Halo: Combat Evolved Forum
This topic has moved here: Subject: What makes halo such an addicting, original, and ausome game?!
  • Subject: What makes halo such an addicting, original, and ausome game?!
Subject: What makes halo such an addicting, original, and ausome game?!
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Well Enough Alone...

~"The people who play Bungie games tend to sense that there's something behind the games that's attractive to them. Then they become fans of the games. And then they become rabid fans. And then they become employees of Bungie."(Life story) -Marty

It is a mystery how bungie made a game years ago that is still played so much today. It pushed the limets when it was made but by todays standards is neerly obsoleet yet we are all still so drawn to it that we take brakes from newer games just to play it. Even when halo 3 comes out there is no doupt in my mind that I will still ocasionally go play "truth and reconcilliation" just because it's so ausome and emmersing. Other 1st persion shooters are, for the moste part, simply put down after being played through a couple times. Like half life 2 is an acceptional game. Good graphics, good physics, good storyline, good gameplay and yet I almost never play it anymore. Why?! I believe that part of the reson that halo is so...different..., so special...,so addicting, is that it was originally a RTS. That is the reason we have huge enviorments like in the "halo" level. It is also the reason we have such small and repetitive enviorments like in the narrow hallways of the 3rd cavern. The developers probably simply made a few small rooms and hallwais and altered them slightly and connected them to make them into entire maps. It may also be the reson for the unique and entrancing lighting affects. Like "the way the light of the moon reflects off the hunters armor" or the way the light from fireing distant weapons can be seen in thick fog.

I love it and think that halos infant RTS childhood may have been one of the reasons it is such an ausome epic game in adulthood. What o you think makes halo so sweet?!

  • 03.29.2007 1:27 PM PDT
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I dunno, but awesome enough that it got you so excited that you misspelled awesome.

  • 03.29.2007 10:46 PM PDT
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JADE STONE ROCKS

No boss levels...it really is that simple.

  • 03.31.2007 6:42 PM PDT
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the funny grunts and the awesome hunters

  • 03.31.2007 7:59 PM PDT
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Posted by: natedogr
the funny grunts and the awesome hunters


And Master Chief is "TEH SEXIEST!"

I guess it was so good because it was an early shooter for the Xbox.

  • 04.01.2007 1:53 PM PDT
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GRUNTS!! GRUNTS!!!!! GRRRUUNNNNTTTSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !

i like halo cause o them, that and i almost have nothin else to do....

  • 04.01.2007 11:47 PM PDT
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Would epic some it up...?
There are some nice battles in there and simply a good few addictive selection of guns. None of them seem boring or unattractive to use. Evrything feels so unique.
The epic battles are also great becaus of the selection of vehicles too. The whole idea of being able to do one battle so many different ways and all different ways are amazing.

I'm sure I could go on all day. It was one truly amazing game.

  • 04.02.2007 4:13 PM PDT

the massive battles and levels

  • 04.02.2007 5:19 PM PDT
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Posted by: the art of halo2
the massive battles and levels


Massive levels I can understand, but massive battles?

  • 04.02.2007 6:45 PM PDT
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Posted by: GRIGORI ONE
No boss levels...it really is that simple.



I HEARTILY AGREE WITH THAT!!!
Boss levels are so lame! Another thing that made H1 so awesome was that the levels were different. Rescuing the survivors of the PoA in a warthog, Commando style infiltration of the truth and reconciliation, massive, running, frantic battles with flood, the flood in general were cool. Cmon what game has zombies AND aliens? it is art in its purest cyberised form

  • 04.02.2007 11:58 PM PDT
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it simple, fps with aliens and pissed off humans= awesome


-Blazed

  • 04.03.2007 8:08 AM PDT
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The story line. You are thown into the middle of a fight, quite literally. Its just so exhillerating.

  • 04.03.2007 10:25 AM PDT
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Halo? Original? Eh, I wouldn't say that. It's really just a solid first-person shooter that is able to pull off some game designs and techniques together that makes a cohesive effort to create a title that I wouldn't really consider out-standing, but just really good. (Basically, I've seen better.)

But it is indeed awesome and I suppose addicting. Although, I don't see how its beginnings as an RTS would affect its outcome as you say it does--I think that's just Bungie at work there.

By the way, do us a favor and learn how to spell awesome. And exceptional. Please

  • 04.03.2007 3:12 PM PDT
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Story, level design, graphics, characters, hunters

  • 04.04.2007 7:06 PM PDT
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Well Enough Alone...

~"The people who play Bungie games tend to sense that there's something behind the games that's attractive to them. Then they become fans of the games. And then they become rabid fans. And then they become employees of Bungie."(Life story) -Marty

I think it's the 90 degree field of vision. Other FPSs, like halo 2, have 60 degrees which is more suted to close quarters and narrow halwais but 90 degrees makes it so much easyer to bach, aim, find targets, keep them in sight, and it just puts the chery on top of halos epic original feel. If halo had 60 degrees of fision, I think it wouldn't have caut on neerly as much as it did and it would have much less fans.

  • 04.05.2007 5:14 PM PDT
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Apart from the game with the greatest graphics ( at the time) and the greatest gameplay, Halo somehow has this ingridient bungie guys put in it. Like the, I don't know......maybe the unique idea of the game itself.

  • 04.05.2007 9:55 PM PDT

They mostly come out at night... mostly...

Bungie did so many things right with Halo. Every little thing in Halo contributes to the game in some way. There are no gimmick features in the game that distract or take away from it. It's amazing, yet simplistic. Multiplayer was done spot on.

You have weapons and you try and shoot your opponents. How simple is that?

You are placed in a creative map that allows you to move around and hide. Still simple.

The movement is not too fast, not too slow, and it's smooth. I hate getting motion sickness when I play a FPS due to an up and down bobbing motion when I move. I can't tell you how much I hate that.

When you're getting shot you have a chance to get away or even kill the person shooting you before you die. (sounds dumb, but this is huge) It gives players the great cat and mouse feeling.

The targeting in Halo is amazing. It's very easy to tell where you're hitting someone when firing away, and easier still to adjust your aim mid-combat. The game rewarded you for getting more skilled at aiming.

The amount of damage you take is balanced correctly. Head shots do the most damage, body shots do the second most damage, and hitting anything else does even less damage.

Melee attacks were done right. Tagging someone in the back for the instant kill is OMG gratifying. The animation for melee'ing people was done flawlessly in the first halo. It gave you a good idea of how close you needed to be to a person to hit them. In halo2 it's definitely not done as well, but still adequate.

The weapon variety and feel was very nice. In Halo1, there was a benefit to using each weapon, with the exception of the needler and plasma pistol. Not only that, but it was fun to try and get good using each weapon. The plasma rifle inhibited your movement so a person could paralyze you until close enough to finish you with a melee attack. The battle rifle lit up your whole screen with red making it hard to aim. The shotgun was the ultimate close range weapon. The pistol was...well it was the pistol and it rocked for all around usage.

The amount things that could be customized was a first. Controller setup, game-type setup, and save-able profiles is phenomenal. The ability to set the controller to inverted or non-inverted, combined with the ability to set your own aiming sensitivity, and having the controller rumble pack on or off was huge.

The level design and the graphics are top notch.

All these things and more made Halo the amazing game that it was. And I was really just thinking about the multiplayer side of the game. Campaign mode in HaloCE (not for Halo2), is just as amazing for the same reasons as above and more. It's the perfect balance between gameplay, humor, and intensity, combined with a good storyline. The music always came in at the correct times to get your adrenaline going for big fights. Wow I think I'm going on and on. Sorry about that. I get carried away.

  • 04.06.2007 12:42 AM PDT
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Posted by: Vick Sr
I think it's the 90 degree field of vision. Other FPSs, like halo 2, have 60 degrees which is more suted to close quarters and narrow halwais but 90 degrees makes it so much easyer to bach, aim, find targets, keep them in sight, and it just puts the chery on top of halos epic original feel. If halo had 60 degrees of fision, I think it wouldn't have caut on neerly as much as it did and it would have much less fans.
Indeed. That doesn't mean 60 degrees is horrible mind you, but I suppose you raise a good point.

Posted by: Deputy Moonman
Bungie did so many things right with Halo.
They did many things wrong, too, but you're right.

Posted by: Deputy Moonman
It's amazing, yet simplistic. Multiplayer was done spot on.
Simplistic, yes. Amazing? Eh, it's not that great. Pretty good, though. By the way, multiplayer was not done spot on. I could mention reasons why but I feel they are too apparent to mention.

Posted by: Deputy Moonman
The movement is not too fast, not too slow, and it's smooth. I hate getting motion sickness when I play a FPS due to an up and down bobbing motion when I move. I can't tell you how much I hate that.
I agree, the movement pace in Halo seems to hit the medium between fast (Quake) and slow (UT). The motion bob? Eh, it's more for show--much like the scope blur. Unnecessary, and for competitive players, hinderances even.

Posted by: Deputy Moonman
When you're getting shot you have a chance to get away or even kill the person shooting you before you die. (sounds dumb, but this is huge) It gives players the great cat and mouse feeling.
Except mice don't get to shoot back before the cat tears it to shreds.

Posted by: Deputy Moonman
The targeting in Halo is amazing. It's very easy to tell where you're hitting someone when firing away, and easier still to adjust your aim mid-combat. The game rewarded you for getting more skilled at aiming.
Okay, good point. Other games have that too, you know.

Posted by: Deputy Moonman
The amount of damage you take is balanced correctly. Head shots do the most damage, body shots do the second most damage, and hitting anything else does even less damage.
Agreed.

Posted by: Deputy MoonmanMelee attacks were done right. Tagging someone in the back for the instant kill is OMG gratifying. The animation for melee'ing people was done flawlessly in the first halo. It gave you a good idea of how close you needed to be to a person to hit them. In halo2 it's definitely not done as well, but still adequate.I disagree. I mean, don't get me wrong, people eventually learn how far out the distance can reach, but the fact that the gun doesn't even seem to touch you is a bit... disorienting.

Posted by: Deputy Moonman
The weapon variety and feel was very nice. In Halo1, there was a benefit to using each weapon, with the exception of the needler and plasma pistol. Not only that, but it was fun to try and get good using each weapon. The plasma rifle inhibited your movement so a person could paralyze you until close enough to finish you with a melee attack. The battle rifle lit up your whole screen with red making it hard to aim. The shotgun was the ultimate close range weapon. The pistol was...well it was the pistol and it rocked for all around usage.
Indeed. Here, Halo's weapons purposes are clearly defined. Plasma weapons are for shields, and rifles and shotguns were better for unprotected flesh. Unlike in a game like Doom, where you have like thirty weapons (exaggeration) where you have a pistol, a rifle, and a chain gun. Guess which one I would pick? Obviously the chain gun, rendering most other weapons obsolete. Halo works well with its relatively small arsenal that makes most guns useful in different situations.

Posted by: Deputy Moonman
The amount things that could be customized was a first. Controller setup, game-type setup, and save-able profiles is phenomenal. The ability to set the controller to inverted or non-inverted, combined with the ability to set your own aiming sensitivity, and having the controller rumble pack on or off was huge.
See, I think you're beginning to exaggerate thing way out of proportion. "Phenomenal"? Okay, it was solid, varied, but not something mind-blowingly ground breaking that it revolutionized first-person shooters. I mean, it might have set a bar or a standard, but that doesn't mean it's that great. Huge? No, dude. Customization is nothing new--Halo just pulled it off exceptionally well.

Posted by: Deputy Moonman
The level design and the graphics are top notch.
"Top notch"? Okay, if you meant the graphics were "top notch," as in the context of 2001, that's understandable. But the level design? It had a few things going for it, like the fact it didn't offer linear missions, and some of the designs were pretty unique and interesting. Besides that, almost half of the designs were reused. I could have sworn I passed that exact same gate in the Library--oh no, Guilty Spark, come back! Don't leave me alone to deal with all this boring Flood in this ugly, repetitive level. I can't recall how many times I once got lost before I played the Campaign a few times and became familiar with it.

If you meant level design as a reference to the multiplayer maps, I must agree that some maps (Blood Gulch, Chill Out) are pretty well done. But that doesn't make up for Sidewinder (I love getting spawn-camped!) and Chiron TL34 (Which way is to the enemy flag again?).

[Edited on 04.06.2007 12:37 PM PDT]

  • 04.06.2007 12:04 PM PDT

Protocol Dictum Factum

Well, I liked how well Halo was designed. Classic FPS games like Halo will stay around for who knows how long? 20 years from now, we'll be telling stoires to our kids as adults about how much we were addicted to Halo. We still will be, of course. But I think what made Halo so addicting and still popular is that it was not only easy to master and concieve, but it also gave us something to look forwards to after a long day at school/work, or when you need to take out your anger on virtual enemies. And let's not leave out the storyline! I can't tell you how many times I went back through the entre campaign just so I could relive the whole story. It's cool, and it gets us to know people who are also good at Halo. The whole concept of playing the role of a one-of-a-kind soldier in a hostile environment combating a fellowship of aliens bent on ruling the universe just makes you interested in trying it. 5 minutes later, you're addicted. So there's my opinion.

  • 04.08.2007 12:54 PM PDT
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multiplayer that was excellent and a relaly good storyline- some of the single player levels are like 5 mins of fun replayed 1000000... times

  • 04.09.2007 1:12 PM PDT
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The plot is amazing for a FPS. Most FPS have weak plots.

  • 04.09.2007 3:42 PM PDT

'Κύριε Ἰησοῦ Χριστέ, Υἱὲ τοῦ Θεοῦ, ἐλέησόν με τὸν ἁμαρτωλόν.'

it is addicting,because its just that classic alien slaying game you play in an arcade,there's just that fun violence you love for no reason whatsoever that is so addicting to play

  • 04.10.2007 11:40 PM PDT