- last post: 01.01.0001 12:00 AM PDT
Posted by: RhythmKiller
Posted by: xfire grunt
Posted by: RhythmKiller
Posted by: xfire grunt
Halo:CE had no Team Work
Your opinion is effectively bunk, as you clearly haven't even played it.
Halo:CE has plenty of team work.
Another thing. I can prove Halo 2 is better in the Capitalist Fashion. Halo 2 sold more copies. Regardless of any "reasons" you have for this, when a game sells more, studious tend to make their sequels based on that.
I guess that makes Garth Brooks better than Nirvana then.
Any other ridiculous assertions?
Halo 1 has it's problems, but the crap that some people come out with when comparing the two games is flat-out ludicrous.
Halo:CE as more about how good you were with the postols.
Yeah... you never played it that much did you? Sure, your pistol skill was important. But to say something like Halo CE has no teamwork, you just make yourself look like you don't know the subject which you are talking about.
I don't know about the Garth Brooks thing, but whatever makes you the most money, is the smart thing for a company to do. Sorry, if that bothers you, but thats just how it works.
When this discussion becomes what is the smart thing for a company to do, I'll bear that in mind. Seeing as it is often the opposite of what makes a great game (example: EA), lets keep the two apart. You cannot be serious if you are actually suggesting you rate a game's worth on how many it has sold. The number of -blam!- games that sell by the bucketload are considerable, as are the number of truly great and innovative games that generally went ignored.
I don't enjoy games based on how much they pander to a mainstream audience for big sales. If I were the developer's bank manager I sure would, but I'm playing them, not counting the revenue they generate.
Rhythm, exactly my thoughts.
xfire, eyes are shut, should be open. We're not talking about what made Halo 2 sell better or worse. We're talking about what makes Halo 2 a better or worse game. But you did have a valid point with teamplay.
Personally, I'm a sucker for realism. If we make it to 2550, we will surely have portable rockets that lock on to targets. I agree with Lurker that it requires less skill but hey that's how its going to be so lets play it that way. Dual wielding is a bit daft, especially due to some combinations (pp & br, double needler) giving even newbies total authority, which is not particularly realistic. The game will sell more because it is "easy to learn" but that does not necessarily make it a better game.
[Edited on 05.31.2007 11:20 AM PDT]