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Subject: Halo 2 > Halo CE? Harder?
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Posted by: SweetTRIX
Posted by: COS Maverick
Posted by: SweetTRIX
in my opinion,


Fact > Opinion. Just saying.

Posted by: SweetTRIX
halo 2 is in no way a better game than halo. there is really only one reason i would think to call it harder, and that's halo 2's legndary level. every other level of the game felt like a cake walk, the weapon combos, the lack of situations that left you feeling overwhelmed. it was such a watered down experience for me compared to the first game, and don't even get me started on the halo 2 multiplayer.


I have to agree. But I do like Halo 2's campaign. Not as much as Halo 1's, but it's cool. Having said that, I'd like to get you started on Halo 2's multiplayer...was it, "too noob friendly"? "Too easy"? What bothered you about it?


where to begin, halo 2 multiplayer was victim of a few things. first of all they needed to make it so that people who couldn't grasp halo's gameplay mechanic could get halo 2. considering that they were going to be catering to a much larger market this time around (xbl enabled, multi-national fan-base) they had to make it "easier" for everyone. does this mean that anyone can beat anyone? of course not, there are still the good, the normal and the bad, as in any game. the difference is if i was better than you at halo, your would have to get to be a better shot, or a better driver or, a better tactitian or whatever. if i'm better than you in halo 2, all you need is the PP/BR combo (which i do not use, hence the example). it doesn't matter if i can hit you dead in the face with a BR or beat you to death without you even getting off a melee, if you've got that combo and line of sight i'm dead.

the point is that by making it "easier" they have severely stunted the learning curve. not to mention the massive amount of auto-aim and the re-tooling of certain weapons for the game. i understand changes needed to be made to accomodate xbl, however it should not have been so drastic to the point that people that sucked eggs at halo could pick up halo 2 and become great at it. i use that example because i know people personally that have done that, and ran in to people online that claim they were that way as well.

no one can blame bungie for lag/latency issues and the extreme host advantage, that is out of their realm of control. but there are things that need to be changed, the afformentioned combo, button mashing combos (this is not freakin tekken) super bouncing (still heavilly abused, and yes is cheating) thins of that nature. i am not a bad player by any means, when i play consistently i am actually pretty damn good, but it isn' fun for me like halo was cause no matter how good you get, there is some little bastard out there that's gonna kill you with one little pp/br attack, or turn around and stab you with the sword after you hit them in the back twice and shot them with the shotty. to me, that just kills the fun.

in halo, it was so much more team oriented, and people actually used to like playing objective games. CTF rocked the freakin lan parties all the time, now even the people i used to lan with, and new people i lan with for halo 2 only ever want to play slayer. why? cause it's easy as hell to do. what is simpler than killing someone in a game that makes it easy to kill someone? in halo, you needed to be accurate, none of this rediculous auto-aim, if you didn't pull the shot off you missed, if you were running and shooting, you were less accurate, if your opponent was running laterally to you, you needed to lead him. it took more skill/practice to get it done. if you sucked, you had to learn. and believe me everyone got owned their first time playing a veteran, but you learn, you get as good, or you get better.

i realize much of this is based on personaly preference and it is not meant to offend anyone, but to me halo 2 was a strong marketing step for bungie and MS, not an awesome sequel to one of the greatest console games ever released. to close out, i bought an xbox and halo 2 days after playing it on a friends xbox, i would not have done the same for halo 2.


I see where you're coming from. I do enjoy Halo 2's multiplayer more, though. And I agree about the PP/BR combo. I prefer not to use it unless I'm in a real fix. No one cares if you can point a plasma pistol, let the trigger go, and then shoot a guy once in the face. I understand that they reduced the PP's tracking strength for H3, and I certailny hope so. I also think that if the tracking is more like H1's (which required skill), they should make it actually hurt you, like it did in H1. I mean, come on, it's a massive blob of superheated death! I'd bleed if it hit me. But if you can't dodge it, they need to leave that feature out.

  • 03.06.2007 8:12 PM PDT
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What you say may be true, but this is mostly an opinion based on not having played Halo online. Story aside, multiplayer is where the replayability is. I still feel that Halo CE multiplayer is much more flushed out. What they may have "fixed" from Halo CE didn't translate to multiplayer. Way to many lag issues. Halo CE had lag problems also, more in fact. But, in Halo CE if you shot someone on your screen, it shot them in the game. None of Halo 2's shooting someone dead on, but in the game it counted as a miss. No melee's that missed time and time again even though you were positive you were standing right next to the guy and facing the right direction. It just had a much more polished feel to it IMHO.

You talked about vehicle control...In Halo 2 many times I would hit someone in a ghost (or they would hit me) and instead of getting a kill, you would just bump them across the map. This would happen with all the vehicles, but because of the speed, it was most notable with the ghost. When you ran over someone in CE, they died.

It's been a while now since I've played either game, so it's hard to think of all the things I enjoyed better about Halo CE's multiplayer. I know I liked the simplistic map layouts without a lot of garbage strewn about to get caught on, or shadows everywhere that could make it hard to distinguish ground from walls. I liked the grenade physics better in CE. I REALLY liked having uber weapons respawn so no one could control them the entire game (unless they were a good team...or used a timer). The shotgun worked, and so on.

Your statements about the differences of Halo CE and Halo 2 may be right on the money in most respects. But, I don't think that translates well to the part of the game I fell in love with...multiplayer. And for the record, I'm not talking about the PC version. To this day, a LOT of people still don't know that Halo CE could be played online using programs like Gamespy Arcade and others (lol...been so long since I played can't remember the name of the one I used).

My wish...that they'll include Halo CE multiplayer as a "bonus" with Halo 3. But, it may not be needed. They've already said they know Halo 2 wasn't everything it could have been. That they had been rushed. I'm hoping they take their time to make sure multiplayer is as polished or more so than Halo CE.

  • 03.07.2007 12:08 PM PDT
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Posted by: COS Maverick
Posted by: SPARTAN 104FRED
Well considering that the Covenant have far superior technology than the UNSC does, it makes sense that the Covenant shields are still superior. Furthermore, the discrepancy b/w the shields of the Covenant and MC are what makes the game fun. If they had the same shields, the game would not be difficult. Not, to cause an online fighting match, but in Halo: CE, the MC did have a shield, it just wasn't pronounced as his shield in Halo 2. They eliminated health for a better shield. The did this for the multi-player aspect of Halo 2, which we both agreed on; however, in the books, the UNSC is always scavenging Covenant technology to help balance the war. This makes the addition of the MJOLNIR Mark VI armor in Halo 2 more in tune with the universe that Bungie has created.


Oh dear. I think you might have misunderstood me or something, man. I know MC had a shield in Halo 1, and I'm pretty sure that gameplay-wise, the only difference is the faster recharge. I know that if their shields were even in campaign the game wouldn't be fun, and that most of the elites have better shields in campaign; this is to make it challenging. I'm not a Halo book wiz, but I have read them, and I seem to recall Dr. Halsey telling MC that they had actually improved upon the covenant shield tech. I could be wrong, mind you, but I also seem to recall that being something the author said frequently when narrating battles.


Posted by: SPARTAN 104FRED
This is an interesting point. The smaller aspect could be due to the fact that smaller maps dominate Halo 2. Where BG was the best map in Halo: CE Multi-player, Coag is not the same. I love playing on Coag, but it isn't the same. The jumping aspect can be attributed to the upgrade to the armor. I do not know, but that is for Bungie to answer. I do know that the vision of the game was different, which made High'em High impossible to put into Halo 2.


You're right, the vision is different. I'm almost positive that in H1 your view was wider and shorter, and in H2 it was slightly taller and noticeably thinner. But really, you can jump higher in Halo 2. I felt slightly impaired the first time I played through Halo 1 because of the jump difference.

Posted by: SPARTAN 104FRED
It is department. And this is an agreed point. Halo 2 isn't bad, but playing Co-op in Halo 2 on Legendary setting is really tough, especially Cairo Station. The other maps, aren't so bad. I just don't like how you go back to the last checkpoint on Legendary if one teammate dies. Hopefully Halo 3 will change this.


Agreed. It was a P.I.T.A.

Posted by: SPARTAN 104FRED
Please tell me what I am missing? I am playing the campaign for the story and that is it. I wish they would have developed more of the human side of the story, but like I said in 6, I like playing as the Arbiter. I am sure that since I have almost completed the Campaign in Halo 2, I can go back and get some of the cool skulls, but lets face it. I play Halo 2 for the Online play, not for the Story!!!! End of Story and most people will agree with that.


You're missing dozens of subtle things that will make you smile. And I agree with your reason for playing Halo 2. That said, if you've only completed it once or twice, you have no place saying things about it when you could very well never have experienced half of the cool stuff the first time through. Again, I'm not snapping. The campaign was great for a long time, to me anyway.


Posted by: SPARTAN 104FRED
Without a doubt. Thanx for agreeing.


Anytime.


What is P.I.T.A?

Send me a PM telling me the subtle things. I am interested in knowing.

Totally agree on going back and playing Halo 1 after playing 2, but I appreciated Halo 1 tons more when I did and I was better at Halo 1 since I had played so much Halo 2. This gamertag is from X-Mas eve 2005. I had three or four other tags the first year of Halo 2.

As far as Dr. Halsey is concerned and the MC, I haven't read the first three books in awhile, but since I am in the middle or re-reading Ghosts of Oynx, I will have 2 check it out. I know they have developed Covenant technology as into their own, but I am not sure about if they improved the Covenant Shield technology.

  • 03.07.2007 12:22 PM PDT

Why is it the whole world is celebrating the release of Halo3 except Bungie's Halo 3 forums?

Heres what i think about campaign. H1 had better missions and let me know who i was fighting for. H2 was not as fun missions and I didnt know what to think. (I hated the arbiter levels) Also, H2 legendary was a huge disapointment. WAY to hard, any elite can kill you with one melee, jackal snipers one shot kill. And just the general feel of every enemy is a freakin bullet sponge that I have to unload on for like ten seconds to kill. Seriously on h2 legendary it pretty much required you don't dual wield and use only power weapons and the noob combo. And dont even get me started on brutes.............

  • 03.07.2007 1:56 PM PDT
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Posted by: AceDauntless
Heres what i think about campaign. H1 had better missions and let me know who i was fighting for. H2 was not as fun missions and I didnt know what to think. (I hated the arbiter levels) Also, H2 legendary was a huge disapointment. WAY to hard, any elite can kill you with one melee, jackal snipers one shot kill. And just the general feel of every enemy is a freakin bullet sponge that I have to unload on for like ten seconds to kill. Seriously on h2 legendary it pretty much required you don't dual wield and use only power weapons and the noob combo. And dont even get me started on brutes.............


1. Yes, Halo 1 gave you a bit more of a purpose.
2. In legendary, the Elite 1 hit melee kill was like heaven. Because once you got good, you could dodge their attacks every time, and then they had their backs to you...instant assassination. As for the "bullet sponges", this really only refers to Ultras and Brutes. Halo 1 actually took more of your firepower to take down an Elite. Just to kill a Minor, you had to empty an assault rifle clip into him, and then beat him to death. Jackals, I agree, were loads of bull crap. One shot kills from the waist up on legendary. Because it pissed me off when they shot me in the foot...
3. Half of the purpose of this thread was to prove why Halo 1 is harder than Halo 2. Please read it again.

Posted by: HM Slayer
What you say may be true, but this is mostly an opinion based on not having played Halo online. Story aside, multiplayer is where the replayability is. I still feel that Halo CE multiplayer is much more flushed out. What they may have "fixed" from Halo CE didn't translate to multiplayer. Way to many lag issues. Halo CE had lag problems also, more in fact. But, in Halo CE if you shot someone on your screen, it shot them in the game. None of Halo 2's shooting someone dead on, but in the game it counted as a miss. No melee's that missed time and time again even though you were positive you were standing right next to the guy and facing the right direction. It just had a much more polished feel to it IMHO.


Bungie has no control over lag. Especially when there are millions of people on at one time. I personally thought Halo 2 felt more polished.

Posted by: HM Slayer
You talked about vehicle control...In Halo 2 many times I would hit someone in a ghost (or they would hit me) and instead of getting a kill, you would just bump them across the map. This would happen with all the vehicles, but because of the speed, it was most notable with the ghost. When you ran over someone in CE, they died.


It pissed me off in Halo 1 when you got tapped by a vehicle that was barely moving and died. In Halo 2, you have to have some speed to kill someone. And you should, seeing as how they're super tough humans in awesome lifesuits. That was an improvement, IMO. I've never had someone go flying at a time that was unfavorable to my team. I've never hit a flag guy only to send him to his base even faster. I could see that happening, but not too often. Now, if you please, I was talking about the steering. One of the major complaints Halo 1 recieved was that the vehicle control was sloppy. And it was. Sure, you could get good with a warthog, but the ghost and warthog both were just a little...off.


Posted by: HM Slayer
It's been a while now since I've played either game, so it's hard to think of all the things I enjoyed better about Halo CE's multiplayer. I know I liked the simplistic map layouts without a lot of garbage strewn about to get caught on, or shadows everywhere that could make it hard to distinguish ground from walls. I liked the grenade physics better in CE. I REALLY liked having uber weapons respawn so no one could control them the entire game (unless they were a good team...or used a timer). The shotgun worked, and so on.

Your statements about the differences of Halo CE and Halo 2 may be right on the money in most respects. But, I don't think that translates well to the part of the game I fell in love with...multiplayer. And for the record, I'm not talking about the PC version. To this day, a LOT of people still don't know that Halo CE could be played online using programs like Gamespy Arcade and others (lol...been so long since I played can't remember the name of the one I used).

My wish...that they'll include Halo CE multiplayer as a "bonus" with Halo 3. But, it may not be needed. They've already said they know Halo 2 wasn't everything it could have been. That they had been rushed. I'm hoping they take their time to make sure multiplayer is as polished or more so than Halo CE.


I can understand that. Here's to hoping that Halo 3 will make us forget the previous multiplayer flaws and outshine anything the muliplayer previously offered.

  • 03.07.2007 6:10 PM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: stare3
Whichever game in the Halo series you play first, is always your favourite, trust me, I know.


That is flawed to the point I literally sprayed Hot Cocolate out of my nose onto my PC moniter.

I played Halo 1 in 2003 ( I still rememebr that glorious day) and I played Halo 2 when it was released, I like Halo 2 more.

  • 03.07.2007 10:40 PM PDT

Posted by: The BS Police
Posted by: stare3
Whichever game in the Halo series you play first, is always your favourite, trust me, I know.


That is flawed to the point I literally sprayed Hot Cocolate out of my nose onto my PC moniter.

I played Halo 1 in 2003 ( I still rememebr that glorious day) and I played Halo 2 when it was released, I like Halo 2 more.

I think it's true in more cases than not actually.

  • 03.08.2007 2:29 AM PDT
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Posted by: RhythmKiller
Posted by: The BS Police
Posted by: stare3
Whichever game in the Halo series you play first, is always your favourite, trust me, I know.


That is flawed to the point I literally sprayed Hot Cocolate out of my nose onto my PC moniter.

I played Halo 1 in 2003 ( I still rememebr that glorious day) and I played Halo 2 when it was released, I like Halo 2 more.



I think it's true in more cases than not actually.


Yeah i know a lot of people who played h1 first but like h2 more. However, those people tend to be the ones who got destroyed in halo 1 then wouldnt get beat 50-0 in halo 2. People generally enjoy games they are good at, and halo 1 is much harder to be good at than halo 2.

  • 03.08.2007 3:31 AM PDT
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It was a good post and I agree that Halo:CE was a bit harder. You were alone most of the time, the Covenant were smarter, and the Flood just pissed me off.

  • 03.08.2007 7:49 AM PDT
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Posted by: Halop0wner23
It was a good post and I agree that Halo:CE was a bit harder. You were alone most of the time, the Covenant were smarter, and the Flood just pissed me off.


That's because in Halo 1 the flood would spawn up your butt. Gaming flaw!*sirens*. I know that they probably would have been behind the Chief too, especially in a place as infested the Library, but it irked me to blow away a group of flood, continue a short ways, and then see contacts...behind you. Where's the sense of accomplishment in that? The end of level!

  • 03.08.2007 1:03 PM PDT
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Posted by: COS Maverick

I personally thought Halo 2 felt more polished.


Because swipe sniping, lunging melees from the side, defunct hit detection, assassinations from the front, and all that is polished, right?

Halo 1 always had that feel that it was a complete game. Halo 2 was a rushed product. Bungie has stated this several times, and it honestly isnt too hard to tell when playing the game that it was rushed. There are so many minor glitches that are just annoying, and mess with the overall feel of the game. Halo 2 is inconsistent through its melees, hit detection, and autoaim. Inconsistency isnt polish. Inconsistency is something no one wants to see in a competitive game.

  • 03.09.2007 4:27 AM PDT

I have to agree that Halo is a more polished game and halo 2 is not.

Sure, in halo they might not have wanted the weapon system to work out the way it did with the pistol and everything, or perhaps they would have liked to recycle the levels less - but the game is very solid, has a lot of 'shine' and has a bunch of great touches that halo 2 cried out for. I think if bungie had more time at the end of the dev period for halo 2 it would be more comparable to 1 in terms of depth of atmosphere, stability and general 'shinyness'.

Seeing as I haven't even touched on what this thread is really about yet, I'll say that I found Halo 2 legendary harder than Halo 1s by a tangible margin.

  • 03.09.2007 4:48 AM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

Posted by: RhythmKiller
I have to agree that Halo is a more polished game and halo 2 is not.

Sure, in halo they might not have wanted the weapon system to work out the way it did with the pistol and everything, or perhaps they would have liked to recycle the levels less - but the game is very solid, has a lot of 'shine' and has a bunch of great touches that halo 2 cried out for. I think if bungie had more time at the end of the dev period for halo 2 it would be more comparable to 1 in terms of depth of atmosphere, stability and general 'shinyness'.

Seeing as I haven't even touched on what this thread is really about yet, I'll say that I found Halo 2 legendary harder than Halo 1s by a tangible margin.


Agreed.

Chears to Bungie, and lets hope that Bungie amkes Halo 3 combines the ebst elements from both games to make one kick ass finale.

  • 03.09.2007 10:42 AM PDT
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Hey I like Halo CE a lot. My opinion is that the campaign is Halo CE was more fun because of the cool story. The levels did get kinda boring after a while. However, the multiplayer isn't even close to H2. the reason there seems to be melees that hit when they shouldn't is because of the hitboxes. They had to make them large to compensate for the lag online. Halo CE never had to deal with online play. Also the no fall damage in H2 was way better. Basically H2 had a faster feel to the multiplayer. It is more fun (minus cheaters of course). The one thing that sucks though is the SMG start weapon and BR cheats. But just look forward to Halo 3. It's going to take all the best aspects of both games and expand on them plus add a bunch of more cool stuff.

  • 03.09.2007 11:44 AM PDT
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Posted by: RhythmKiller
I have to agree that Halo is a more polished game and halo 2 is not.

Sure, in halo they might not have wanted the weapon system to work out the way it did with the pistol and everything, or perhaps they would have liked to recycle the levels less - but the game is very solid, has a lot of 'shine' and has a bunch of great touches that halo 2 cried out for. I think if bungie had more time at the end of the dev period for halo 2 it would be more comparable to 1 in terms of depth of atmosphere, stability and general 'shinyness'.

Seeing as I haven't even touched on what this thread is really about yet, I'll say that I found Halo 2 legendary harder than Halo 1s by a tangible margin.


The more I read these posts, the further I lean towards agreeing with your opinion. I thought Halo 1 was rushed! But I agree that it felt more like the developers said, "Ok, we're done. Ship this bad boy." I think they may have realized that there was no way to make halo 2 what they wanted it to be so they just waited for the finale. I can understand that. But just to say this, I hated Halo 1's melee attacks with a passion. They were an aggravation. I only miss in Halo 2 if something crazy happens, which is not that often. Overall, I still like Halo 2 more.

[Edited on 3/10/2007]

  • 03.09.2007 12:04 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: COS Maverick
Posted by: RhythmKiller
I have to agree that Halo is a more polished game and halo 2 is not.

Sure, in halo they might not have wanted the weapon system to work out the way it did with the pistol and everything, or perhaps they would have liked to recycle the levels less - but the game is very solid, has a lot of 'shine' and has a bunch of great touches that halo 2 cried out for. I think if bungie had more time at the end of the dev period for halo 2 it would be more comparable to 1 in terms of depth of atmosphere, stability and general 'shinyness'.

Seeing as I haven't even touched on what this thread is really about yet, I'll say that I found Halo 2 legendary harder than Halo 1s by a tangible margin.


The more I read these posts, the further I lean towards agreeing with your opinion. I thought Halo 1 was rushed! But I agree that it felt more like the developers said, "Ok, we're done. Ship this bad boy." I think they may have realized that there was no way to make halo 2 what they wanted it to be so they just waited for the finale. I can understand that. But just to say this, I hated Halo 1's melee attacks with a passion. They were aggravation. I only miss in Halo 2 if something crazy happens, which is not that often. Overall, I still like Halo 2 more.


it's funny you say that about the melee, myself and the people i mostly play with really did not like the new melee system. in halo CE it was a more exaggerated, he had more reach and it just seemed to hurt more. granted there was a lot to be learning with the timing of it. but a few games with only pistols and no shooting will teach you a lot about that.

halo2's melee was a quick snap of whatever weapon, that just seemed weaker and usefull. not to mention losing that distance (whether percieved or actual) throws off the melee games, at least to those who were used to the first one.

not to mention in halo you could actually use your melee to ward off the enemy. it would knock an elite of balance if you did it quick enough, in halo2 you just need to get the hell out of the way or you'll be clubbed. at least that's the way i felt about it.

  • 03.09.2007 1:55 PM PDT
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Posted by: SweetTRIX
it's funny you say that about the melee, myself and the people i mostly play with really did not like the new melee system. in halo CE it was a more exaggerated, he had more reach and it just seemed to hurt more. granted there was a lot to be learning with the timing of it. but a few games with only pistols and no shooting will teach you a lot about that.


In Halo 1 you didn't lunge. How is that more range? It did hurt more. What is it? 3 melees to kill in Halo 1, or 4? I don't remember. It's 3 in Halo 2 because of the download. Before that it was like, five or six. Melee attacks were useless. I felt like I had no control in H1. Course, I really had less control in H2, but I felt could rely on my melee more. And if it missed, I could just press XR and start shooting again. I think BXR should not be in H3, but hey, use it while it's here.

Posted by: SweetTRIX
halo2's melee was a quick snap of whatever weapon, that just seemed weaker and usefull. not to mention losing that distance (whether percieved or actual) throws off the melee games, at least to those who were used to the first one.


"at least to those who were used to the first one". I have to disagree. Halo 2 just made it to where when you got in someone's face you didn't have to make sure your melee was aimed right. You just pressed B and you slugged the guy. Nice and simple. I know Halo 1 vets.
who like everything about Halo 2 more. They may not be as good at it, but I really think the majority of halo players will tell you the Halo 2 melee is easier to use, whether or not they like it more is another matter, however.

Posted by: SweetTRIX
not to mention in halo you could actually use your melee to ward off the enemy. it would knock an elite of balance if you did it quick enough, in halo2 you just need to get the hell out of the way or you'll be clubbed. at least that's the way i felt about it.


Yes, and as soon as you got "the hell out of the way" you could assassinate him. Unless your look sensitivity is on 2. I wouldn't dare try to, "teach you", as I have great respect for people who are Halo veterans and have mad skills. I'm really not that good at Halo 1. I beat it on legendary twice, but I had to play like an assassin. But if you don't know this already, here's something you should try: "An important thing to remeber about Halo 2 is this: The Elites always need to be too far away for their plasma rifles to be very effective or so close that they try to hit you or you can hit them. Once they swing at you, all you have to do is sidestep, or spin, depending on how high your sensitivity is, and then their back is facing you. Press B, and the Elite is dead before he can even think about turning around. Shootouts with elites in effective range of their weapons is suicide unless you have a BR." Practice this until it is instinct and Halo 2 will become much easier than Halo 1, where you couldn't dodge the melees, but they didn't kill you.

P.S.:"Shootouts with elites in effective range of their weapons is suicide unless you have a BR." Don't quote me on this one. I just meant that the BR is your best choice, with or without a plasma pistol. It's completely possible to pwn Elites with any weapon from any distance. But not with consistency. Even the most skilled players are going to get caught off occasionally. Not everyone is Chuck Norris. But then, if everyone was Chuck Norris, we would've already destroyed the Covenant entirely, wouldn't we? :)

  • 03.09.2007 3:23 PM PDT
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Posted by: COS Maverick
Posted by: Halop0wner23
It was a good post and I agree that Halo:CE was a bit harder. You were alone most of the time, the Covenant were smarter, and the Flood just pissed me off.


That's because in Halo 1 the flood would spawn up your butt. Gaming flaw!*sirens*. I know that they probably would have been behind the Chief too, especially in a place as infested the Library, but it irked me to blow away a group of flood, continue a short ways, and then see contacts...behind you. Where's the sense of accomplishment in that? The end of level!
It's actually not a gaming flaw...the Flood, hence the name, are by nature supposed to be everywhere. Their sheer purpose is to spawn up your ass. They're supposed to be leaking out of corners and crannies all over the place.

  • 03.10.2007 8:24 AM PDT

All Retards are Retarded...

You Catch My Drift??????????

Woah... i never thought it that way, and you put great detail into it, not like other people who are like " Halo:CE is better cuz it is"... now that i read what you wrote i totally agree, with the difficulty factor. I still enjoy Halo:CE more than Halo 2 in many ways

  • 03.10.2007 10:50 AM PDT
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Posted by: Vitamin Zawaz
It's actually not a gaming flaw...the Flood, hence the name, are by nature supposed to be everywhere. Their sheer purpose is to spawn up your ass. They're supposed to be leaking out of corners and crannies all over the place.


Alright, my statement was an opinionated one. I agree that they are supposed to be everywhere, but I think they can be pretty much everywhere without being up your butt. It may not be a gaming flaw, but enemy spawn points behind you generally do not lead to good gameplay. It's just annoying to me. Halo 2 only did this once, and it pissed me off. Jackals on metropolis. When you came out of the tunnel. If you charge before they stop spawning, they'll spawn in the tunnel you just cleared out. I usually just line myself up with where they spawn at first and kill all 13 of them before they can do squat. Jerks.

EDIT: Posted by: Bouncer 7
Woah... i never thought it that way, and you put great detail into it, not like other people who are like " Halo:CE is better cuz it is"... now that i read what you wrote i totally agree, with the difficulty factor. I still enjoy Halo:CE more than Halo 2 in many ways.


That is completely cool with me. Thank you for reading my post, good sir.

[Edited on 3/10/2007]

  • 03.10.2007 5:27 PM PDT
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maverick, melees are in fact easier. But is easier better? The lunging just seemed like a way of dumbing the game down to me. I dont need help aiming my melees, bungie. I can do it just fine on my own. Melees in h1 actually made u think. There was always that decision to make when you were in melee range. Should i double melee him and finish him off or will that make me too easy of a target for his pistol? Should i just go for range and avoid the risk of meleeing?

There are a lot of times when those questions come into ones head when playing h1. Halo 2 trivialized those thoughts because meleeing in h2 is predominately the smarter thing to do than shooting. When in close range with a BR or some such weapon meleeing adds to the franticness of the action. People flying left and right. Makes you a harder target to hit and with BXR its a no brainer.

Would rather be able to make my own choices than have bungie predetermine them by making melees dominant in most close range situations. Besides, if you couldnt land a melee in h1 you were just flat out bad. Talking bout multiplayer only here. Dont care much for h2's campaign.

  • 03.10.2007 9:15 PM PDT
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woot, an unbiased post to H2 and H1 for once. What now pistol-whores?
the hard part about H2 campaign on legendary is
1. jackal snipers
2. you in any vehicle (wont last for a second)
3. elites, drones jacking your vehicle (drones melee hard)
4. 1 hit melee kills on you from elites ( yes, you could sidestep, but sometimes you dont see it coming)
5. auto-death from hunter beam
6. when about 10 ghosts come at you at once
and thats all i could think of....well, in H1 I can say that the easiest way to beat the campaign is always with a plasma pistol. It could charge and fire rapidly and powerfully at the same time.

[Edited on 3/11/2007]

  • 03.11.2007 6:17 AM PDT
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Yeah but the thing is this is only SP: which lasts about 20 hours. MP lasts for years, i mean once you beat Halo:CE on Legendary theres not much you can do ~ at least in Halo 2 there are skulls and stuff.

  • 03.11.2007 9:51 AM PDT
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Posted by: LaSt1LeFt
maverick, melees are in fact easier. But is easier better? The lunging just seemed like a way of dumbing the game down to me. I dont need help aiming my melees, bungie. I can do it just fine on my own. Melees in h1 actually made u think. There was always that decision to make when you were in melee range. Should i double melee him and finish him off or will that make me too easy of a target for his pistol? Should i just go for range and avoid the risk of meleeing?

There are a lot of times when those questions come into ones head when playing h1. Halo 2 trivialized those thoughts because meleeing in h2 is predominately the smarter thing to do than shooting. When in close range with a BR or some such weapon meleeing adds to the franticness of the action. People flying left and right. Makes you a harder target to hit and with BXR its a no brainer.

Would rather be able to make my own choices than have bungie predetermine them by making melees dominant in most close range situations. Besides, if you couldnt land a melee in h1 you were just flat out bad. Talking bout multiplayer only here. Dont care much for h2's campaign.


That's your opinion. And I bet the majority of the millions of people playing Halo 2 on XBL right now would disagree with you. :)

Posted by: Symbolik
woot, an unbiased post to H2 and H1 for once. What now pistol-whores?
the hard part about H2 campaign on legendary is
1. jackal snipers


Not once you got used to them. If they miss me the first shot they take, they're dead. They usually don't get a shot off at me anyway, honestly.

Posted by: Symbolik
2. you in any vehicle (wont last for a second)


Tanks are still unstoppable if you know how to use them. And every time you get a warthog you have the option to give the marine riding shotgun a rocket launcher. This is what you should do every time. Ghost vs. ghosts isn't that bad of a matchup to me, either.

Posted by: Symbolik
3. elites, drones jacking your vehicle (drones melee hard)


Neither of those enemies can get on your vehicle if you're moving fast enough. Elites never jack me. Don't slow down, man, they're not hitchhikers.

Posted by: Symbolik
4. 1 hit melee kills on you from elites ( yes, you could sidestep, but sometimes you dont see it coming)


That's not an excuse. Legendary is not for casual players.

Posted by: Symbolik
5. auto-death from hunter beam


It never hits me. And it doesn't always kill you if it clips you. I do think that the hit detection for hunter melees is screwed up. Often times it hits you when you are obviously out of range, like the Elite melee in Halo 1, except it kills you in one hit.

Posted by: Symbolik
6. when about 10 ghosts come at you at once


Are you talking about the bridge on Metropolis? Because I love that part. Don't you want chaos? And you've got a rocket guy on your tank helping you out, so it's not that bad at all. I actually prefer to use the warthog right there. But aside from that bridge, the most ghosts that spawn at once is 3, but it's usuaully 2. So you're exaggerating. Big-time.

Posted by: Symbolik
and thats all i could think of....well, in H1 I can say that the easiest way to beat the campaign is always with a plasma pistol. It could charge and fire rapidly and powerfully at the same time.


I agree.



[Edited on 3/11/2007]

  • 03.11.2007 10:02 AM PDT
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Hi Im new to these forums and I know this isn't the right forum for this but, i really needed to know something and im clueless :(. I was just wondering If you played a modded map or somethign but in a custom game that gave everyone the mods and was just for fun could you still get banned for 1. being the modder or 2. playing with the modder?

  • 03.11.2007 12:57 PM PDT

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