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Subject: Halo 2 > Halo CE? Harder?
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Posted by: COS Maverick
Better than getting lost for 30 minutes. Halo 1 wasn't that "non-linear". You felt like you were choosing your path, but you weren't. Halo 2 was more linear, but spare me that crap. You're gonna piss me off trying to think of a really good reason to criticize Halo 2.
Though I agree, Combat Evolved's level designs were over-used and it was relatively easy to get lost, at least I could tackle a mission multiple ways. Remember Silent Cartographer?

  • 02.28.2007 1:49 PM PDT
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Posted by: Master Kim
Posted by: COS Maverick
Better than getting lost for 30 minutes. Halo 1 wasn't that "non-linear". You felt like you were choosing your path, but you weren't. Halo 2 was more linear, but spare me that crap. You're gonna piss me off trying to think of a really good reason to criticize Halo 2.
Though I agree, Combat Evolved's level designs were over-used and it was relatively easy to get lost, at least I could tackle a mission multiple ways. Remember Silent Cartographer?


Good point, I must concede. The same thing could be said of the level, "Halo", where you can rescue the marines in any order you choose. It was nice to be able to go more ways than forward, I agree.

[Edited on 2/28/2007]

  • 02.28.2007 1:52 PM PDT
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I find both games to be great.

I still like halo 2 better than halo CE. But both games are good, and challenging on it's legendary settings.

I find Halo 2 harder, although it did miss some aspects (plasma freezing, ect.) It didn't really need them. The weapon system is balanced, and with duel wielding, it's even better than before, and with the skulls, it's gameplay is incredibly enhanced. The AI were great, and incredible, being a bit smarter, and tougher, and with a some new weapons to wield.

Halo CE was hard too, although the elites did hold a challenge, it's a shame they only used the spec ops elites in only one level. They were the only AI that proved to be challenging, being both, good at weapons combat, and being grenade happy, compared to all the other elites in the game.

In any case, both games are different. They both require different skills, some similar, but mainly different.

  • 02.28.2007 11:20 PM PDT
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Posted by: Kayasith
I find both games to be great.

I still like halo 2 better than halo CE. But both games are good, and challenging on it's legendary settings.

I find Halo 2 harder, although it did miss some aspects (plasma freezing, ect.) It didn't really need them. The weapon system is balanced, and with duel wielding, it's even better than before, and with the skulls, it's gameplay is incredibly enhanced. The AI were great, and incredible, being a bit smarter, and tougher, and with a some new weapons to wield.

Halo CE was hard too, although the elites did hold a challenge, it's a shame they only used the spec ops elites in only one level. They were the only AI that proved to be challenging, being both, good at weapons combat, and being grenade happy, compared to all the other elites in the game.

In any case, both games are different. They both require different skills, some similar, but mainly different.



I agree mostly with all of that, but I didn't think the Spec-ops elites were overly intelligent. All I knew was that unless I had a plama pistol, I was going to have to unload 3 pistol clips into every one of them. I usually just ended up showing them how a real man throws plasma grandes. :)

  • 03.01.2007 3:48 AM PDT

I had no trouble getting used to halo 2's multiplayer after halo's, really. There's a bunch of stuff here and there that I find frustrating or annoying or wonder why they did it, but overall it does the job well for me. I'm sure the MP concerns will be gone in halo 3.

I was more disappointed by the campaign. I felt halo 1's had loads of atmosphere and personality, the larger enemy numbers and open environments helped a lot in my campaign enjoyment too. The linear but contiguous storyline kept me glued to my seat as well. I wasn't nearly as excited while playing halo 2s campaign unfortunately. They had a lot of good bits but the whole campaign seemed to have less character and less memorable moments. Going back to play halo 1 I can put up with the repetitive levels (and do!) because everything else is so cool.

  • 03.01.2007 6:05 AM PDT
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OK, here is my bit on this topic. -->

The difference b/w Halo: CE and Halo 2 is like night and day. First I will explain the differences.
1) In Halo: CE, Master Chief (John 117), has the MJOLNIR mark V armor. In Halo 2, this armor was upgraded to mark VI. If this is analyzed, you should see how in Halo 2, Bungie gave John 117 the same armor as the Covenant. In Halo: CE, when you shot an Elite, their armor would shimmer, then fade. After that occurred, it took a headshot with a pistol to kill them. This is essentially the same concept that Halo 2 uses. Spartans and Elites have the same shields, so that in multi-player they can be used interchangeably. That is why I consider the upgrade that John 117 gets, as the same technology.

2) The vision of the game has changed. In Halo 2, the view is closer than Halo: CE. That is why Hang'em High has never been introduced into Halo 2 MP. In addition, that is why it appears you can jump higher in Halo 2.

3) The co-op option in Halo 2 on Legendary is impossible. In Halo: CE, the co-op was amazing and fun, but Cairo Station is damn near impossible to get through with another person.

4) The single player campaign on Halo 2, is well really easy, at least Heroic is. I have breezed through the most of the levels in a matter of a week. I have only played Halo 2 campaign mode once and that was when it first came out. The reason being, I felt that it paled in comparison to Halo: CE. While Halo: CE was more linear and repeated two levels, it was still fun. It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points.

5) On legendary in Halo: CE, it is good to use the same combo everyone hates in Halo 2. If you use a PP with an AR, the Elites drop like flies, and the shotgun is the best thing against flood. Having a shotgun and BR in Halo 2 and a shotgun and AR in Halo: CE is the best combination to have, but having a PP and AR or BR is also advisable.

and 6) While they could have moved the story mode along further for humans, I really don't mind fighting as the Arbiter in Halo 2. Grant it that I have read all the books, the Graphic Novel (thought there weren't many words), and read some articles on halo.wikia.com. The Covenant is an interesting group of races and it fun to play as the Arbiter.

All in all, comparing Halo: CE to Halo 2 is like apples to oranges or DiGiorno's to Domino's. I prefer the campaign of Halo: CE, but the multiplayer of Halo 2. Without a doubt, XBL and Halo 2 is the best out there.

  • 03.01.2007 12:59 PM PDT
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Posted by: COS Maverick
Posted by: X 10000 Fists X
I think Halo 2's Legendary mode was way to hard, I didn't like the fact that if it was me standing across from a blue elite and I fired first he could still whoop my ass with his crappy plasma rifle, but when I used the plasma rifle it was like shooting spit-balls.


Elites could do that in Halo 1 too. And because of the implementation of duel wielding, you can't use a PR by itself. You have to use it with an SMG. If those two guns can't do the job for you, you suck, I'm sorry.


I know you can dual weild, but I'm upset that a blue elite can gun me down while only using a single one in less than 7 shots.

Posted by: X 10000 Fists X
Halo 1's Legendary was better, because every elite proved challenging, but not over-powered. I could take on one elite easily, but add in a second one and the party just got a little more spicy.


Did you read what I posted, beavis? Halo 1's Elites are, without question, much more powerful than Halo 2's. E-mail Bungie if you don't believe me. I will agree that taking on 2 elites in Halo 2 is very difficult if you have an SMG. So you manipulate your environment, you bait the elites, and create the battlefield on your own terms. You can't outgun them, and you can't fight their fight...you'll always lose.


I disagree. For me, Halo 2's elites where more powerful.
Did you read what I posted? I was talking about facing 2 elites on Halo 1, not Halo 2.
Come back and yell at me once you fit that through your head.


Posted by: X 10000 Fists X
I also think the weapon set in Halo 1 was better. I love my battle rifle, but that's the only human weapon besides the sniper that doesn't suck in Halo 2.


The rocket launcher is better than it was in Halo 1. Yes, there is less splash damage, but the rate of fire more than makes up the difference. Come on, it's a rocket launcher for goodness sake! So easy a caveman could do it!


The lock on feature sucks! Getting into a vehicle is like signing your own death certificate, someone just needs to have the crosshair on you for two seconds, then they can look away and still hit you. Trying to time it was way more fun, becuase you weren't garunteed a hit.
You're right, it's easy. Too easy.

[Edited on 3/1/2007]

  • 03.01.2007 1:17 PM PDT

BOO-ya-ka-sha

I thought the Halo:CE campaign was amazing and addictive when it first came out, then Halo 2 came along and simplified everything, cos now you get a rifle that is muchos better, a shotgun that fires faster, and the pistol has bn downgraded in my opinion, it makes Halo 2 more serious and therefor takes away the fun. Also, I completed Halo 2 in about a day after christmas, where as it took me six months and my best friend to complete Halo. Granted, I sound weak cos I coudn't complete Halo on easy, but it was a new type of game at that time; it had better AI than anything else. I think everyone has been conditioned to it and thats wot made Halo 2 easy as hell.

  • 03.01.2007 1:48 PM PDT
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Posted by: X 10000 Fists X
I know you can dual weild, but I'm upset that a blue elite can gun me down while only using a single one in less than 7 shots.


The rank of an Elite only determines the power of his shields. All of them do the same amount of damage with a PR. I will agree that it is slightly annoying that an elite can gun you down even if you started shooting first with an SMG/PR combo, but that only happens if you fail to dodge any of the shots.

Posted by: X 10000 Fists X
I disagree. For me, Halo 2's elites where more powerful.
Did you read what I posted? I was talking about facing 2 elites on Halo 1, not Halo 2.
Come back and yell at me once you fit that through your head.


How many times have you played through Halo 2's campaign? And I'm sorry for saying this again, but did you see what I posted? I'm not yelling at you, really, man, I'm sorry for sounding like a jerk, but look at this:
Halo 2 - Blue elite = 7 headshots with a BR.
Halo 1 - Blue elite = About 18 headshots with a pistol (At least 14)
Now which one is harder again? Now, that said, I completely understand where you're coming from. You are obviously a Halo 1 veteran, and thus it comes to you more easily than does Halo 2. I am the opposite. So you could probably kick my butt at Halo 1, but it may be the other way around for Halo 2. You said they (the elites) were more powerful in Halo 2 "for you". That's your opinion, and something you may have decided early on before you adjusted to the differences they had from H1. What I posted up there is something I have tested numerous times and have concluded to be fact.


Posted by: X 10000 Fists X
The lock on feature sucks! Getting into a vehicle is like signing your own death certificate, someone just needs to have the crosshair on you for two seconds, then they can look away and still hit you. Trying to time it was way more fun, becuase you weren't garunteed a hit.
You're right, it's easy. Too easy.


This is going to sound technical and nerdy, but you really didn't refute what I said at all. I agree entirely that getting an across the level kill with a rocket launcher without locking on is 50 times more satisfying than it is when your rocket chased them for you. That's why I'm excited about the Spartan Laser. And just to say this, I have this friend (He's actually the sniper for our team) who is so good at dodging rockets in a warthog, that we (4 in all) would go to Coag. with weapons set to heavy, and shoot locked on rockets at him just to laugh while we watch him dodge the rockets. Granted, most people aren't that good in a hog, but that does tell me that it's not impossible to consistently dodge them. Now, refering back to the start of this paragraph, I said that the H2 RL was BETTER than the H1 RL. I didn't ask you whether or not you liked the lock-on feature. If a guy with the H2 RocketL got in a scrap with a guy with an H1 RocketL, what would happen? The H1 guy would have a good chance if it was any kind of close quarters, but if his first rocket didn't do the trick, he wouldn't even get a chance to shoot another one.

Posted by: SPARTAN 104FRED
OK, here is my bit on this topic. -->

The difference b/w Halo: CE and Halo 2 is like night and day. First I will explain the differences.
1) In Halo: CE, Master Chief (John 117), has the MJOLNIR mark V armor. In Halo 2, this armor was upgraded to mark VI. If this is analyzed, you should see how in Halo 2, Bungie gave John 117 the same armor as the Covenant. In Halo: CE, when you shot an Elite, their armor would shimmer, then fade. After that occurred, it took a headshot with a pistol to kill them. This is essentially the same concept that Halo 2 uses. Spartans and Elites have the same shields, so that in multi-player they can be used interchangeably. That is why I consider the upgrade that John 117 gets, as the same technology.


The spartan and elite shields are the same in multiplayer so that it will be even. The only difficulty where the Chief's shields are even close with an elite's is Normal. Graphically, the fact that there was no shield effect in Halo 1 was probably due to the fact that they had to make it in a very short amount of time and since in single player you don't need to see your shields, they probably just decided not to worry about it. Elites seriously do have obesity issues, though. And spartan shield technology was basically a copy of elite shield tech. in Halo 1. Their shields have always been pretty much the same.

Posted by: SPARTAN 104FRED
2) The vision of the game has changed. In Halo 2, the view is closer than Halo: CE. That is why Hang'em High has never been introduced into Halo 2 MP. In addition, that is why it appears you can jump higher in Halo 2.


You're kidding. Yes, the view is closer, which is part of why everyone says the maps are smaller (They really are somewhat smaller). But what about this: in Halo 1, you could not jump over another Spartan or an elite, but in Halo 2 it was a very easy thing do to. Is that because of the view change too? Because that wouldn't make any sense at all.

Posted by: SPARTAN 104FRED
3) The co-op option in Halo 2 on Legendary is impossible. In Halo: CE, the co-op was amazing and fun, but Cairo Station is damn near impossible to get through with another person.


Halo 2 isn't that bad, but I agree that Halo 1 was better in the co-op departement.

Posted by: SPARTAN 104FRED
4) The single player campaign on Halo 2, is well really easy, at least Heroic is. I have breezed through the most of the levels in a matter of a week. I have only played Halo 2 campaign mode once and that was when it first came out. The reason being, I felt that it paled in comparison to Halo: CE. While Halo: CE was more linear and repeated two levels, it was still fun. It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points.


Now this is what really gets me. If you've only played H2's campaign twice, then why on earth did you bother to state your opinion concerning campaign? I'm not snapping at you, but really, man, there is a wealth of things to discover in H2's campaign that you won't see after just one week. Now this statement I totally agree with 100% - " It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points." So true. So unforgettable.

Posted by: SPARTAN 104FRED
5) On legendary in Halo: CE, it is good to use the same combo everyone hates in Halo 2. If you use a PP with an AR, the Elites drop like flies, and the shotgun is the best thing against flood. Having a shotgun and BR in Halo 2 and a shotgun and AR in Halo: CE is the best combination to have, but having a PP and AR or BR is also advisable.


Yep.

Posted by: SPARTAN 104FRED
and 6) While they could have moved the story mode along further for humans, I really don't mind fighting as the Arbiter in Halo 2. Grant it that I have read all the books, the Graphic Novel (thought there weren't many words), and read some articles on halo.wikia.com. The Covenant is an interesting group of races and it fun to play as the Arbiter.


Yup.

Posted by: SPARTAN 104FRED
All in all, comparing Halo: CE to Halo 2 is like apples to oranges or DiGiorno's to Domino's. I prefer the campaign of Halo: CE, but the multiplayer of Halo 2. Without a doubt, XBL and Halo 2 is the best out there.


Uh-huh. Fo sho.


[Edited on 3/1/2007]

  • 03.01.2007 3:36 PM PDT
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Posted by: Wolfwarrior
FIRST rule of reviews: NEVER trust a perfect score.
Thank you, wow. It's nice to see someone with common sense and a brain on these forums sometimes.

[Edited on 3/3/2007]

  • 03.03.2007 5:37 AM PDT

I think Halo CE is harder than halo2. first off, Halo CE has plasma freeze that could freeze you if you were hit by it. (only if shot from ghost or banshee). Secondly in halo2 the chief had stronger shields that charged faster. Also in Halo CE their was falling damage. This can be a potential problem for anyone who falls or jumps from a high place

  • 03.03.2007 7:48 AM PDT
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Halo 1 was harder on legendary than halo 2 becuase;

The enemies take more hits to kill in halo than in halo 2
The autoaim in halo 2 made it easier along with wider hit boxes
You took greater fall damage in halo 1 and couldn't jump as high
Halo 1 contains two of the hardest levels to complete on legendary. The Truth and reconcilliation. The Library.
More linear levels meant you knew where to go in halo 2 and so some of them you could finish quicker
On legendary in halo 1 the assault rifle became virtually useless. You can empty a full clip into a normal elite and their sheilds stay up.
In my opinion shooting a brute twice in the head with a covenant carbine is a lot easier than having to tackle an elite

  • 03.03.2007 8:31 AM PDT
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Posted by: Master Kim
Posted by: Wolfwarrior
FIRST rule of reviews: NEVER trust a perfect score.
Thank you, wow. It's nice to see someone with common sense and a brain on these forums sometimes.


I usually would not, with the possible exception of Game Informer. They didn't give GoW or Resistance: Fall of man 10's, and it would have been a very easy thing to do. I was giving examples to prove my point. But, Halo 2's "first impression" score was a 10, and Halo's was a 9.5. And Master Kim, all you ever do is quote people you agree with and tell people you disagree with they're stupid. And judging game scores is hardly in the category of "common sense". Common sense is refering something everyone should know, like looking both ways before you cross a road, because getting run over would suck. If you can find a good way to refute my original statement, then please, enlighten me. If not, then why are you even posting in this thread?

  • 03.03.2007 8:55 AM PDT
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Posted by: COS Maverick
I usually would not, with the possible exception of Game Informer. They didn't give GoW or Resistance: Fall of man 10's, and it would have been a very easy thing to do. I was giving examples to prove my point. But, Halo 2's "first impression" score was a 10, and Halo's was a 9.5. And Master Kim, all you ever do is quote people you agree with and tell people you disagree with they're stupid.
You're exaggerating. Yes, I may tell tend to tell people I disagree with them, but I have reasons to back up my opinions. Also, I just complimented Wolf Warrior for making a valid point. See? I don't always criticize everybody. I can think up of my own discussion. Frankly, I'm a bit offended that you'd say that.

Posted by: COS Maverick
And judging game scores is hardly in the category of "common sense". Common sense is refering something everyone should know, like looking both ways before you cross a road, because getting run over would suck.
Common sense would dictate that 10/10 is the equivalent of 100%. Since no game is perfect, no game should be awarded a perfect score. Perhaps you're right, that may be a tad too much to be classified as "common sense," but you see my point.

Posted by: COS Maverick
If you can find a good way to refute my original statement, then please, enlighten me. If not, then why are you even posting in this thread?
I'm merely taking my time. It takes a while for me to organize my thoughts.

  • 03.03.2007 12:54 PM PDT
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Posted by: Master Kim
Posted by: COS Maverick
I usually would not, with the possible exception of Game Informer. They didn't give GoW or Resistance: Fall of man 10's, and it would have been a very easy thing to do. I was giving examples to prove my point. But, Halo 2's "first impression" score was a 10, and Halo's was a 9.5. And Master Kim, all you ever do is quote people you agree with and tell people you disagree with they're stupid.
You're exaggerating. Yes, I may tell tend to tell people I disagree with them, but I have reasons to back up my opinions. Also, I just complimented Wolf Warrior for making a valid point. See? I don't always criticize everybody. I can think up of my own discussion. Frankly, I'm a bit offended that you'd say that.

Posted by: COS Maverick
And judging game scores is hardly in the category of "common sense". Common sense is refering something everyone should know, like looking both ways before you cross a road, because getting run over would suck.
Common sense would dictate that 10/10 is the equivalent of 100%. Since no game is perfect, no game should be awarded a perfect score. Perhaps you're right, that may be a tad too much to be classified as "common sense," but you see my point.

Posted by: COS Maverick
If you can find a good way to refute my original statement, then please, enlighten me. If not, then why are you even posting in this thread?
I'm merely taking my time. It takes a while for me to organize my thoughts.


I see your point and your side of the argument. I apologize for offending you. I typed while I was angry, and I should not have. :)

[Edited on 3/3/2007]

  • 03.03.2007 1:42 PM PDT
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Nonono, I was being the dick there. It's all good. My B. It's all cool.

I'm glad we can have a mature discussion together over the internet... in the Bungie forums, for that matter.

  • 03.03.2007 1:58 PM PDT
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Posted by: Master Kim
Nonono, I was being the dick there. It's all good. My B. It's all cool.

I'm glad we can have a mature discussion together over the internet... in the Bungie forums, for that matter.


Haha, seriously. Most people on here...well, I'll keep my mouth shut on that one. Peace.

  • 03.03.2007 2:33 PM PDT
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Posted by: SPARTAN 104FRED
OK, here is my bit on this topic. -->

The difference b/w Halo: CE and Halo 2 is like night and day. First I will explain the differences.
1) In Halo: CE, Master Chief (John 117), has the MJOLNIR mark V armor. In Halo 2, this armor was upgraded to mark VI. If this is analyzed, you should see how in Halo 2, Bungie gave John 117 the same armor as the Covenant. In Halo: CE, when you shot an Elite, their armor would shimmer, then fade. After that occurred, it took a headshot with a pistol to kill them. This is essentially the same concept that Halo 2 uses. Spartans and Elites have the same shields, so that in multi-player they can be used interchangeably. That is why I consider the upgrade that John 117 gets, as the same technology.[/quote]

The spartan and elite shields are the same in multiplayer so that it will be even. The only difficulty where the Chief's shields are even close with an elite's is Normal. Graphically, the fact that there was no shield effect in Halo 1 was probably due to the fact that they had to make it in a very short amount of time and since in single player you don't need to see your shields, they probably just decided not to worry about it. Elites seriously do have obesity issues, though. And spartan shield technology was basically a copy of elite shield tech. in Halo 1. Their shields have always been pretty much the same.

Well considering that the Covenant have far superior technology than the UNSC does, it makes sense that the Covenant shields are still superior. Furthermore, the discrepancy b/w the shields of the Covenant and MC are what makes the game fun. If they had the same shields, the game would not be difficult. Not, to cause an online fighting match, but in Halo: CE, the MC did have a shield, it just wasn't pronounced as his shield in Halo 2. They eliminated health for a better shield. The did this for the multi-player aspect of Halo 2, which we both agreed on; however, in the books, the UNSC is always scavenging Covenant technology to help balance the war. This makes the addition of the MJOLNIR Mark VI armor in Halo 2 more in tune with the universe that Bungie has created.

Posted by: SPARTAN 104FRED
2) The vision of the game has changed. In Halo 2, the view is closer than Halo: CE. That is why Hang'em High has never been introduced into Halo 2 MP. In addition, that is why it appears you can jump higher in Halo 2.


You're kidding. Yes, the view is closer, which is part of why everyone says the maps are smaller (They really are somewhat smaller). But what about this: in Halo 1, you could not jump over another Spartan or an elite, but in Halo 2 it was a very easy thing do to. Is that because of the view change too? Because that wouldn't make any sense at all.

This is an interesting point. The smaller aspect could be due to the fact that smaller maps dominate Halo 2. Where BG was the best map in Halo: CE Multi-player, Coag is not the same. I love playing on Coag, but it isn't the same. The jumping aspect can be attributed to the upgrade to the armor. I do not know, but that is for Bungie to answer. I do know that the vision of the game was different, which made High'em High impossible to put into Halo 2.

Posted by: SPARTAN 104FRED
3) The co-op option in Halo 2 on Legendary is impossible. In Halo: CE, the co-op was amazing and fun, but Cairo Station is damn near impossible to get through with another person.


Halo 2 isn't that bad, but I agree that Halo 1 was better in the co-op departement.

It is department. And this is an agreed point. Halo 2 isn't bad, but playing Co-op in Halo 2 on Legendary setting is really tough, especially Cairo Station. The other maps, aren't so bad. I just don't like how you go back to the last checkpoint on Legendary if one teammate dies. Hopefully Halo 3 will change this.

Posted by: SPARTAN 104FRED
4) The single player campaign on Halo 2, is well really easy, at least Heroic is. I have breezed through the most of the levels in a matter of a week. I have only played Halo 2 campaign mode once and that was when it first came out. The reason being, I felt that it paled in comparison to Halo: CE. While Halo: CE was more linear and repeated two levels, it was still fun. It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points.


Now this is what really gets me. If you've only played H2's campaign twice, then why on earth did you bother to state your opinion concerning campaign? I'm not snapping at you, but really, man, there is a wealth of things to discover in H2's campaign that you won't see after just one week. Now this statement I totally agree with 100% - " It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points." So true. So unforgettable.

Please tell me what I am missing? I am playing the campaign for the story and that is it. I wish they would have developed more of the human side of the story, but like I said in 6, I like playing as the Arbiter. I am sure that since I have almost completed the Campaign in Halo 2, I can go back and get some of the cool skulls, but lets face it. I play Halo 2 for the Online play, not for the Story!!!! End of Story and most people will agree with that.

Posted by: SPARTAN 104FRED
5) On legendary in Halo: CE, it is good to use the same combo everyone hates in Halo 2. If you use a PP with an AR, the Elites drop like flies, and the shotgun is the best thing against flood. Having a shotgun and BR in Halo 2 and a shotgun and AR in Halo: CE is the best combination to have, but having a PP and AR or BR is also advisable.


Yep.

You gotta love the Noob Combo, and yes I use it if I can get it in MM and in the game, or I get a shotgun and BR or AR.

Posted by: SPARTAN 104FRED
and 6) While they could have moved the story mode along further for humans, I really don't mind fighting as the Arbiter in Halo 2. Grant it that I have read all the books, the Graphic Novel (thought there weren't many words), and read some articles on halo.wikia.com. The Covenant is an interesting group of races and it fun to play as the Arbiter.


Yup.


Thanx for agreeing on certain points.

Posted by: SPARTAN 104FRED
All in all, comparing Halo: CE to Halo 2 is like apples to oranges or DiGiorno's to Domino's. I prefer the campaign of Halo: CE, but the multiplayer of Halo 2. Without a doubt, XBL and Halo 2 is the best out there.


Uh-huh. Fo sho.

Without a doubt. Thanx for agreeing.


I added my response into the text

  • 03.05.2007 1:43 PM PDT
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Posted by: SPARTAN 104FRED
Well considering that the Covenant have far superior technology than the UNSC does, it makes sense that the Covenant shields are still superior. Furthermore, the discrepancy b/w the shields of the Covenant and MC are what makes the game fun. If they had the same shields, the game would not be difficult. Not, to cause an online fighting match, but in Halo: CE, the MC did have a shield, it just wasn't pronounced as his shield in Halo 2. They eliminated health for a better shield. The did this for the multi-player aspect of Halo 2, which we both agreed on; however, in the books, the UNSC is always scavenging Covenant technology to help balance the war. This makes the addition of the MJOLNIR Mark VI armor in Halo 2 more in tune with the universe that Bungie has created.


Oh dear. I think you might have misunderstood me or something, man. I know MC had a shield in Halo 1, and I'm pretty sure that gameplay-wise, the only difference is the faster recharge. I know that if their shields were even in campaign the game wouldn't be fun, and that most of the elites have better shields in campaign; this is to make it challenging. I'm not a Halo book wiz, but I have read them, and I seem to recall Dr. Halsey telling MC that they had actually improved upon the covenant shield tech. I could be wrong, mind you, but I also seem to recall that being something the author said frequently when narrating battles.


Posted by: SPARTAN 104FRED
This is an interesting point. The smaller aspect could be due to the fact that smaller maps dominate Halo 2. Where BG was the best map in Halo: CE Multi-player, Coag is not the same. I love playing on Coag, but it isn't the same. The jumping aspect can be attributed to the upgrade to the armor. I do not know, but that is for Bungie to answer. I do know that the vision of the game was different, which made High'em High impossible to put into Halo 2.


You're right, the vision is different. I'm almost positive that in H1 your view was wider and shorter, and in H2 it was slightly taller and noticeably thinner. But really, you can jump higher in Halo 2. I felt slightly impaired the first time I played through Halo 1 because of the jump difference.

Posted by: SPARTAN 104FRED
It is department. And this is an agreed point. Halo 2 isn't bad, but playing Co-op in Halo 2 on Legendary setting is really tough, especially Cairo Station. The other maps, aren't so bad. I just don't like how you go back to the last checkpoint on Legendary if one teammate dies. Hopefully Halo 3 will change this.


Agreed. It was a P.I.T.A.

Posted by: SPARTAN 104FRED
Please tell me what I am missing? I am playing the campaign for the story and that is it. I wish they would have developed more of the human side of the story, but like I said in 6, I like playing as the Arbiter. I am sure that since I have almost completed the Campaign in Halo 2, I can go back and get some of the cool skulls, but lets face it. I play Halo 2 for the Online play, not for the Story!!!! End of Story and most people will agree with that.


You're missing dozens of subtle things that will make you smile. And I agree with your reason for playing Halo 2. That said, if you've only completed it once or twice, you have no place saying things about it when you could very well never have experienced half of the cool stuff the first time through. Again, I'm not snapping. The campaign was great for a long time, to me anyway.


Posted by: SPARTAN 104FRED
Without a doubt. Thanx for agreeing.


Anytime.

  • 03.05.2007 3:20 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

in my opinion, halo 2 is in no way a better game than halo. there is really only one reason i would think to call it harder, and that's halo 2's legndary level. every other level of the game felt like a cake walk, the weapon combos, the lack of situations that left you feeling overwhelmed. it was such a watered down experience for me compared to the first game, and don't even get me started on the halo 2 multiplayer.

  • 03.06.2007 2:26 PM PDT
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Posted by: SweetTRIX
in my opinion,


Fact > Opinion. Just saying.

Posted by: SweetTRIX
halo 2 is in no way a better game than halo. there is really only one reason i would think to call it harder, and that's halo 2's legndary level. every other level of the game felt like a cake walk, the weapon combos, the lack of situations that left you feeling overwhelmed. it was such a watered down experience for me compared to the first game, and don't even get me started on the halo 2 multiplayer.


I have to agree. But I do like Halo 2's campaign. Not as much as Halo 1's, but it's cool. Having said that, I'd like to get you started on Halo 2's multiplayer...was it, "too noob friendly"? "Too easy"? What bothered you about it?

  • 03.06.2007 4:44 PM PDT
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Halo 1 did have better dialogue concerning the Master Chief.

"You told me there wouldn't be any cameras"

His lines were just too...shallow. I liked Halo 2's cinematics more, though. Especially the Gravemind cutscene...that was sweet. But at the end of Halo CE when the camera zoomed out and away from the longsword and gave you a good view of most of the galaxy...I'll never forget that. :0 My jaw dropped, I urinated uncontrollably, I salivated endlessly. Ok, only the first one actually happened. :P

  • 03.06.2007 5:21 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: COS Maverick
Posted by: SweetTRIX
in my opinion,


Fact > Opinion. Just saying.

Posted by: SweetTRIX
halo 2 is in no way a better game than halo. there is really only one reason i would think to call it harder, and that's halo 2's legndary level. every other level of the game felt like a cake walk, the weapon combos, the lack of situations that left you feeling overwhelmed. it was such a watered down experience for me compared to the first game, and don't even get me started on the halo 2 multiplayer.


I have to agree. But I do like Halo 2's campaign. Not as much as Halo 1's, but it's cool. Having said that, I'd like to get you started on Halo 2's multiplayer...was it, "too noob friendly"? "Too easy"? What bothered you about it?


where to begin, halo 2 multiplayer was victim of a few things. first of all they needed to make it so that people who couldn't grasp halo's gameplay mechanic could get halo 2. considering that they were going to be catering to a much larger market this time around (xbl enabled, multi-national fan-base) they had to make it "easier" for everyone. does this mean that anyone can beat anyone? of course not, there are still the good, the normal and the bad, as in any game. the difference is if i was better than you at halo, your would have to get to be a better shot, or a better driver or, a better tactitian or whatever. if i'm better than you in halo 2, all you need is the PP/BR combo (which i do not use, hence the example). it doesn't matter if i can hit you dead in the face with a BR or beat you to death without you even getting off a melee, if you've got that combo and line of sight i'm dead.

the point is that by making it "easier" they have severely stunted the learning curve. not to mention the massive amount of auto-aim and the re-tooling of certain weapons for the game. i understand changes needed to be made to accomodate xbl, however it should not have been so drastic to the point that people that sucked eggs at halo could pick up halo 2 and become great at it. i use that example because i know people personally that have done that, and ran in to people online that claim they were that way as well.

no one can blame bungie for lag/latency issues and the extreme host advantage, that is out of their realm of control. but there are things that need to be changed, the afformentioned combo, button mashing combos (this is not freakin tekken) super bouncing (still heavilly abused, and yes is cheating) thins of that nature. i am not a bad player by any means, when i play consistently i am actually pretty damn good, but it isn' fun for me like halo was cause no matter how good you get, there is some little bastard out there that's gonna kill you with one little pp/br attack, or turn around and stab you with the sword after you hit them in the back twice and shot them with the shotty. to me, that just kills the fun.

in halo, it was so much more team oriented, and people actually used to like playing objective games. CTF rocked the freakin lan parties all the time, now even the people i used to lan with, and new people i lan with for halo 2 only ever want to play slayer. why? cause it's easy as hell to do. what is simpler than killing someone in a game that makes it easy to kill someone? in halo, you needed to be accurate, none of this rediculous auto-aim, if you didn't pull the shot off you missed, if you were running and shooting, you were less accurate, if your opponent was running laterally to you, you needed to lead him. it took more skill/practice to get it done. if you sucked, you had to learn. and believe me everyone got owned their first time playing a veteran, but you learn, you get as good, or you get better.

i realize much of this is based on personaly preference and it is not meant to offend anyone, but to me halo 2 was a strong marketing step for bungie and MS, not an awesome sequel to one of the greatest console games ever released. to close out, i bought an xbox and halo 2 days after playing it on a friends xbox, i would not have done the same for halo 2.

  • 03.06.2007 5:57 PM PDT

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