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Subject: Is Bungie a success because of themselves or because of "us&qu...

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

Alright, I'll admit that this is an argument that I am having elsewhere, but I figured I would come get some of the opinions of people on B.net.

The basic questions is who do you feel is more responsible for where Bungie is currently? Bungie or the fans (consumers)?

This argument originated because I saw a person whining about the "increase" in price of the Legendary Edition of Halo 3. He claimed, "Bungie is only where they are because of US!!" I dissented, and apparently pissed off a lot of people.

What do you think? Do you think that Bungie pulled themselves up to that plateau by their own "bootstraps" or do you think that they are there because of the consumer?

~B.B.

  • 03.19.2007 6:12 AM PDT

Video of Rodent's Abode
Posted by: Cockburnicus
You missed the point like Vader missed the banshee, your whole argument is covered in bees.
Stop sending me group invites -blam!-s!

Both. Bungie makes great games people won't buy crap games, and without people buying the games Bungie wouldn't be successful.

  • 03.19.2007 6:15 AM PDT

Halo3Planet, the place for all things Halo 3..

Need help finding skulls, make sure to go here.

I would imagine that a company's prestige would be based off of their consumer opinions. For instance, if Bungie had never made a game as loved by fans as the Halo series, I doubt they would be as well known. Yet, Bungie is also responsible for their success because they created the game that everyone loved. But, if the people didn't like the game, Bungie wouldn't be as big. I think it's pretty much the same as the chicken and the egg.

  • 03.19.2007 6:15 AM PDT

Official Town Drunk of Sandwichia. Nation of the Flood.
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Both Bungie and the consumers are responsible for where Bungie is now.

Without the consumers there wouldn't have any product bought so Bungie couldn't make any money.

Without Bungie there wouldn't have been anything to buy.

Without one, the other falls.

  • 03.19.2007 6:17 AM PDT
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Location: Outlaws' Summit.

Both.

It's because of them (Bungie) why we (us) come here/buy their games/are a loyal community.

  • 03.19.2007 6:25 AM PDT

MY LOVE FOR YOU IS LIKE A TRUCK...
Posted by: Langley
--on another note, I think MLG Chewhatever is an idiot.

Posted by: Achronos
There is a reason I am user ID 1 and my account creation date is before this site came online.

I guess I'll throw my opinions out about what I thought. I think that is naturally both but they are not equal parts. It's not a 50/50 split between Bungie and the consumer. I mean Bungie in the Seropian days, made a "successful" game called GNOP. But what was the price-tag on GNOP? The same as Recon's Mum....FREE! So that means that Bungie was able to put out a fairly "successful" game (I'm sure in their minds) without relying upon consumers to buy it. Skip forward a couple years and Bungie makes a couple games that people might have heard of: Marathon and Myth. Neither of these games sold on the levels of HaloCE or Halo2, but does that mean that they are any less successful because consumers didn't buy it as much as some of their later games? I would argue no. Okay, now they want to make this game called Halo. Most people familiar with Bungie probably already thought they were very successful, but for many people they were unaware of Bungie even existing. They produce the killer-app for Xbox, and pretty much brought the words "LAN-party" to the console generation. Keep going through Halo 2, and eventually Halo 3.

But to me, the sales and "success" of Bungie games is a by-product of the skills and talents of their employees and their reputation as a company. It's because of Bungie's ability to produce "game gold" that they are able to sell games. I mean, you don't buy a game because everyone else is, you buy it because it's fun or a good game.

What really makes me angry (and you wouldn't like me when I'm angry) is the mentality of people who feel that a company is responsible to you because you bought their product. They didn't force you to buy it, you bought it for your own reasons. Just because you decided to buy a Bungie game, doesn't mean that Bungie owes anything to you. I can't stand when people expect Bungie to give them things because they bought HaloCE and Halo2.

If I were to say who's more responsible for Bungie's success, it would be 90% Bungie skills and talents and 10% of consumer support.

~B.B.

  • 03.19.2007 6:41 AM PDT

cockburnicus@live.com
New Flood

If a company produces a quality product or service that is superior to any other then people will buy it thats basic free market economics. Its not demand led however, for example we didn't all want bungie studios to make a FPS game like halo which really got them noticed, lets face it there are hundreds of the things.
Basically you cant say that its down to us at all that bungie are so sucessful, it is down to the fact that they make good games, we have no influence on whether they make good games or not.
Is your college/school/whatever football (soccer) team good because of the fans that cheer all the time? Sort of but it is more to do with the great centre forward who keeps putting the ball in the back of the net.

  • 03.19.2007 7:12 AM PDT
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Destinypedia - The Wiki for Bungie's Destiny
Posted by: DEATHPIMP72
Anyone but Foman. He smells like cheese.

Damn, I saw this post earlier this morning but I had a bunch of meetings and I'm just now getting a chance to respond. But now I see that BB has already put all of my thoughts down. Oh well.

I agree with B.B. - 90% of the credit goes to Bungie and its careful cultivation and support of the Community and its incredible games. 10% goes to us, the somewhat fickle and slightly A.D.D. fans who (SOMETIMES) keep Bungie's name at the forefront via word of mouth, fansites, and other contributions.

I don't think that the calculation of why Bungie is a success could work out any other way.

[Edited on 3/19/2007]

  • 03.19.2007 8:22 AM PDT
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Posted by: BerserkerBarage
Alright, I'll admit that this is an argument that I am having elsewhere, but I figured I would come get some of the opinions of people on B.net.

The basic questions is who do you feel is more responsible for where Bungie is currently? Bungie or the fans (consumers)?

This argument originated because I saw a person whining about the "increase" in price of the Legendary Edition of Halo 3. He claimed, "Bungie is only where they are because of US!!" I dissented, and apparently pissed off a lot of people.

What do you think? Do you think that Bungie pulled themselves up to that plateau by their own "bootstraps" or do you think that they are there because of the consumer?

~B.B.


Well, depends on how you look at it. It's kind of like asking, "is fake butter good because it tastes something like real butter, or is it that America is so fat they think buying fake butter will help." Which makes fake butter such a big success? Free economy? Loyal (LOL) fanbase? Lots of salt? Stupid people? Its a big cycle, it doesn't really make sense, it really doesn't matter, because when a company makes a kick ass game, and you can get a copy, who cares how they got there? I just care about killing thousands of Covenant.

  • 03.19.2007 8:23 AM PDT
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Do you have what it takes to become a ninja? Join Ninja Academy
Prepared to learn the way of the jedi? Join
KOTOR

Both are essential. It is like the wings on a plane. We are a wing and Bungie is a wing. Without one wing, the plane crashes either way.

  • 03.19.2007 11:43 AM PDT
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i personally think that both bungie makes really great games and it was noticed and spread by us and now bungie has a very big loyal fan base thanks to us so their sucess has been made by both us and themselves

  • 03.19.2007 11:46 AM PDT

It was a cold day near the southern base in Blood Gulch. Cortana and I were relaxing over a game of Go Fish, WHEN OUT OF NO WHERE 700 BANSHEES CAME FLYING IN!!! I GRABED MY SPARTAN LASER AND LET HELL REIGN DOWN UPON THEM. I HOPPED IN THE NEAREST WARTHOG AND TOLD CORTANA TO GET IN.

Posted by: BerserkerBarage
Alright, I'll admit that this is an argument that I am having elsewhere, but I figured I would come get some of the opinions of people on B.net.

The basic questions is who do you feel is more responsible for where Bungie is currently? Bungie or the fans (consumers)?

This argument originated because I saw a person whining about the "increase" in price of the Legendary Edition of Halo 3. He claimed, "Bungie is only where they are because of US!!" I dissented, and apparently pissed off a lot of people.

What do you think? Do you think that Bungie pulled themselves up to that plateau by their own "bootstraps" or do you think that they are there because of the consumer?

~B.B.

The only reason any company exists is to earn a profit by providing a good or service. Thus, saying that their consumers are responsible for their success is inherently flawed- is Walmart a success because of its shoppers? Of course not. Walmart is a success because it has been brilliantly run.

The same argument applies with Bungie. Saying that Bungie is successful because of us is nonsense. They couldn't have done it without us, but they're successful because they make a great product that's worth people's money. I happen to think that the price is perfectly acceptable, by the way. Just think- if there was a Spartan helmet in the Bungie shop selling for $30, including shipping, would you complain? I doubt it. That's all this is. It's the limited edition with a $30 helmet. A rather good deal, actually.

EDIT: Nate, you're forgetting that our half of the plane can be replaced. If one day half of Bungie's fans stopped buying Bungie's product, Bungie could advertise more. They could change their product. If half of Bungie left, it would be much more substantial. We're much more expendable.

On that note, I'd say it's closer to 99% Bungie's doing that they're so successful, .9% luck and .1% the Community.

[Edited on 3/19/2007]

  • 03.19.2007 12:01 PM PDT
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

It is because of bungie. There wouldn't be this fan base without bungie making Halo, all we did was sit infront of our computers and TV's and buy their games.

  • 03.19.2007 12:05 PM PDT

Without Bungie creating the games we like, we wouldn't be here. So I'd have to say that Bungie is more responsible for it's own success.

Now to sustain success there has to be a loyal fanbase, which is where we come in. It's a domino effect if you think about it.

Make a good game -------->fans return the favor by purchasing said game, map packs, books & merchandise--------> allows company to spend more on resources needed to make an even better game next time. This is a very basis example, but you get the idea.

  • 03.19.2007 12:20 PM PDT

Strange evolution how people have come to believe
That we are it's greatest achievement
We're barely, we're just a collection of cells
Overrating themselves

Its a symbiotic relationship. One wouldn't exist without the other.

Percentages don't matter.

  • 03.19.2007 12:54 PM PDT

Sandswept Studios Design Director

Visit us and check out our games at Sandswept.net!

~~Pardon Our Dust.~~

Recon has a very good point. I don't agree with at least 90% of those opinions saying "WE want this" or "It's because of US".

Also, I think TwinkieMaker said it best; without "them", there is no "us", without "us", there is no "them".

[Edited on 3/19/2007]

  • 03.19.2007 1:45 PM PDT

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I don't think you can look at the consumer as a "reason" why a company is succesful in this industry.

Let me break it down for you:
Business itself fundamentally branches from two things, Supply And Demand.

In the video game/entertainment industry, Demand is a constant. Demand will always be there. People always want to be entertained, to experience and be entertained by new things in new ways.

It doesn't work that way for say, a company that makes guns. Sure, they'll have some business no matter what is going on. But alot of their success is dependant on the Consumer. Not everyone needs guns, and those that do don't need guns all the time.

Say there's an upstart firearms company out of Texas. They open up a few shops, do some business, but the Demand is so mediocre that their company never really takes off. Then the Government builds 3 new Army bases right in their "neck of the woods". Then they have contracts flooding in, and in no time at all, their company is a great success. In that situation, you could safely say their success was heavily reliant on their Consumers.

The Entertainment industry, doesn't work that way, as I said before. The Demand is constant. How succesful a person or company is in this industry is based almost entirely off how good they really are. Other small factors come into play like always, such as timing and the current economical situations, support and backing, funds, and so on. But if the skill isn't there, even a company with all the right backing and timing and funding will fall flat on it's face eventually (usually). It's kind of like drawing power from a battery. The bigger and better you are, the more consumers you draw in through this constant Demand.

In reality, Bungie has only themselves (and maybe their biggest supporters like Microsoft) to blame for their success. They had the skill, the innovation, the knowledge of gamers and the professionalism to get where they are today. Like any great game company, it took alot of smart, hardworking dedicated people to get to build what they have.


  • 03.19.2007 2:34 PM PDT

It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, not the lawyer, who has given us the right to a fair trial. And it is the soldier who salutes the flag, who serves the flag, whose coffin is draped in the flag that allows the protester to burn the flag.Father Dennis Edward O'Brien, USMC

I have given bungie 150$ of my money.

That money went to the company in some way.

So I am responsnible for $150 of there success.

  • 03.19.2007 2:35 PM PDT

Bungie making great games+People buying=Bungie's success

  • 03.19.2007 5:06 PM PDT

Posted by: EAGLES5

So I am responsnible for $150 of there success.


That doesn't even cover half of the annual cost of Achronos' Jelly Belly addiction.

  • 03.19.2007 6:34 PM PDT

­"You have to aim above the head, but then a little lower so you actually get it."

-John Mayer

The people that buy their products, not the people that lurk on their forums, are those who keep Bungie alive.

They would do well without a community or a forum, but they're nice enough to let us in on the shenanigans, unlike alot of other game developers.

[Edited on 3/19/2007]

  • 03.19.2007 6:48 PM PDT

Skillet was here and referred to himself in the third person.

Yeah...most have said it. Without Bungie, there wouldn't even be an "US".

  • 03.19.2007 6:57 PM PDT

­"You have to aim above the head, but then a little lower so you actually get it."

-John Mayer

Posted by: Skillet98
Yeah...most have said it. Without Bungie, there wouldn't even be an "US".

I'm pretty sure you mean without George Washington.

[Edited on 3/19/2007]

  • 03.19.2007 7:19 PM PDT
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Posted by: natedogr
Both are essential. It is like the wings on a plane. We are a wing and Bungie is a wing. Without one wing, the plane crashes either way.

Give this man the Internet!

  • 03.19.2007 7:22 PM PDT

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