- Iggwilv
- |
- Exalted Mythic Member
MAW~ Jester gave this to me because for some reason he can't post new topics here. Hopefully this will help people understand this gametype so we can have fun with it during the Gatherings.
Assault CTG Strategy
First, an explanation of what Assault CTF is, (a lot of people don't
know): You take the flag from your base to the enemy base to score.
Touch their flag holder with the flag while you are alive and you
score. Usually offense and defense alternate, (and most of what I have
to say applies to this method of play), but it can be played with two
flags. Also, while these tips cap apply to most maps, I usually find
assault being played on Danger Canyon.
When playing with two flags, if the game is set so that the enemy flag
must be in base for you to score, it's very tough– especially if the
flag must reset on its own. Your team must take over the enemy base,
kill their flag carrier in the field, guard the enemy flag till it
resets and then your flagger can score.
When people don't know how assault works, it shows in offense– They
grab vehicles and head for the enemy base– with hopes of capping the
enemy flag. They leave the flag behind. The other night I was on a team
like that. Everyone got in a vehicle, (usually no gunners in the hogs),
and left me holding the flag on foot. And no escort for a tunnel run.
It's always fun when your team kills you for trying to "steal" the flag
from your base– or like just happened tonight, our team got the flag
near the enemy base. I got it right next to the flag holder. The team
mate next to me picked it up and instead of scoring by touching the
enemy flag holder, brought it all the way back to our base. Then he
tried to score. He couldn't figure out why he couldn't.
Offense
For a vehicle assault, LOAD the hogs– including the passenger. But
don't put the flagger in the passenger seat. Nothing says "TARGET" like
a flagger in the passenger seat.
Some people use tanks to assault with. Sometimes it works. But if it
does not, you loose your tank. Even after a successful assault, much of
your team is often dead. A lone tank is easy to kill for players with
pistols.
Multi-vehicle assaults are best. A general rule: Rocket hog first, CG
hog follows, ghosts follow CG hogs. Flagger should drive– probably the
CG hog or a ghost, but mix it up so you're not so obvious. If the flag
must reset on its own, the Rocket hog driver can carry. That way,
following team mates can scoop up a dropped flag and still score.
It also helps if the caravan is spaced out a bit– rocket hog comes over
the hill and all eyes are on it. Then the following vehicles can slip
by and score. Or send a lone ghost in first, then the big guns– their
tank blasts your ghost, your rocket hog kills their tank while it
reloads.
Defense
too many teams just camp their base. Don't they realize that just one
break in their defense can let the flag carrier through and he scores?
It's not like he has to get away with the flag– he just touches the
goal and he scores. If he dies right after, that's good for him– he can
pick up the flag when he respawns at his base for another assault.
While some of the team should camp the base, some should go out to mid
field at least, (and one or two through the tunnels). Even if you can't
stop a full-on assault caravan, you can mess them up, take out a
vehicle or two and most importantly– respawn at your base in time to
try to stop them again on– the same assault run. When you respawn,
you'll have an idea of what's coming and be able to prepare.
But don't go out with anything you can't afford to loose. Like tanks
and hogs. The enemy will keep them to defend with if they're smart. You
don't want the enemy camping their base with their tank AND the one you
gave them.
Don't assume that they're coming by vehicle the seventh time just
because they came that way the last six times. I've scored many times
by soloing through the tunnels against a team that wasn't even covering
the tunnels, while the rest of my team distracted them with a flagless
vehicle assault.
If your game is set up so that touching the flag sends it back to the
enemy base, usually, don't touch it! If there's little danger of an
enemy scooping up a dropped flag and scoring, let the clock run out.
The more time runs out, the harder it is for your enemy to score. If
you are in a position far enough from the base for comfort and a lone
enemy goes to pick up a flag, it might be better to let him– then kill
him. It will run out the clock and you can continue guarding the fallen
flag. Of course, the risk is that you'll get killed just after he gets
the flag, but if you're mid-field, you'll respawn and be able to help
defend.
MAW~Jester