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Subject: "Halo 2 is noobified" is misleading propaganda

I like dudes in my mouth
-405th Mjolnir Armor = http://405th.com
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is there another place to find this vid 'cuz its not on youtube any more

  • 06.04.2007 11:07 AM PDT
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http://www.youtube.com/watch?v=Au7KE9xUVTk

  • 06.04.2007 11:34 AM PDT

I like dudes in my mouth
-405th Mjolnir Armor = http://405th.com
___.............._______/```````````````:::--..
|.==,-.~;. ____:._______ __’__’__’_ _ _\=
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"/

thanx

  • 06.04.2007 11:40 AM PDT
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Posted by: Soz
Posted by: Deceiver196_
Wow your dumb.

you're

Rofl.

  • 06.04.2007 11:44 AM PDT

halo2=no skill, halo1= much skill. always has been and always will be

  • 06.04.2007 10:19 PM PDT
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Wow, there was more bias in this post then any Halo 1 lover could ever come up with. You basically said "Halo 2 IS noobified but I dont think its that big of a deal" Let me guess why you cant test any of this stuff....is it because you dont even have Halo 1? yeah, i figured as much.

I guess I'll destroy your post. Your first point...He used the BR because thats halo 2 equalvalent not that useless magnum. So you basically admitted that the only weapon in halo 2 that works mid to long range is the sniper.
Two, You basically said "they added magnetism to the plasma weapons but it think thats okay" BOTH were useable in halo 1, and no the freezing wasnt a glitch...the PP was useable but only up close, not taking sheilds off halfway across the map. Also the books dont effect the games, the games effect the books, bungie has even said that, so that reasoning is flawed.
Three, You think because the reticule is red in Halo 2 that THAT is the reason the rocket flips out? The point is the rocket goes where you aim in Halo 1 regardless if its easy to kill people anyway or 'you shouldnt be aiming at them anyway'- more flawed logic.
Fourth, Your whole point on melees made me laugh. Yeah the hit box for melees is slightly larger but you still have to aim RIGHT at them. In Halo 2 they barely have to be on the screen to get that melee to work and incase you didnt notice he didnt side step, it lunged him to the side. Also those lunges totally throw you off balance alot of the time which you also didnt mention. It takes much more melee's? Really? how many more? Oh Yeah NONE or maybe one more melee, huge difference there......And the sword? Enough said.
Fifth, You saw a video? Let me guess, was it a montage? If your basing you 'facts' off a montage your seriously stupid. I could get a hundred sweep shot even if there was absolutely no auto aim, It would just take me a long time but i could put them all together and make it look like I get them all the time. Show me a GAMEPLAY where someone constitantly pulls them off and then I'll believe you. Yes you can occasionally get sweep shots in halo by almost pure luck but your acting like its almost exactly like halo 2, which is not even close to true.
TSK vs PP/BR- Maybe he was horribly inaccurate because there wasnt a ton of auto aim? and You say you have to pick up the PP? Yeah you also have to pick up the BR too, while i spawn with a single smg. Atleast in halo 1 we both had a pistol....You see the balance there? Both of us having the same weapons...balance....same weapons....balance....
You also act like because both your weapon slots are full that puts you at a dissadvantage. Why would you want to pick anything else up if you can two shot someone from mid range, short range, and probably even long range? His whole point was Halo 1 didnt have a stupid instant kill combo, like halo 2 has, but you totally missed that point. Slightly longer sound range and more glowing? yeah that totally balances out the extreme auto aim.

"How good you are in Halo does not mean how good you are at shooting someone." Haha wow, You should have started your post with that so I wouldnt have wasted my life reading this retardly biased post.

Dont get me wrong I love Halo 2 but your acting like they take the same amount of skill and you're OBVIOUSLY wrong.

[Edited on 06.05.2007 3:40 AM PDT]

  • 06.05.2007 3:37 AM PDT

I like dudes in my mouth
-405th Mjolnir Armor = http://405th.com
___.............._______/```````````````:::--..
|.==,-.~;. ____:._______ __’__’__’_ _ _\=
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"/

Ok cool experiment but the only thing that should have bin omitted in this vid was the fall damage experiment that was just a mistake (whether on accident or not) when they made the game they changed it because in the book “Fall of Reach” a grope of Spartan II’s fall out of a drop ship several hundred feet up in the atmosphere and fall to the ground at a very high speed and most of them survived the fall and a lot of people didn’t like how in the book they could survive that but not a 10 foot fall in the game. And it kind of is the same amount of skill between the two games because yes it might be easer to kill some one but every one has that advantage when they play so its levels out. No mater what the flaw is in the game most every one has that flaw at there disposal whether they know about it or not, choose to exploit it or not, or if someone is better at it then you are and if that’s the case then get used to it and adapted. Take GoW for example it’s got a ton of glitches in it but every one can use them.



[Edited on 06.05.2007 7:16 AM PDT]

  • 06.05.2007 7:12 AM PDT
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I think fall damage was removed because the sword lunge caused suicides when you missed and slammed into the wall or ground. I can't believe the entire basics of gameplay (fall damage) would change because of one occurrence in a book.

And to the original poster you spelled corsair when it should be crosshair. I find it funny that the video itself shows this word spelled correctly a number of times but you type "corsair" instead which means a pirate ship. ROFL.

The rocket launcher. I'll admit, I did not know this until I originally saw this video. But something seemed odd to me. The crosshair on the Halo version wasn't red, so it wasn't actually touching the player, when in Halo 2 it was. A bad test imo. If he wanted to show that, he should have been aiming off to the side until it was blue. Or, have the crosshair turn red in Halo CE. I mean, there's no arguement here. The crosshair in Halo wasn't touching any part of the body, while in Halo 2, the crosshair was still touching the arm Badly done.
The crosshair in Halo doesn't turn red. It's always blue whether it's scoped or unscoped on an enemy and ALWAYS fires to the point directly in the center of the crosshair everytime. In Halo 2 once you get the crosshair close enough to an enemy to become red it'll automatically readjust it's aim for you so it fires the rocket directly onto the enemy.

[Edited on 06.05.2007 8:44 AM PDT]

  • 06.05.2007 8:12 AM PDT

I like dudes in my mouth
-405th Mjolnir Armor = http://405th.com
___.............._______/```````````````:::--..
|.==,-.~;. ____:._______ __’__’__’_ _ _\=
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"/

Well of cores that not the entire reason why but there was a lot of discussion about it awhile back.

  • 06.05.2007 8:31 AM PDT


This shows that Halo 2 requires little skill.


lol, halo > halo 2

  • 06.05.2007 9:06 AM PDT
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Posted by: XsT ReFleX
halo2=no skill, halo1= much skill. always has been and always will be
Less skill, not no skill.

If it took no skill, then newer players and anyone who picked up a controller would be as good as an experienced player according to you. Idiota.

  • 06.05.2007 10:08 AM PDT
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Posted by: ODST27
Posted by: Army of Two
Fall damage. Yes. They took that out. Again, they were looking to re-balance the game. On top of that, it makes sense a Spartan/Elite could survive a fall like that. If anything I thought fall damage was a bit exaggerated in Halo. In the end, I think this is the only arguement the guy truly has. But even then, I don't think it's that big of a deal.[/quote]Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?


I think Fall damage would be perfect if it effects shields only, having it effect health too is annoying, and having it not effect anything is super annoying.


I dont you have realized that MC is not a normal Human. He jumped out of a Weapon Platform and landed on a space cruiser, orbiting Earth. If that doesn't give him fall damage, I dont know what will.

It's a lot different in space.
I don't think he would've been seriously hurt in real life.

Please explain to me how it is so different in space. In space, there is no atmosphere, therefore, no friction, so he would hit terminal velocity a lot quicker. Plus, its not like he weighs any less in space, since it takes the equivalent of the full distance from the earth's core to the surface out in space for his weight to even be half, plus, he's got that armor on anyway. So yeah, space ain't all that different chief.

  • 06.05.2007 10:19 AM PDT
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Removing fall damage made the game much easier for newbs to play. I could be BRing a kid on Colossus then he hops off the 50ft drop and grabs an OS. How's that "balanced"?

I suppose if you want to be realistic about it; The said player would have touched the OS before the ground giving him a full shield and more causing him to survive the fall even if there was fall damage.

Now, some of you are probably saying to yourself "Well, you'd die before the OS worked". Well, that's an unrealistic outcome now isn't it? The OS instantly boost' your shield and it only seems to "Charge up" because your HUD is updating itself. Otherwise you could shoot someone who just picked up the OS and cancel it's effect before it charged up correct?

Anyways, people complain about the skill level simply because they can't spend a bunch of hours getting good at the game and become a god at it and pwn noobs without breaking a sweat instead of a game where they always have some sort of competition.

I hopped into a match on another FPS game on XBL(I honestly can;t remember what it was... I keeping thinking rainbow six or ghost recom or maybe even splinter cell... Jeeze) and I there was a kid who dominated all of us without any of us coming close to keeping up with him. You know how much fun that was for me being a noob at the game? None. Not only did I realize I'd have to put alot of hours into the game to be good enough to have fun(Winning = Fun for me) but eventually It would require me to put fourth little effort(I'd be so good nobody would stand a chance) and become boring seeings how I'd have no Challenge(For the most part).

[Edited on 06.05.2007 10:55 AM PDT]

  • 06.05.2007 10:41 AM PDT
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Posted by: coolwhipdefuser
Please explain to me how it is so different in space. In space, there is no atmosphere, therefore, no friction, so he would hit terminal velocity a lot quicker. Plus, its not like he weighs any less in space, since it takes the equivalent of the full distance from the earth's core to the surface out in space for hisweight to even be half, plus, he's got that armor on anyway. So yeah, space ain't all that different chief.


Actually, if he were in space, he would never reach terminal velocity, he would just continually accelerate, no friction to slow him down. A bit off-topic, but just a point of interest.

  • 06.05.2007 10:53 AM PDT
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Accelerate? Won't he just keep the same speed. There's no gravitiy in space to speed him in any direction and since he doesn't have engines then he'll land on IAC at the same speed when he pushed off from the bomb.

  • 06.05.2007 11:21 AM PDT
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Posted by: Fatso
Accelerate? Won't he just keep the same speed. There's no gravitiy in space to speed him in any direction and since he doesn't have engines then he'll land on IAC at the same speed when he pushed off from the bomb.


No, he will accelerate, Gravity in space near the earth is approximately the same as it is when at the surface, you don't get lighter in space unless you are a very large distance away.

  • 06.05.2007 11:34 AM PDT

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