- last post: 01.01.0001 12:00 AM PDT
Posted by: X 10000 Fists X
I know you can dual weild, but I'm upset that a blue elite can gun me down while only using a single one in less than 7 shots.
The rank of an Elite only determines the power of his shields. All of them do the same amount of damage with a PR. I will agree that it is slightly annoying that an elite can gun you down even if you started shooting first with an SMG/PR combo, but that only happens if you fail to dodge any of the shots.
Posted by: X 10000 Fists X
I disagree. For me, Halo 2's elites where more powerful.
Did you read what I posted? I was talking about facing 2 elites on Halo 1, not Halo 2.
Come back and yell at me once you fit that through your head.
How many times have you played through Halo 2's campaign? And I'm sorry for saying this again, but did you see what I posted? I'm not yelling at you, really, man, I'm sorry for sounding like a jerk, but look at this:
Halo 2 - Blue elite = 7 headshots with a BR.
Halo 1 - Blue elite = About 18 headshots with a pistol (At least 14)
Now which one is harder again? Now, that said, I completely understand where you're coming from. You are obviously a Halo 1 veteran, and thus it comes to you more easily than does Halo 2. I am the opposite. So you could probably kick my butt at Halo 1, but it may be the other way around for Halo 2. You said they (the elites) were more powerful in Halo 2 "for you". That's your opinion, and something you may have decided early on before you adjusted to the differences they had from H1. What I posted up there is something I have tested numerous times and have concluded to be fact.
Posted by: X 10000 Fists X
The lock on feature sucks! Getting into a vehicle is like signing your own death certificate, someone just needs to have the crosshair on you for two seconds, then they can look away and still hit you. Trying to time it was way more fun, becuase you weren't garunteed a hit.
You're right, it's easy. Too easy.
This is going to sound technical and nerdy, but you really didn't refute what I said at all. I agree entirely that getting an across the level kill with a rocket launcher without locking on is 50 times more satisfying than it is when your rocket chased them for you. That's why I'm excited about the Spartan Laser. And just to say this, I have this friend (He's actually the sniper for our team) who is so good at dodging rockets in a warthog, that we (4 in all) would go to Coag. with weapons set to heavy, and shoot locked on rockets at him just to laugh while we watch him dodge the rockets. Granted, most people aren't that good in a hog, but that does tell me that it's not impossible to consistently dodge them. Now, refering back to the start of this paragraph, I said that the H2 RL was BETTER than the H1 RL. I didn't ask you whether or not you liked the lock-on feature. If a guy with the H2 RocketL got in a scrap with a guy with an H1 RocketL, what would happen? The H1 guy would have a good chance if it was any kind of close quarters, but if his first rocket didn't do the trick, he wouldn't even get a chance to shoot another one.
Posted by: SPARTAN 104FRED
OK, here is my bit on this topic. -->
The difference b/w Halo: CE and Halo 2 is like night and day. First I will explain the differences.
1) In Halo: CE, Master Chief (John 117), has the MJOLNIR mark V armor. In Halo 2, this armor was upgraded to mark VI. If this is analyzed, you should see how in Halo 2, Bungie gave John 117 the same armor as the Covenant. In Halo: CE, when you shot an Elite, their armor would shimmer, then fade. After that occurred, it took a headshot with a pistol to kill them. This is essentially the same concept that Halo 2 uses. Spartans and Elites have the same shields, so that in multi-player they can be used interchangeably. That is why I consider the upgrade that John 117 gets, as the same technology.
The spartan and elite shields are the same in multiplayer so that it will be even. The only difficulty where the Chief's shields are even close with an elite's is Normal. Graphically, the fact that there was no shield effect in Halo 1 was probably due to the fact that they had to make it in a very short amount of time and since in single player you don't need to see your shields, they probably just decided not to worry about it. Elites seriously do have obesity issues, though. And spartan shield technology was basically a copy of elite shield tech. in Halo 1. Their shields have always been pretty much the same.
Posted by: SPARTAN 104FRED
2) The vision of the game has changed. In Halo 2, the view is closer than Halo: CE. That is why Hang'em High has never been introduced into Halo 2 MP. In addition, that is why it appears you can jump higher in Halo 2.
You're kidding. Yes, the view is closer, which is part of why everyone says the maps are smaller (They really are somewhat smaller). But what about this: in Halo 1, you could not jump over another Spartan or an elite, but in Halo 2 it was a very easy thing do to. Is that because of the view change too? Because that wouldn't make any sense at all.
Posted by: SPARTAN 104FRED
3) The co-op option in Halo 2 on Legendary is impossible. In Halo: CE, the co-op was amazing and fun, but Cairo Station is damn near impossible to get through with another person.
Halo 2 isn't that bad, but I agree that Halo 1 was better in the co-op departement.
Posted by: SPARTAN 104FRED
4) The single player campaign on Halo 2, is well really easy, at least Heroic is. I have breezed through the most of the levels in a matter of a week. I have only played Halo 2 campaign mode once and that was when it first came out. The reason being, I felt that it paled in comparison to Halo: CE. While Halo: CE was more linear and repeated two levels, it was still fun. It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points.
Now this is what really gets me. If you've only played H2's campaign twice, then why on earth did you bother to state your opinion concerning campaign? I'm not snapping at you, but really, man, there is a wealth of things to discover in H2's campaign that you won't see after just one week. Now this statement I totally agree with 100% - " It had the feeling of being alone and massive. Like you were the sole human on the Ring World at some points." So true. So unforgettable.
Posted by: SPARTAN 104FRED
5) On legendary in Halo: CE, it is good to use the same combo everyone hates in Halo 2. If you use a PP with an AR, the Elites drop like flies, and the shotgun is the best thing against flood. Having a shotgun and BR in Halo 2 and a shotgun and AR in Halo: CE is the best combination to have, but having a PP and AR or BR is also advisable.
Yep.
Posted by: SPARTAN 104FRED
and 6) While they could have moved the story mode along further for humans, I really don't mind fighting as the Arbiter in Halo 2. Grant it that I have read all the books, the Graphic Novel (thought there weren't many words), and read some articles on halo.wikia.com. The Covenant is an interesting group of races and it fun to play as the Arbiter.
Yup.
Posted by: SPARTAN 104FRED
All in all, comparing Halo: CE to Halo 2 is like apples to oranges or DiGiorno's to Domino's. I prefer the campaign of Halo: CE, but the multiplayer of Halo 2. Without a doubt, XBL and Halo 2 is the best out there.
Uh-huh. Fo sho.
[Edited on 3/1/2007]