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Subject: "Halo 2 is noobified" is misleading propaganda
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http://www.youtube.com/watch?v=EjcwAwZu_XY

I'm sure you've seen it before. The wild claim that Halo 2 is "noobified." Deliberately made easier to appeal to the mainstream and therefore take away what people loved about Halo CE. This will be the first part of a larger debate I will tackle, that being which requires more "skill." Halo or Halo 2? I You see, I feel that many people have made opinions on Halo 2 based on wild and inaccurate assumptions. I'll attempt to clear them up in this 2 part article. This first part will be tackling one of the main weapons of the "Halo > Halo 2" fanatic, The "Halo 2 is noobified" video. The video itself does try to make some points, but in the end it just ends up exaggerating certain truths.

First things first. To demonstrate hit boxes he used the pistol in Halo. Fair enough. But for Halo 2 he used the Battle Rifle. Does anyone else see where this is flawed? Those three round bursts scatter by quite a bit at long ranges. Of course you're going to hit him with a couple of the bullets at a decent range. If you look at Player 2's screen, you even see a couple shots travel past him. Using the battle rifle was a very bad choice because of the scattering effect of the 3 bullets. He should have used the pistol if he used the pistol in Halo CE.

Next point. Yes, the homing capabilities of plasma was increased. You see, the Plasma Rifles and Pistols were hardly used in Hal CE. Well, the Plasma Rifle was used, but that was because of it's freezing side effect (which I'm still not even sure if that was intentional or not.) However that freezing effect was taken out, whether it be because of duel wielding concerns, of if the original side effect was a glitch, the freezing was taken out. Plasma was then given new gameplay elements that actually coincided with the fluff in the books. Plasma homes in, and quite efficiently too. Even the plasma fired from Plasma rifles had a slight homing effect, which was demonstrated in Halo 2. If you look when he's firing the Plasma Rifle, the shots aren't hitting the box off to the side, they are hitting the player himself. This is to show that plasma homes in on targets. That being said, it isn't too noticeable. If he backed up a little more, it wouldn't have homed in as much as it did standing that close. Again, this was Bungie balancing the game and actually making the Plasma Pistols and Rifles useful in certain circumstances.

The rocket launcher. I'll admit, I did not know this until I originally saw this video. But something seemed odd to me. The corsair on the Halo version wasn't red, so it wasn't actually touching the player, when in Halo 2 it was. A bad test imo. If he wanted to show that, he should have been aiming off to the side until it was blue. Or, have the corsair turn red in Halo CE. I mean, there's no arguement here. The corsair in Halo wasn't touching any part of the body, while in Halo 2, the corsair was still touching the arm Badly done.

That being said, what I see going on here is that the Rocket Launcher has a pre-locked one feature not really mentioned. To where if the cursor is red, you aren't necessarily shooting where you're aiming, but to what is making the cursor red. I have a feeling the same exact thing would happen in Halo as well, but sadly I can't test it right now. If someone else can, I'd be thankful as I am curious about this. Too bad the creator of that video didn't do the experiment right. In the end though, that "feature" is nearly null. Seriously, even if that was in Halo 2 and not in Halo, it would only be useful if who you're shooting is standing still. If they are moving around, which is the case what, 95% of the time? Then that would be stupid who shoots the target directly if they are moving around? No, you lead and aim for the ground.

Melees. This just made me laugh. First of all, melee attacks in general were weakened from Halo. And they added in the lunge instead of the magical reach you had in Halo, which this video just happens to ignore. Sure, aiming off to the side will still get you that lunge, but if he's talking about "how can you do that in real life" ... It's called side stepping... It isn't that difficult to lunge at someone who is off to the side. So I feel his arguement here is null. First, he didn't show the reach you had in Halo, which was just plain ridiculous. Second, although you can lunge off to the side like that, melee attacks were weakened significantly and it takes much more hits to get that kill.

Swipe Sniping. Are you serious? That was most certainly in Halo. I remember seeing a video even before Halo 2 came out of someone swipe sniping. Not to mention his "swipes" in Halo were much larger than the ones he did in Halo 2. This was just his failure to show that you can swipe snipe in Halo. Deliberate or not, I can't say, but you can swipe snipe in Halo.

There is a difference here though that I'd like to address. As I stated earlier, the hit boxes have increased slightly. Again, over all I don't believe it breaks the game, however it does place a part here. Because the hit boxes were increased in Halo 2, the corsair will remain red for an extended amount of time. Even though it's only for a fraction of a second longer, when we're talking about reflexes, it very well could allow more people to succesfully pull it off. So, I will admit, swipe sniping is a bit easier in Halo 2. However, this video made it seem like swipe sniping in Halo CE didn't exist at all.
The TSK-PP/BR arguement. Ugh. This was just pure propaganda here. First of all, he was not firing off the pistol as fast as it could be fired. Second of all, that "moving" test was horrible. Absolutely horrible. If that was him really trying to TSK the guy strafing, then he sucks. Yes, the plasma pistol and battle rifle is a devastating combo. But again, if your opponent is using this combo and abusing it, there are several things you can do to stop them. Not only that, but the radiating light of the plasma pistol and humming noise it makes was increased in Halo 2 so you could hear/see the person coming before they even get that shot off. While it may be true that once that plasma shot hits you're pretty much dead, there are still many things you can do to avoid that original shot to being with. But, this all goes back to my original arguement that how good you are in Halo does not mean how good you are at shooting someone.

So, final verdict on TSKvsPP/BR: That test was duped. He was not firing as fast the pistol at it's peak rate of fire and was horrible inaccurate. While PP/BR may be a horrible combo for someone to use, in the end, you don't start with a plasma pistol, you need to go get it yourself. On top of that, your weapon slots are fully used, stopping you from using anything else (besides grenades.) With the pistol you'd be able to carry a power weapon with you. PP/BR, that's it. That's your choice. It really is hard to compare th two, but in the end, I'd say the pistol is a more unbalanced weapon. To start, it's a SINGLE weapon. Not a combo. To me, this test should NOT have been TSK vs PP/BR but PP/Pistol vs PP/BR. This part was just propaganda to show Halo required more skill, but to me, just seemed like a set up.

Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.

So there you have it. My analysis of that stupid propaganda film.

  • 04.05.2007 6:26 PM PDT

Never argue with idiots. They force you down to their level, then win because of experience.

Shadowrun=Halo 1>Halo 3>Halo 2>Gears of War>Nothing.

www.sirlin.net

Don't be a scrub. Play to win.

Yes, the 'Halo 2 is noobified' video is very misleading. However, it is true that Halo 1 has less auto-aim. Halo 1 and Halo 2 are very different games. In Halo 1, you could shoot out of almost any situation if you were a good shot with the pistol. In halo 2, not so much. Since aiming is so much easier in Halo 2, the skill isn't in shooting but in strategy and positioning.

Just my two cents.

  • 04.05.2007 7:24 PM PDT

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First things first. To demonstrate hit boxes he used the pistol in Halo. Fair enough. But for Halo 2 he used the Battle Rifle. Does anyone else see where this is flawed? Those three round bursts scatter by quite a bit at long ranges. Of course you're going to hit him with a couple of the bullets at a decent range. If you look at Player 2's screen, you even see a couple shots travel past him. Using the battle rifle was a very bad choice because of the scattering effect of the 3 bullets. He should have used the pistol if he used the pistol in Halo CE.He used the BR and Pistol because the BR was the weapon that Bungie attempted to fill the void with, after removing the Pistol. That's why he used it. And those bullets only hit at range because of the mass aim assist, and the mass aim assist only NEEDS to be there because of the broken three round burst (nothing needs to be in to cater to more people, since they should not be catered to alone - cater to everyone)

Next point. Yes, the homing capabilities of plasma was increased. You see, the Plasma Rifles and Pistols were hardly used in Hal CE. Well, the Plasma Rifle was used, but that was because of it's freezing side effect (which I'm still not even sure if that was intentional or not.) However that freezing effect was taken out, whether it be because of duel wielding concerns, of if the original side effect was a glitch, the freezing was taken out. Plasma was then given new gameplay elements that actually coincided with the fluff in the books. Plasma homes in, and quite efficiently too. Even the plasma fired from Plasma rifles had a slight homing effect, which was demonstrated in Halo 2. If you look when he's firing the Plasma Rifle, the shots aren't hitting the box off to the side, they are hitting the player himself. This is to show that plasma homes in on targets. That being said, it isn't too noticeable. If he backed up a little more, it wouldn't have homed in as much as it did standing that close. Again, this was Bungie balancing the game and actually making the Plasma Pistols and Rifles useful in certain circumstances.The Plasma Rifle was used an aweful lot in Halo. PR > Pistol in close-medium range. The Plasma Pistol wasn't used often because the only people who could really own with it are the ones who play competitively (in my experiences) and they always use pistol starts. PR+Pistol combo in Halo is not like BR+Plasma Pistol in Halo 2, because PP/Pistol is actually difficult to master.

The rocket launcher. I'll admit, I did not know this until I originally saw this video. But something seemed odd to me. The corsair on the Halo version wasn't red, so it wasn't actually touching the player, when in Halo 2 it was. A bad test imo. If he wanted to show that, he should have been aiming off to the side until it was blue. Or, have the corsair turn red in Halo CE. I mean, there's no arguement here. The corsair in Halo wasn't touching any part of the body, while in Halo 2, the corsair was still touching the arm Badly done.That is irrelevant, they were both hovering slightly over the body (the RL in Halo required you have more of them in your targeting reticle to hit them). The center in both was not on the person, that is all that matters. The RL in Halo actually curved.

Melees. This just made me laugh. First of all, melee attacks in general were weakened from Halo. And they added in the lunge instead of the magical reach you had in Halo, which this video just happens to ignore. Sure, aiming off to the side will still get you that lunge, but if he's talking about "how can you do that in real life" ... It's called side stepping... It isn't that difficult to lunge at someone who is off to the side. So I feel his arguement here is null. First, he didn't show the reach you had in Halo, which was just plain ridiculous. Second, although you can lunge off to the side like that, melee attacks were weakened significantly and it takes much more hits to get that kill.the realistic reach (the Chief is 7ft tall) in Halo had the same range as the magical lunge in Halo 2. Only difference is, with no lunge, you actually had to work for your melee kill. The Halo 2 melees were beefed up because they were easier to do, thus used WAY more. Close range fighting became button mashing.

Swipe Sniping. Are you serious? That was most certainly in Halo. I remember seeing a video even before Halo 2 came out of someone swipe sniping. Not to mention his "swipes" in Halo were much larger than the ones he did in Halo 2. This was just his failure to show that you can swipe snipe in Halo. Deliberate or not, I can't say, but you can swipe snipe in Halo.I sweep snipe in Halo 2 all the time, I may be able to get the sweep snipe to work 1/10 times in Halo.

The TSK-PP/BR arguement. Ugh. This was just pure propaganda here. First of all, he was not firing off the pistol as fast as it could be fired. Second of all, that "moving" test was horrible. Absolutely horrible. If that was him really trying to TSK the guy strafing, then he sucks. Yes, the plasma pistol and battle rifle is a devastating combo. But again, if your opponent is using this combo and abusing it, there are several things you can do to stop them. Not only that, but the radiating light of the plasma pistol and humming noise it makes was increased in Halo 2 so you could hear/see the person coming before they even get that shot off. While it may be true that once that plasma shot hits you're pretty much dead, there are still many things you can do to avoid that original shot to being with. But, this all goes back to my original arguement that how good you are in Halo does not mean how good you are at shooting someone.I agree in part with this. He should've done a Pistol 3SK vs BR 4SK, then Pistol/PP combo vs BR/PP combo. The results would've proven the same either way, BR is easier to use than Pistol, BR/PP is easier to use than Pistol/PP.

Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?

I disagree on your realism arguement. It is null and void in a game like Halo, when you shoot plasma out of handheld weaponry and fight a band of Aliens trying to set off an ancient ring world that will kill every sentient being in the Galaxy...that is not inside a Dyson sphere that was previously enclosed in a world built by an Ancient race (Onyx).

I think Fall damage would be perfect if it effects shields only, having it effect health too is annoying, and having it not effect anything is super annoying.

  • 04.05.2007 7:41 PM PDT
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Swipe Sniping. Are you serious? That was most certainly in Halo. I remember seeing a video even before Halo 2 came out of someone swipe sniping. Not to mention his "swipes" in Halo were much larger than the ones he did in Halo 2. This was just his failure to show that you can swipe snipe in Halo. Deliberate or not, I can't say, but you can swipe snipe in Halo.
I believe the "sweep sniping" you saw in a video is actually called leading in Halo CE to compensate for the off host lag when using XBC. It looks like swipe sniping but it really isn't.

Next point. Yes, the homing capabilities of plasma was increased. You see, the Plasma Rifles and Pistols were hardly used in Hal CE.
The plasma rifle was used but the plasma pistol in Halo CE was rare to find on the maps to begin with if you started with pistols. I only remember one that spawns on Damnation off the top of my head and that's it.

  • 04.05.2007 8:32 PM PDT
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Posted by: Shishka
Everything will be gone long before me. When the first living thing was born, I was here, waiting. When the last living thing dies, my job is finished. I'll put the chairs on the tables, turn out the lights and lock the universe behind me when I leave.

Posted by: Army of Two
Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.[/quote]Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?


I think Fall damage would be perfect if it effects shields only, having it effect health too is annoying, and having it not effect anything is super annoying.


I dont you have realized that MC is not a normal Human. He jumped out of a Weapon Platform and landed on a space cruiser, orbiting Earth. If that doesn't give him fall damage, I dont know what will.

It's a lot different in space.
I don't think he would've been seriously hurt in real life.

[Edited on 04.05.2007 9:15 PM PDT]

  • 04.05.2007 9:10 PM PDT
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They are two different games. Bungie tried to make them different a little bit to give more variety.

I know where you're coming from though, because i'm tired of people saying Halo>Halo2. They are both the same (IMO)

[Edited on 04.05.2007 9:19 PM PDT]

  • 04.05.2007 9:18 PM PDT
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Posted by: ODST27
Posted by: Army of Two
Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.[/quote]Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?


I think Fall damage would be perfect if it effects shields only, having it effect health too is annoying, and having it not effect anything is super annoying.


I dont you have realized that MC is not a normal Human. He jumped out of a Weapon Platform and landed on a space cruiser, orbiting Earth. If that doesn't give him fall damage, I dont know what will.

It's a lot different in space.
I don't think he would've been seriously hurt in real life.


Wow your dumb.

If you remember the vid he was SPEEDING. HIGH IMPACT is what causes fall damage.

Yeah you better edit that.

[Edited on 04.05.2007 9:18 PM PDT]

  • 04.05.2007 9:18 PM PDT
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Posted by: Deceiver196_
Wow your dumb.

you're

  • 04.05.2007 9:26 PM PDT

Posted by: TheGreatOne
Sometimes we have to stop and think......"What in the Hell am i doing?" every once in a while

hey look...whats that?...........

  • 04.05.2007 9:28 PM PDT
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I'm glad i'm not the only one who thinks this video is just propoganda.

The one segment that was absolutely pointless, which you pointed out, was the TSK vs BR/PP demonstration. The TSK can ONLY be compared to the FSK in Halo 2, while the BR/PP combo can only be compared to the Pistol/PP combo.

The other thing that bothers me is the fact that they refused to mention anything about the fact Halo: CE's Multiplayer is LAN based while Halo 2's Multiplayer is Online based, one of the biggest reasons why the aim assist and magnetism of the shots fired are so powerful compared to Halo: CE.

  • 04.05.2007 9:34 PM PDT
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h1>h2 by far the only thing that keeps h2 alive is the UI thats it,thats all...I play both h1 and h2 online and to be honest h1 runs better on xbc then h2 runs on xbl,h2 was an attempt at a new way to play halo and it sucked,you'll see halo3 will be the grand daddy of em all.Bungie realizes that h2 is a joke of a game.I mean look at the needler it looks like toy and same with the pistol..i just wanna know why,why did you do this halo?The only thing better about h2 is that u can see ur feet and UI,Heres my advice to bungie,fire everyone who didnt work on h1...and oh yeah smack the guy who made the smg in the head and take it out of h3.

[Edited on 04.05.2007 11:01 PM PDT]

  • 04.05.2007 10:56 PM PDT

"Just because i dont play halo 24 hours a day, 7 days a week dosent mean i dont have a say on this issue!!! My 48 kill with a BR are legit. Now if i only had maybe 2 kills with it, then you can say something, but 48 means i think i kinda know how a BR works."

~~~~ LOL at Bungie kids that know nothing.

Why bust on Halo 2 ? Why bust on Halo 1 ?

Millions of people play them, who gives a -blam!- which game is better because the true answer is..... its up to you to decide, its an efing opinion. Stop bickering like children. Both Halo 1 and Halo 2 are great games, if you like one better than the other, keep playing it. No one is stopping you-

Anyways for my rant, I aboslutly hate glitches in Halo 2. I don't this is bungies fault but super jumps, BxR, Double/Quad shot, its all crap crap crap.

Oh yeah, why bust on the Smg- its a great default weapon. Battle Rifles are fun but they get annoying, Smg is a great combo based default weap.

[Edited on 04.05.2007 11:27 PM PDT]

  • 04.05.2007 11:26 PM PDT
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Posted by: xVASiLiJEx
Millions of people play them, who gives a -blam!- which game is better because the true answer is..... its up to you to decide, its an efing opinion.

We don't have opinions here at Bungie.net, only facts.

  • 04.06.2007 6:44 AM PDT
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it might be but halo is harder kind of i think because ot was the first of teh halo trilogy, witch in that case they were kind oif experimenting the auto aim and things... in halo 2 co op on the 3rd level i was playing with my friend and he got the rcoks and i had sword and sniper(marine). and we didn't have any auto.... so it might vary 2 \liek pvp or some thing. and also ill try the halo thing u couldnt find out right now.......






halo 3 finish the fight
lol i cant wait 2 play it i already preorderd mine....

  • 04.06.2007 7:13 AM PDT

Old school Bungie, born and raised,
In the Septagon is where I spend most of my days.
Relaxin', maxin', posting all cool,
Talking about Halo, life and some school.
Got in one little argument, and the mods got scared,
they said "You're gonna get banned and your member title'll be bare!"

You'll all be better off by ignoring and not participating in these debates. While there're facts to back up the claims, the claims themselves are opinions, and you can't (dis)prove an opinion.

Accept the game for what it is, and try adapting to your environment, it's a hell of a lot easier.

  • 04.06.2007 7:18 AM PDT

Wow. You wasted your time OP. Nobody cares anymore.

Forgive my attitude, I am on Day #1 of quitting smoking. :(

[Edited on 04.06.2007 7:24 AM PDT]

  • 04.06.2007 7:23 AM PDT
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Chemical Weapon!

posted by:Achronos
Less self-righteous posturing and ad hominem attacks will keep this thread open and its participants' posting privileges retained.

ah, yes: the one issue that me and MLG disagree on. IMO halo 2 is just as good as halo and requires the same amount of skill to use.
ok the qotes are messed up and im too lazy right now to find the problem and fix it.


Posted by: MLG Cheehwawa
First things first. To demonstrate hit boxes he used the pistol in Halo. Fair enough. But for Halo 2 he used the Battle Rifle. Does anyone else see where this is flawed? Those three round bursts scatter by quite a bit at long ranges. Of course you're going to hit him with a couple of the bullets at a decent range. If you look at Player 2's screen, you even see a couple shots travel past him. Using the battle rifle was a very bad choice because of the scattering effect of the 3 bullets. He should have used the pistol if he used the pistol in Halo CE.[/quote]He used the BR and Pistol because the BR was the weapon that Bungie attempted to fill the void with, after removing the Pistol. That's why he used it. And those bullets only hit at range because of the mass aim assist, and the mass aim assist only NEEDS to be there because of the broken three round burst (nothing needs to be in to cater to more people, since they should not be catered to alone - cater to everyone)[/quote][/quote]
he is right. only one of those 3 bullets hit the target. i think that its fair to say that that was because of the 3 round burst

Next point. Yes, the homing capabilities of plasma was increased. You see, the Plasma Rifles and Pistols were hardly used in Hal CE. Well, the Plasma Rifle was used, but that was because of it's freezing side effect (which I'm still not even sure if that was intentional or not.) However that freezing effect was taken out, whether it be because of duel wielding concerns, of if the original side effect was a glitch, the freezing was taken out. Plasma was then given new gameplay elements that actually coincided with the fluff in the books. Plasma homes in, and quite efficiently too. Even the plasma fired from Plasma rifles had a slight homing effect, which was demonstrated in Halo 2. If you look when he's firing the Plasma Rifle, the shots aren't hitting the box off to the side, they are hitting the player himself. This is to show that plasma homes in on targets. That being said, it isn't too noticeable. If he backed up a little more, it wouldn't have homed in as much as it did standing that close. Again, this was Bungie balancing the game and actually making the Plasma Pistols and Rifles useful in certain circumstances.[/quote]The Plasma Rifle was used an aweful lot in Halo. PR > Pistol in close-medium range. The Plasma Pistol wasn't used often because the only people who could really own with it are the ones who play competitively (in my experiences) and they always use pistol starts. PR+Pistol combo in Halo is not like BR+Plasma Pistol in Halo 2, because PP/Pistol is actually difficult to master.
[/quote][/quote] and the reason that the homing was increased was that it was not sufficient. it could be easily dodged in halo1, making it useless. in halo 2, they beefed it up a lot, making it actually worth using (but they downgraded the single fire so much its useless)
The rocket launcher. I'll admit, I did not know this until I originally saw this video. But something seemed odd to me. The corsair on the Halo version wasn't red, so it wasn't actually touching the player, when in Halo 2 it was. A bad test imo. If he wanted to show that, he should have been aiming off to the side until it was blue. Or, have the corsair turn red in Halo CE. I mean, there's no arguement here. The corsair in Halo wasn't touching any part of the body, while in Halo 2, the corsair was still touching the arm Badly done.[/quote]That is irrelevant, they were both hovering slightly over the body (the RL in Halo required you have more of them in your targeting reticle to hit them). The center in both was not on the person, that is all that matters. The RL in Halo actually curved.
this one is a tough call. i think that it does have somthing to do with the recticle being red, and if the h1 recticle was red, it would have hit him if it were off center, but i do think that the h2 recticle does turn red at a much greater offset.

Melees. This just made me laugh. First of all, melee attacks in general were weakened from Halo. And they added in the lunge instead of the magical reach you had in Halo, which this video just happens to ignore. Sure, aiming off to the side will still get you that lunge, but if he's talking about "how can you do that in real life" ... It's called side stepping... It isn't that difficult to lunge at someone who is off to the side. So I feel his arguement here is null. First, he didn't show the reach you had in Halo, which was just plain ridiculous. Second, although you can lunge off to the side like that, melee attacks were weakened significantly and it takes much more hits to get that kill.the realistic reach (the Chief is 7ft tall) in Halo had the same range as the magical lunge in Halo 2. Only difference is, with no lunge, you actually had to work for your melee kill. The Halo 2 melees were beefed up because they were easier to do, thus used WAY more. Close range fighting became button mashing.
i think that the lunge is more realistic than the reach. the lunge misses sometimes for no reason, and thats its downfall. however the reach was kind of wierd in halo.

Swipe Sniping. Are you serious? That was most certainly in Halo. I remember seeing a video even before Halo 2 came out of someone swipe sniping. Not to mention his "swipes" in Halo were much larger than the ones he did in Halo 2. This was just his failure to show that you can swipe snipe in Halo. Deliberate or not, I can't say, but you can swipe snipe in Halo.I sweep snipe in Halo 2 all the time, I may be able to get the sweep snipe to work 1/10 times in Halo.
i think that sweep sniping is absolute bull-blam!-, and whether or not it was in halo 1 or 2, it should certainly not be in halo 3.

The TSK-PP/BR arguement. Ugh. This was just pure propaganda here. First of all, he was not firing off the pistol as fast as it could be fired. Second of all, that "moving" test was horrible. Absolutely horrible. If that was him really trying to TSK the guy strafing, then he sucks. Yes, the plasma pistol and battle rifle is a devastating combo. But again, if your opponent is using this combo and abusing it, there are several things you can do to stop them. Not only that, but the radiating light of the plasma pistol and humming noise it makes was increased in Halo 2 so you could hear/see the person coming before they even get that shot off. While it may be true that once that plasma shot hits you're pretty much dead, there are still many things you can do to avoid that original shot to being with. But, this all goes back to my original arguement that how good you are in Halo does not mean how good you are at shooting someone.I agree in part with this. He should've done a Pistol 3SK vs BR 4SK, then Pistol/PP combo vs BR/PP combo. The results would've proven the same either way, BR is easier to use than Pistol, BR/PP is easier to use than Pistol/PP.
i agree that it was like comparing apples to oranges, and they should have done a PP 3sk to a BR 4sk. i think they would find that there is no difference. i dont see why people think that 3sk is hard. you just point your recticle over the person's head and shoot. same with the br.

Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?
another tough call. i think there should not be fall damage, in halo 3. lets just leave it at that.

I disagree on your realism arguement. It is null and void in a game like Halo, when you shoot plasma out of handheld weaponry and fight a band of Aliens trying to set off an ancient ring world that will kill every sentient being in the Galaxy...that is not inside a Dyson sphere that was previously enclosed in a world built by an Ancient race (Onyx).

I think Fall damage would be perfect if it effects shields only, having it effect health too is annoying, and having it not effect anything is super annoying.


i think the bottom line here is that a lot of people have the misconcieved notion that it is fundamentaly difficult to aim in halo 1 and not in halo 2, and that its supposed to be fundamentally difficult to aim. i think this is false. i find it relatively easy to aim at my target in both games, and i notice no real difference in difficulty in either, regardless of what kind of aim assist there is in halo 2. the real skill comes not in aiming, but in tactics: camping, weapon control, teamwork, cover, maneuvering. thats where all the skill comes in.

[Edited on 04.06.2007 7:28 AM PDT]

  • 04.06.2007 7:26 AM PDT
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Posted by: AMidgetAndAClub
Wow. You wasted your time OP. Nobody cares anymore.

Forgive my attitude, I am on Day #1 of quitting smoking. :(
Congratulations though...I understand it's a hard addiction to break (I have family members and friends that are also trying to quit)...

  • 04.06.2007 7:30 AM PDT
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Quitting smoking = smart. A friend of mine is on her third week, so it can be done! Though she might be getting addicted to the nicotine gum...

Anyways, the fact that H1 players get all hot and bothered over H2 is -blam!-. They like H1 more than H2, fine. They are both great games, and even though I am a fan of H2, there are many elements of H1 that I really really like. Then again, there's also a lot I don't like. Both games take a lot of skill to master, so I don't see why people are trying to 'prove' that their game is better than the other. The campaign from H2 was a letdown at the end, but lets not forget that 90% of H1 is BACKTRACKING through the same stupid hallways and one circular room with stuff in the middle. So each game had its flaws.

And btw, for something to be propaganda, it has to be officially produced - in this case, it would have to had been created by the people who made Halo 1. Who also made Halo 2. So that won't happen. But that video is still TeH suxors.

  • 04.06.2007 7:36 AM PDT
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PRJ since1990 is my Gamertag. Let's play

Yeah i watched it and was thinking to myself the entire time that this dude who made this film has got too much time on his hands. Sure Halo 2 is toned down from Halo 1 to make it a little easier for the nubs but it still takes some skill to play any game and win. He has no argument really. So what if it's toned down? When you dont have to even touch a button to win, then we have an issue over skill but right now, Halo 1 and 2 players will just have to accept their differences and get over it. Besides, most of the changed made help the person play Halo 2 so why is he complaining anyways? Just a game.

  • 04.06.2007 8:23 AM PDT
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i tried watching the vid..........all I could hear was a guy crying..........waah, waaahh, waahh, mommy, Halo 2 waaaahhh, noob comwahhh,
someone give the baby a bottle.

  • 04.06.2007 9:00 AM PDT
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Destinypedia - The Wiki for Bungie's Destiny
Posted by: DEATHPIMP72
Anyone but Foman. He smells like cheese.

Posted by: AMidgetAndAClub
Forgive my attitude, I am on Day #1 of quitting smoking. :(


Ohhhh you just reminded me. Time for a cigarette!

:) :) :) :)

  • 04.06.2007 10:00 AM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Posted by: Army of Two
Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.[/quote]Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?

I think Fall damage would be perfect if it effects shields only, having it effect health too is annoying, and having it not effect anything is super annoying.
I dont you have realized that MC is not a normal Human. He jumped out of a Weapon Platform and landed on a space cruiser, orbiting Earth. If that doesn't give him fall damage, I dont know what will.
Your point? Bungie should not center gameplay features around realism.

  • 04.06.2007 10:13 AM PDT
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Posted by: x Foman123 x
Posted by: AMidgetAndAClub
Forgive my attitude, I am on Day #1 of quitting smoking. :(


Ohhhh you just reminded me. Time for a cigarette!


Yes it is. I have to head down from the 8th floor to the other side of the building, so I always smoke 2. cuz Im just that much of a bad ass. Now where'd I put my ultra-lights?

[Edited on 04.06.2007 10:22 AM PDT]

  • 04.06.2007 10:21 AM PDT

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