02.25.2007 5:55 AM PDT
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You guys probably mean 384, cos that = 256 + 128...

  • 02.25.2007 6:20 AM PDT

Posted by: Master Kim
Posted by: ProgramLog
specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia
There's your problem. I'm sorry, but some low-end PCs just can't run Halo the way it's supposed to be. I think there's no other fix for it except to upgrade.

Perhaps there is a mod that fixes this glitch?
LOL, mines horrible and i can run Windows Vista Home Basic.

  • 02.25.2007 11:39 AM PDT
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The Xbox uses Pixel Shader 2.0 which is DX9

DX8 is PS1.1

"But the Xbox uses DX8..."

[Edited on 2/25/2007]

  • 02.25.2007 1:46 PM PDT
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I think It'a the 5200. I run on a 5200, and that hapens to me as well. It can't be the ram, since I have 1 GB of ram and, as I said, that still happens to me.

  • 02.25.2007 3:33 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Most DX8 code is integrated into DX9. Otherwise, your DX9 cards couldn't play DX8 games.

Same thing with DX10. DX9 is recoded to meet the vast amount of changes in Vista under the hood, hence DX9.0L which runs natively under DX10.

If the Xbox didn't use DX9, you never would have seen Halo on PC. It was a flagship title because it was next-gen; much as Crysis is today. Microsoft needed it out there to show of it's pretty new code and OS.


edit: And for people asking if this is fixable, it's not. Only way to see it 'as it was meant to be seen on inferior hardware' is to run a .map with the multipurpose maps removed.

[Edited on 2/25/2007]

  • 02.25.2007 4:18 PM PDT
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Intel Q6600 3.0ghz
4gb DDR21066 2x2gb RAM
Geforce GTX 260 Core 216 650/1100

Solution: I had the same video card and the same problem. the Geforce 5200 supports 2.0 shaders but not as great as any other card you would see today. Set the halo command *-use11* and it will fix the white Halo problem. It did for me.

Posted by: Zeph
edit: And for people asking if this is fixable, it's not. Only way to see it 'as it was meant to be seen on inferior hardware' is to run a .map with the multipurpose maps removed.


Yes there is a solution and this solved it for me a long time ago. just using shaders 1.1 instead of 2.0 fixes it.

  • 02.25.2007 4:40 PM PDT

Thinking of something witty to write here since 2004...

Posted by: Master Kim
Posted by: spartennum117
Posted by: ProgramLog
specs: P4 running Service Pack 2
-364 Ram
-1.7GHZ processing
-Ge-Force 5200 Nvidia


364 mg or gig of ram, im assuming mg because gig is freakin high.
364 milligrams?


I had no idea RAM sticks were so light.....

  • 02.25.2007 10:13 PM PDT