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  • Subject: why i liked halo 1 better than halo 2
Subject: why i liked halo 1 better than halo 2
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Halo 2> Halo:CE.

Halo:CE had no Team Work

Halo 2 was all about weapon control, and map control. The whole damn game is about Team Work, with no Team Work you get owned. The "skill" you are talking about is nothing more then dexterity, or the ability to push buttons in a coordinate fashion. This means piano players would totally pwn at Halo, if it was like this. Halo 2 is more about, who can control the weapons for the longest, and work the best as a team. For non FFA gametypes, Team Work > Dexterity. In Halo 2, you have to work with your Team Mates to own.

Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.

  • 04.12.2007 8:07 PM PDT
Subject: Q
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The reason Halo 2 sold more is because all the people who played Halo CE were excited about Halo 2 thinking it would be amazing like Halo CE. They were sorely mistaken. The reason H2 sold more copies is because more people knew about it and the marketing/advertising for H2 was enormous. So many people have not even played Halo CE and actually started playing Halo with Halo 2 not Halo CE. Plus if you can't aim well then you should get owned by people who can shoot better than you. Yeah weapon control and teamwork is important, but I think individual skill should have more of spot in H3 than it did in H2. If you want to get better play more. Quit complaining if you SUCK.

  • 04.13.2007 1:09 AM PDT
Subject: why i liked halo 1 better than halo 2

Posted by: xfire grunt
Halo:CE had no Team Work

Your opinion is effectively bunk, as you clearly haven't even played it.

Halo:CE has plenty of team work.

Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.
I guess that makes Garth Brooks better than Nirvana then.

Any other ridiculous assertions?

Halo 1 has it's problems, but the crap that some people come out with when comparing the two games is flat-out ludicrous.

  • 04.13.2007 6:25 AM PDT
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why halo 2 is better than halo ce: better maps, awesome story, more fluid movement, better armor for chief, awesome multiplayer

  • 04.13.2007 3:45 PM PDT
Subject: Q
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Posted by: Lurker_77
The reason Halo 2 sold more is because all the people who played Halo CE were excited about Halo 2 thinking it would be amazing like Halo CE. They were sorely mistaken. The reason H2 sold more copies is because more people knew about it and the marketing/advertising for H2 was enormous. So many people have not even played Halo CE and actually started playing Halo with Halo 2 not Halo CE. Plus if you can't aim well then you should get owned by people who can shoot better than you. Yeah weapon control and teamwork is important, but I think individual skill should have more of spot in H3 than it did in H2. If you want to get better play more. Quit complaining if you SUCK.


LMAO i'm obviously the one complaining here. No, Halo:CE had more hype. Its just Halo 2 appeased to the casual gamer, and there are a lot more casual gamers, then non casual. I obviously "suck", even though our ranks are around the same area. Its a team game, as we can see. In the Halo 2 ranking system, your ranked as a team, and team work is very important. I guess, arguing with you is pointless, but seriously shooting isn't the only important thing. Regardless, of your opinions, Halo:CE had a lot of hype. Its just Halo 2 appeased to the causal player, who probably couldn't play that well. There are a lot more casual players, so Halo 2 sold a lot more copies. A captilist company, will obviously try to emulate the decisions that sell more copies.

  • 04.15.2007 8:29 PM PDT
Subject: why i liked halo 1 better than halo 2
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Posted by: RhythmKiller
Posted by: xfire grunt
Halo:CE had no Team Work

Your opinion is effectively bunk, as you clearly haven't even played it.

Halo:CE has plenty of team work.

Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.
I guess that makes Garth Brooks better than Nirvana then.

Any other ridiculous assertions?

Halo 1 has it's problems, but the crap that some people come out with when comparing the two games is flat-out ludicrous.


Halo:CE as more about how good you were with the postols.

I don't know about the Garth Brooks thing, but whatever makes you the most money, is the smart thing for a company to do. Sorry, if that bothers you, but thats just how it works.

  • 04.15.2007 8:30 PM PDT

Posted by: xfire grunt
Posted by: RhythmKiller
Posted by: xfire grunt
Halo:CE had no Team Work

Your opinion is effectively bunk, as you clearly haven't even played it.

Halo:CE has plenty of team work.

Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.
I guess that makes Garth Brooks better than Nirvana then.

Any other ridiculous assertions?

Halo 1 has it's problems, but the crap that some people come out with when comparing the two games is flat-out ludicrous.


Halo:CE as more about how good you were with the postols.

Yeah... you never played it that much did you? Sure, your pistol skill was important. But to say something like Halo CE has no teamwork, you just make yourself look like you don't know the subject which you are talking about.

I don't know about the Garth Brooks thing, but whatever makes you the most money, is the smart thing for a company to do. Sorry, if that bothers you, but thats just how it works.
When this discussion becomes what is the smart thing for a company to do, I'll bear that in mind. Seeing as it is often the opposite of what makes a great game (example: EA), lets keep the two apart. You cannot be serious if you are actually suggesting you rate a game's worth on how many it has sold. The number of -blam!- games that sell by the bucketload are considerable, as are the number of truly great and innovative games that generally went ignored.

I don't enjoy games based on how much they pander to a mainstream audience for big sales. If I were the developer's bank manager I sure would, but I'm playing them, not counting the revenue they generate.

  • 04.16.2007 4:41 AM PDT
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See Rythym Killer, we've isolated the problem. You don't agree with the capitalist system, the more it sells, the better the game is, at least to the company that made it. Companies, don't make games, just so that like 4 people like them. You just pointed it out: appeal to main stream audience. Yeah, the thing is, just because your opinion says the game is better, doesn't change the statistics. The majority of people enjoyed Halo: 2 more then Halo:CE, and the staitics show.

No, i won't rate its personal worth on how many copies it sells. But ussually, games that tend to sell more are better. And think about it, are you arguing to the game devloper, that they should sell less copies? Uh..... That means the game appeals to less people, and they make less money. Thats now how it works, a company wouldn't do that. If people worked for free, maybe, but thats now how it works. Read on how market economies work, the more you sell, the better your product is. Its better to the vast majority of the consumer base, and many other things.

Obviously advertising does play a role, but Halo:CE had plenty of hype. Its not like it lacked advertising. All it did was appeal to "hardcore gamers", more then "casual gamers", and thus it sold less. I"m not saying this is "good" or "bad", but expecting a corporation to do anything other then try to sell the most games (yes that sounds bad. but thats what corporations do. Obviously they sell those games, through hard work, dedication etc,) is completely erroneous.

[Edited on 04.16.2007 4:34 PM PDT]

  • 04.16.2007 4:33 PM PDT

Posted by: xfire grunt
Halo 2> Halo:CE.

Halo:CE had no Team Work

Halo 2 was all about weapon control, and map control. The whole damn game is about Team Work, with no Team Work you get owned. The "skill" you are talking about is nothing more then dexterity, or the ability to push buttons in a coordinate fashion.


In Halo 1, there is skill and team work. In Halo 2 there is a bigger focus on team work because the game takes less skill. I'll explain:

Since Halo 2 is easier to play and requires less coordination and aiming skills than Halo 1 the skill gap is smaller. So in Halo 1 if I'm way better than my opponent, my team can easily win a game without using teamwork because we are much better than them. Since there is a smaller skill gap in Halo 2, you don't usually have situations where you are that much better than the other team that you can not use any teamwork.

Watch a pro Halo 1 game and you'll see plenty of teamwork (well, YOU probably wouldn't because you clearly know nothing about the game).

This means piano players would totally pwn at Halo, if it was like this.

By this logic, piano players would "totally pwn" at guitar just because both require dexterity.

Halo 2 is more about, who can control the weapons for the longest, and work the best as a team. For non FFA gametypes, Team Work > Dexterity. In Halo 2, you have to work with your Team Mates to own.

You have to be joking. Weapon control in Halo 2 is a complete joke. In case you haven't noticed weapon timers are based off of drop in Halo 2, so its really not hard at all to control a weapon when you spawn right near it at the beginning of the game. In Halo 1, the weapons were on a universal timer. Everyone knew when everything was coming back and they sure as hell were setting up to grab it.

In Halo 1, the powerups were actually useful also. Camo was actually hard to see (not like in Halo 2 where I can snipe a camo guy half way across Coag). OS was really good before the combo retarded that up. Sniper was hard to use, but there were plenty around the map. Rocket controlled literally every single game of pro Halo ever played.

Not to mention the tactics and skill involved in getting powerups and weapons in Halo 1 is probably way over any Halo 2 fanboy's head.

Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.

This makes the game more "successful", not better. Which game is better is completely subjective, sales is not.

[Edited on 04.16.2007 7:50 PM PDT]

  • 04.16.2007 7:49 PM PDT

Posted by: xfire grunt
See Rythym Killer, we've isolated the problem. You don't agree with the capitalist system, the more it sells, the better the game is, at least to the company that made it. Companies, don't make games, just so that like 4 people like them. You just pointed it out: appeal to main stream audience. Yeah, the thing is, just because your opinion says the game is better, doesn't change the statistics. The majority of people enjoyed Halo: 2 more then Halo:CE, and the staitics show.

No, i won't rate its personal worth on how many copies it sells. But ussually, games that tend to sell more are better. And think about it, are you arguing to the game devloper, that they should sell less copies? Uh..... That means the game appeals to less people, and they make less money. Thats now how it works, a company wouldn't do that. If people worked for free, maybe, but thats now how it works. Read on how market economies work, the more you sell, the better your product is. Its better to the vast majority of the consumer base, and many other things.

Obviously advertising does play a role, but Halo:CE had plenty of hype. Its not like it lacked advertising. All it did was appeal to "hardcore gamers", more then "casual gamers", and thus it sold less. I"m not saying this is "good" or "bad", but expecting a corporation to do anything other then try to sell the most games (yes that sounds bad. but thats what corporations do. Obviously they sell those games, through hard work, dedication etc,) is completely erroneous.


Halo appealed to hardcore gamers more than casual gamers? Halo was wildly successful, gave birth to the console LAN and got millions of people playing on the xbox. Halo appealed to casual gamers just great. You know what the biggest selling point for halo 2 was? It was the sequel to halo.

All I am saying is that there is no way in hell you can measure how good a game is by how many copies it sells. If you think that the more people buy a game the better it is then you are wrong. Not agreeing with the capitalist system?! What are you going on about?!

[Edited on 04.17.2007 4:38 AM PDT]

  • 04.17.2007 4:38 AM PDT
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Both game's are fun, but I like the Halo:CE campain better and Halo 2's muiltiplayer too.

  • 04.17.2007 9:20 AM PDT
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Posted by: Sporefrizzle
Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.

This makes the game more "successful", not better. Which game is better is completely subjective, sales is not.
Agreed, otherwise, 50 Cent: Bullet Proof would be considered a good game. That isn't to say, of course, that decent games never sell that well, but success and popularity does not determine what makes a game good. Case in point, Halo 2 may be popular, it may be fun, it may have been successful, but that doesn't mean it's better than the first game (or that it takes more skill, which it clearly doesn't).

  • 04.17.2007 10:18 AM PDT
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Lurker_77 Couldnt have said it any better. Halo 3 should incorporate a halo "classic" mode which pins all the wack Halo2 Fanboys against the real "skilled" Combat evolved guys with the EXACT dynamics they have now, and then we'll see who can talk crap. So basically if you join the CE team you are limited to its game dynamics, and same for the Halo2 team, and then beep- beep- beep... TEAM SLAYER. Most of the kids that play online today werent even old enough to hold a controller when I was playing halo:ce. Carrying 4 tvs, and 16 WIRED controllers, 4 xboxes, 4 copies of the game, enough ethernet cable to circle the globe, a router, and endless 12 packs so we could whoop on each other for hours at a time. Yes kids, you used to have to plug the xboxes to each other to play multiplayer.. I think Halo 2 also took some of the social aspect of the game away, but I prefer being able to play online, but it does make 16 guys meeting to play obsolete. That was a whole other strategy (making sure you were on a good tv, with only 2 or three people on it. And then making sure you were on top. ) Either that, or release Combat evolved as a port to X360 and make it online capable (I know PC, but we all know, unless you are a hardcore pc gamer it sux on PC). AND WE ESPECIALLY NEVER, UNDER ANY CIRCUMSTANCES USED THE STUPID RADAR!!! DOWN WITH RADAR, RETURn THE PISTOL!!!! LET US HAVE OUR GLORY AGAIN!!!

  • 04.17.2007 12:13 PM PDT
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Posted by: TheLightOfSpeed
Posted by: Captain Richards
I miss the pistol and aussalt rifle.This is a thing I like on Halo 2 better because Cortana is HOTTER!!!


So you're into Artificial Intelligences in video games, then?
I'm 18 and have a girlfriend and I noticed the same thing. I know its just a video game but they didnt give her a bad body.

  • 04.17.2007 2:00 PM PDT

Don't feed the monkey!!!!

Well said rxhenn. Now watch.... the whole Halo 2 is more balanced B.S come up again. It's the same type of person that said Ninja Gaiden black sucked. I loved the fact that the game didn't back down to the people who complained" it was to hard". If you sucked you wore a wrist band reminding you that you didn't have ANY skill.

  • 04.18.2007 11:59 AM PDT
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Posted by: The Voyager
Posted by: XI KOLKEN IX
Halo 2 is completely retarded. They made the game entirely too easy to play. The insane auto-aim, lunging melees, the sword. These are all examples of things that make halo better than halo 2. Theres only one thing i like better than halo ce and thats the physics in halo 2 its a whole lot more comfortable to move around. oh and the online play over xbox live.


I wouldn't say that.. Its a great game if your gonna play Xbox Live. And if you say its easy, play Heroic and Legendary! Its as hard as anything I've ever played! I only beat the last level [i][The Great Journey/i], barley. And I have to agree on the auto-aim melle thing, its a pain. Again, the mutli-player is great, the Campain can be better and the physics are better.

--The Voyager


ibeat the last level wen i was 9
EZ game

  • 04.19.2007 7:09 PM PDT
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The H:CE campaign was better than H2 for a number of small reasons that ultimately added up to a more satisfying experience. The pistol, the fear of the elites and their swords, the Hunter guns and how they shook the environment, getting nailed by a flood with an assault rifle and how your screen jitters so bad you can hardly aim, the sound effects that were mostly subtle, but very creepy, and sound and movements of the elites (their alien language was great and very missed) and other stuff too. I loved the health bar system and every time i load up H2 (like i did last night; Gravemind on Legendary--ouch) i miss not having to look for health. I wish that the strategy was there. I miss that the MC can't find active camo or overshield in campaign. I miss lots of small things that I really hope they can bring back to H3. My hopes are so high i'm afraid they'll get squashed pretty hard.

  • 04.20.2007 9:47 AM PDT

From what I've seen of Halo 3 so far, I doubt it will be better than Halo 2. It's pretty obvious they are ignoring what all of the "hardcore" players want.

  • 04.20.2007 11:46 PM PDT
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Posted by: Sporefrizzle
From what I've seen of Halo 3 so far, I doubt it will be better than Halo 2. It's pretty obvious they are ignoring what all of the "hardcore" players want.


What do the "hardcore" players want???

  • 04.21.2007 1:13 AM PDT
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wow...it IS a flame war...anyway, whoever wants to post in here saying HALO 2 kicks more A** than halo ce is going to be instantly flamed. (which it does) this is the halo ce forum...........

  • 04.21.2007 3:55 AM PDT

Posted by: FLPIES42
What do the "hardcore" players want???


Halo 1 pretty much.

  • 05.02.2007 5:26 AM PDT
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Halo2 is way better than halo 1. My reason: 1) Halo2 has more and better weapons. 2) The jumps and movements on halo 1 aren't that great. 3) Vehicles are better on Halo 2. 4) Halo 2 has online multiplayer.

  • 05.02.2007 5:43 AM PDT
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Sticks read this basic checklist then get back to me...
Posted by: Lurker_77
Here are my list of reasons why Halo CE owns Halo 2:
1. Halo CE has no homing punches/lunges or hitboxes. This creates a completely consistent and accurate punch that does not leave any space for wondering if it will hit or not.
2. Halo CE does not have huge autoaim/bullet magnetism. This is a major problem in Halo 2 because it makes it to easy to get headshots and even noobs can play fairly well. This high level of aim assist makes sniper too easy and sometimes bullets that don't even hit the head are counted as head shots. I've even shot a rock on Burial Mounds and the sniper bullet went through the rock and hit the enemey behind it. The whole aiming system of Halo 2 needs to be changed back to Halo CE's aiming levels. The level between a noob and a pro is not nearly as drastic as it is in Halo CE.
3. There are really no bad glitches that can really be exploited in Halo CE. There is a doulbe-melee glitch (which I think was amazing and felt like it should be in the game), but there was no BXR or Double-shotting glitches, and especially no superjumps.
4. Grenades were better and more powerful/useful in Halo CE. Halo 2 has dinky grenades that sometimes don't even work right before you die. I've stuck someone as I died and nothing happens to them. Secondly, you can't throw grenades very far at all in Halo 2 and the timing on the frags and plasmas are not good in Halo 2. Frags should have to settle before they blow and plasma should not have the same blast timing as frags.
5. Weapons were more powerful in Halo CE. The Plasma Rifle actually worked well by slowing enemies in Halo CE. The pistol was a three shot kill (3SK) in Halo CE and was more accurate than the BR.
6. The Plasma Pistol is such a noob weapon in Halo 2. The overcharge homes on enemies and is almost inescapable, add a BR to that mix and you are too good. Even a noob can own with the PP/BR combo (noob combo).
7. The health in Halo 2. I do not like how you can bring someone down to 1 hit from anything and then they crouch behind something for 3 seconds and are then suddenly full health again. It's like your previous shots were pointless. I believe they should bring back the original health system with a shield and then health tanks.
8. The competition was fierce in Halo CE because of the accuracy and skill needed to use the pistol. The pistol was much more reliable than the BR. I've had to put an entire clip of BR into someone in order to kill them because of the stupid burst fire. Bring back the single shot PLZ.
9. The levels were better in Halo CE. They were more enjoyable and fun for Slayer and CTF matches. Levels like Hang'Em High, Chill Out, Damnation, and Prisoner were all well designed and a ton of fun.
10. You run too slow in Halo 2. Halo CE got the run speed right and the jumping height right too. Halo 2 you jump higher but not farther, and you run slower. Not as enjoyable and slows down the pace of the game in general.
11. Weapon deficiencies of Halo 2 ruin the game. The SMG and Plasma Rifle separately are horrible. The shotgun is AWFUL and is completely ineffective. The rockets have a delayed shooting sequence so you have to lead more than you should.
12. Homing rockets in Halo 2. This takes out the skill from shooting Warthogs on Blood Gulch because all you have to do in H2 is lock on and the rocket does all the work for you. Where is the skill in that?
13. Dual wielding is dumb. It's inefficient and should not be in the game. I believe Halo CE got it right be not even allowing dual wield. This made for a more skill based game and grenade placement was vital to your survival and killing of other players.
14. The crosshair placement and Field of View in Halo 2 is bad. The crosshair is actually angled down and to the left of your gun barrel in Halo 2. The Field of View is very reduced making it feel like you have tunnel vision. This is much less enjoyable and should be changed back to the way it was in Halo CE.
15. There is no fall damage in Halo 2. Fall damage in Halo CE gave another skill element that is missing in H2. Fall damage made you think about your escape maneuvers and added an element of strategy to Halo CE. You also could crouch at exactly the right time to prevent most of the damage from the fall. This was brilliant and added an extra skill to the game and your falls.

I know this is a long list of complaints, but there they are real problems with Halo 2 that I evaluated and replied to. Thanks for reading!

  • 05.02.2007 8:51 AM PDT

Guys if you really don't like halo 2, then why play it? Why do you then to make threads against it? Just because you like Halo over Halo 2 doesn't give you that right. STOP MAKING THESE -blam!- THREADS.

  • 05.04.2007 8:22 PM PDT