- last post: 01.01.0001 12:00 AM PDT
By now you’ve probably discovered that dual-wielding—the new signature combat style in Halo® 2—is every inch as cool as promised. But, have you got that two-gun mojo, or are you still learning the ins and outs of double-barrel blasting?
Two-Gun Mojo
Have a one-handed weapon in your grasp? Good. Now, locate and walk over an available one-handed firearm and hold the Y button, arming the weapon in your left hand. Now, pull the left trigger. See? Instant destructive gratification. The stuff of genius!
First thing’s first, though. Learn to identify what you can dual-wield and what’s strictly a handful, so that you don’t end up as a grease spot on a bulkhead while trying to grab two of something you can’t. Being the arms expert he is, Master Chief can dual-wield all single-hand projectile and energy weapons, with the notable exception of the Covenant Energy Sword. This includes the Covenant Plasma Pistol, Covenant Plasma Rifle, Covenant Needler, Human Pistol, and Human SMG.
Feel free to mix and match. Grab a pair of Needlers, a Needler and a pistol, or an SMG and a Plasma Rifle. It’s all good. You just can’t dual-wield heavier weaponry that requires two hands to fire, like the Rocket Launcher or Covenant Carbine. Some combos are slightly better than others, in certain situations.
Two’s never a crowd when it comes to firepower.
For close-range firefights, twin Needlers can be devastating, thanks to their new-and-improved heat-seeking-followed-by-lethal-explosion capability. Grab a pair and unleash them against that Jackal who’s so damn smug behind his shield. He won’t be smiling for long. Even better, overload his shield with shots from a Plasma Pistol in one hand and flay his ugly hide with the Needler in the other.
The Needlers aren’t a good choice for dual-wielding in longer-ranged combat, however, as their heat-seeking capabilities diminish at a distance. For those situations, opt for something with greater range, like the Plasma Rifle.
To Blast or Not to Blast? That Is the Question!
Dual-wielding greatly improves your firepower, but you should resist the temptation to always blast away with both barrels regardless of the target. Sure it’s fun, but that’s not always the best tactic to employ. Save the two-triggered death storm for situations that call for it, like when you need to take out a Ghost on the fly or when your back’s to the wall, you’re low on ammo, and that charging Brute is about to rip off your arm and club you to death with it.
This goes doubly whenever there’s an SMG in your dual-wielded arsenal because the weapon’s recoil has a tendency to send a lot of lead higher than you want it, wasting a lot of ammo if you aren’t monitoring it constantly.
Smack him around with twin SMGs.
If you’re low on ammo or in a tight spot, try using the weapons consecutively. Empty one weapon before opening up with the other, conserving your ammunition and possibly giving yourself time to find an alternate firearm or some more ammo somewhere on that wreckage-strewn battlefield.
Also, you can’t toss grenades while dual-wielding. You must either give up a weapon by dropping it (press the B button) or switch back to your reserve weapon (press the Y button) before you can frag an opponent. This means you should try to leave yourself with a little room to maneuver whenever you’re packing double heat. Likewise, making melee attacks while dual-wielding makes Master Chief drop whatever's in his left hand, so watch those close-quarter situations.
Drop dual weapons to make grenades count.
Did I say “reserve weapon?” Yeah, I did. The dual-wielding feature allows you to effectively carry three firearms! The trade-off is that you can’t holster a dual-wielded weapon. Dropping it is your only option. Despite this drawback, dual-wielding is easily the stuff that Master Chief dreams are made of.
i give credit to Jason Carl for this articel from www.xbox.com
i love dual weapons you can kill more covinent slim then be for
[Edited on 11/10/2004 9:37:21 AM]