- last post: 01.01.0001 12:00 AM PDT
I like the theory behind the matchmaking, but it needs some tweaking to be a little more friendly/flexible.
1) I'd like to see a number of players playing games in any given "playlist", to see what's populated BEFORE I sit for 5 minutes, while it looks for games that aren't there
2) Being part of a "party" shouldn't mean "you will play team games only, and must always be on the same team". Parties (of more than 1 person) should be able to enter the Rumble Pit and play slayer games together, along with other (random) people. Maybe there's 3 of us and we want to play slayer with other people, but we all want to be in the same game. We can create a custom game, but we won't get to play against random people that way.
3) Along the same lines as #2, a "team lock" feature should exist, so that, if my party wants to play team games, but have some of us on opposite sides, we can un-choose "team lock" and we'll be split up.
I thought the whole point of the matchmaker and "party" system was to bring some of that LAN experience online. Why, then, is it made so that I will *never* play AGAINST my friends without playing custom games all by our lonesomes (and anyone on the Friends list that MAY happen to be online at the time)? Kicking my friends' butts is part of the LAN experience for me. I'd like to do so online, but not be banished to empty custom games.