- last post: 01.01.0001 12:00 AM PDT
GS: How powerful is the level editor in the game? How large a map can you make with it? For instance, could you create a gigantic battlefield that's on par with something like the Battlefield games?
DM, MVG, and KW: The level editor is powerful, as it is an adapted version of the internal tools we use to make the games. We don't place any restrictions on the scale of the map you can create. However, with the auto custom map downloading from the lobby, we expect the more popular custom maps will be small on disc to facilitate fast distribution. Also, the most popular Halo 2 multiplayer maps tend to be smallish.
GS: Mods are very popular with PC multiplayer games. How mod-friendly is the Vista version of Halo 2? Will you support the mod-making community with other tools?
DM, MVG, and KW: The level editor will allow users to create new geometry and textures and create playable multiplayer map types for the game. The format is not completely open, but it's still very powerful.
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This is from the Gamespot Interview with Hired Gun about the new map DIstrict. Hopefully it answers your questions.
[Edited on 04.07.2007 7:21 PM PDT]