- sesquipadelian
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- Exalted Mythic Member
etc etc/glaringly obvious/and so on, and such <=Not redundant!
Posted by: Cr4ne Style
Taxes do nothing to affect the share of wealth, since taxes are only applied to income.
So that's not even a part of the conversation at all, so it's pointless talking about it....
"for a "best" moral to exist, there must exist the "best" moral base. If the base of morality varies from location to location, culture to culture...then there can't be an absolute moral..
Posted by: Karganeth
1) If there is nothing wrong with the ranking system, why does it take me well over a hundred games before I begin to be matched up in skill level in any one playlist?
2) The ranking system in "unranked" playlists works just as the other ranked playlists do, with the only difference being the visibility of your level. And yes, it would take me a long time to level up in an unranked playlist, which is why I am angry that the levels are being reset.
3) It's funny, because you virtually accept that the MM ranking system is broken in that statement. Telling me that I need to change the playlist I play to make up for MMs inability to match me up in skill is admitting that the ranking system is broken.
4) Because it seems that they disregard the fact that it will take months for us to get back to our appropriate levels - they wouldn't have made this decision otherwise.
5) Which is why it would be more appropriate to increase the maximum match than to reset all levels, as I will explain in more detail in my next paragraph.
You are incredibly incorrect. They have exactly the same effect with the only difference is that one of them doesn't require all levels to be reset. As an analogy, I will explain. There are 10 people, each starting at at a minimum of 1km away from everyone else, but their communication devices only reach 0.9km, so it will takes a lot of wandering around before they can hear each other. Now, reducing the spread of those people so that they are 0.6km away from everyone at the start would be exactly the same as increasing their communication range to 1.5km (or whatever the appropriate increase is). The two effects could be made exactly the same, but one doesn't need the entire levels to be reset.
6) Why wouldn't removing cheaters produce this result? Because it just "cannot produce this result"?
you are simply amazing. for over a year you have made posts complaining about various decisions made by bungie, and they are boild down to statistical analysis and logistics. various bungie employees provide ample information explaining the statistical and logistical facts that influence their decisions, and they even explain the statistical nd logistical consequences that unfold. then what happens? you come along and mistakenly think that all of it is bunk, and you come up with a laundry list of complaints. but, if you had the requisite background in either statistics or logistics, then NONE of your worries would occur to you. and, per usual, i come along and explain these issues in a clear and simple fashion, but you still do not get it.
when will you learn that the folks at bungie have a better understanding of statistics and logistics than you do? here is a quick stab at ending your confusion on these issues:
1) do you know what the ranks are designed to do? if you do, then do you know how they operate? one's skill at halo is qualitative in nature, and ranks are supposed to provide a numeric value to the quality of our play. since the folks at bungie are not psychic, they cannot magically determine our skill level, they must first acquire data, and this comes in the form of gameplay. that is why the rank system takes time to place players at their natural ranks: they must accumulate enough data to make a reasonable gauge of a player's skill, and this can only be done by acquiring game date which tracks a player's performance.
the halo rank system is a standard elo rank system, but you do not even have to understand this to see how your confusion hinges upon your ignorance of how ranks work. you can consider just about any sport, and you can even consider an IQ test or the SAT. is do not know if you have taken an IQ test or the SAT, but think about any standardized test. please consider how many questions they asked?
does an IQ test or a SAT test ask but one question and then determine accurately what your intelligence or aptitude based on the answer to only one question? no, of course not, because only one question would not provide enough information for them to determine the traits in question. they have to ask a battery of questions, and by looking at which answers you got right, which answers you got wrong, and how your score compared with scores of others, they can determine where you place in the test taking population (you know, that percentile stuff that you see when you take standardized tests).
not only does it take sufficient data to assign rank in halo and in standardized tests, but it happens all around you. you may have noticed that class rank in high school is not determined after only one semester, but it takes 4 whole years to come up with a numerical representation of your rank in your class. and the world of sports is chick full of examples. in golf they just played the master's tournament, and you know what? it took time! they did not narrow the field and determine the winner after 1 hole, it took 72 wholes played over 4 days to determine everyone's rank. the baseball season just started and you may have noticed that they have not played a world series yet. do you know why? they make the teams play 162 games to determine which ones are the best and able to go to the playoffs.
to make a long story short, if you understood the purpose of ranks then you would recognize that they require sufficient data to be meanigful, and this data comes in the form of games played, which means that many games must be played to assign a rank that accurately measures your skill.
2) no, this is wrong and it is ignorant in ways that i have spelled out in my last post. the ranking system does perform the same way, but it takes longer in unranked playlists because you play many players with no rank or with low ranks (guests, friends, etc.), which means that it takes longer to move up in rank. if you look over the statistics page provided by bungie you should be able to figure this out. but, just to be safe, i will give you an example:
which of these two games will help you rank up more in ffa:
your rank before the game: 25
game 1: you beat 7 players with an average rank of 25.
game 2: you beat 7 players with an average rank of 9.
will you earn more experience points in game 1 or game 2? the obvious answer is game 1. game 1 is similar to ranked rp, and game 2 is similar to unranked rumble training. you earn more points by beating players of higher ranks, and ranked playlists only have players with similar ranks, but unranked playlists have players of similar ranks and of much lower ranks.
if you understood statistics at all, or even how the halo rank system works, you would see that training playlists, because they allow friends and guests, are necessarily going to take longer to rank up in than ranked playlists (which have tight restrictions on arranging matches, and do not allow friends and guests).
3) no, you are still wrong. the rank systems work fine and they work the same way in each playlist, but unranked playlists require more games (data) since so many of the matches are against players of low ranks. unranked rumble training simply takes longer than ranked rumble pit since you earn more experience points playing similarly skilled players than people with low ranks.
4) are you starting to see a pattern emerge? ALL of your confusion and frustration stem from ignorance of the same issues. it takes time for ranks to work themselves out since it takes time to collect sufficient data. this is simply par for the course if you are talking about ranks being determined by your performance.
5) your example is disanalogous. i will not bother to go into all of the reasons why (since it is clearly bogus to competent readers and because i have little faith that it will matter to you), but i will make one point: in your example everyone has the same ability to communicate, so it is as if they all have the same rank. in your example everyone can talk with everyone, but in mm playlists, it is not the case that all of the people can play with each other.
if you reread the posts by myself and achronos you should be able to see how getting rid of cheaters AND resetting the ranks redisburses the player population over a smaller rank range AND gives a better rank that more accurately measures skill. these are distinct effects that could not have only been realized by getting rid of cheaters. only getting rid of cheaters would not redistribute the entire mm population as quickly as resetting ranks.
6) for the reason that i just hinted at. getting rid of cheaters would still leave mm players all over the place from 1 - 50. by resetting ranks AND getting rid of cheaters, we will all start at 1 and move up at the same time. people will stop moving up along the way as they meet their natural rank, and when they dom they will find that countless others have done so in little time. vy getting rid of cheaters, you get rid of two things that influence ranks in both directions: you get rid of artificially high ranks (which is like bringing ranks down). and you get rid of artificially low ranks (which is like bringing ranks up).
karganeth, PLEASE learn about statistics and logistics before you make compaints about bungie, or at least do yourself a favor and learn about them before you raise such foolish objections to my posts. as i have told you many times before, if you have any doubts about my claims, then show someone with a background in statistics and logistics both of our posts and listen to what they have to say.
or, you could try something crazy and just think about what the folks at bungie and i have told you about logistics and statistics and not post your knee jerk reactions all the time.