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Subject: Desolation is bad....very bad.

If my calculations are correct, then Slinky+Escalator = INFINITE FUN!

Posted by: AJ92
Home is were the Hog is.

I love this map. I loved it in CE, and so far I love in Halo 2.

You've been playing it for less than 2 days.

Turn the vehicles off, if you're too much of a crybaby to handle them, and STFU.

[Edited on 04.18.2007 10:42 AM PDT]

  • 04.18.2007 10:38 AM PDT

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Dude up urs i love this map its awesome

  • 04.18.2007 10:42 AM PDT
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Posted by: xXElite MouseXx
Well for one I hate this map, it's just too small and the layout isn't all that great, then there's the whole vehicle thing. What were they thinking?! There is honestly no reason at all to put vehicles in this map. Last night I tried to for the first time, go in a hog, and expected there to be a gate somewhere leading outside to a big forest area, but nope, just another boring map. :(

They gave us the option of having vehicles on the map. Do you think the burden of choice is one too much for regular Halo 2 players?

  • 04.18.2007 10:51 AM PDT

The less than a second latency of online play is a better system to play off of than more health.

You realize this system is just as host based, right? because if you're fighting host, or someone with a better connection to host, and you each start firing at the same time, his BULLETS will register first, giving him slightly more health if the melees happen at the same time.

So would you rather have the BS of both, or just one?

-HaVOk1228

I can sum up my complaints with the map with this one sentence.

Small map with a sword in it.

That relays my thoughts on the infinite lack of wisdom in play here. I was told they designed the map for extreme ffa or close quarters fighting. Why oh why bastardize it with power weapons.

Other than that I see tremendous use for this map (this coming from someone who dislikes most small arena style maps). The vehicles are a nice touch for custom games and using the grav lifts to get them up in a flash can make some fun screw around sessions.
With so many changes to the map I do not even consider it a valid remake of the original (much like elongation, yuck). Though in this case i kind of like what they did. I still need to do some more poking once it comes to match made (only played a little with buddies thus far) but thus far I've found giving everyone at least a BR and starting nades and putting rifles on maps gets the maximum use out of the maps. allowing snipers to spawn in and not really screw people over with crappy dual wieldables in a map which is very unforgiving to those who lack range.

I am however very aware that this map will very likely turn into a control the top fest given the complete lack of cover down below. along with every means of getting to the top (other than spawn there) is very compromising either signal the grav lift noise alarm and have your landing site nade spammed/ fired on, or travel up the rattle cage of a walkway they put in to allowing nades to rattle on down and in such confined spacespretty much assures severe blast damage or more easily plasma filled walkway of doom.

All the while a team that manages to stay on top benefits from an easy fall back location (just take two steps back and no body on ground level can hit you and needs to blind fire nades.

this map will definitely work for FFA as then there will be enough crossfire to kill off most sword users and the lack of co-ordination will prevent that evil set up I just described.
As far as small maps go I'd say it seems to fill its purpose and should be great fun for more fast paced swat or FFA style games and may find a calling for specialty games (rockets, snipers, custom game modes).
I personally ran my own slayer and Territories settings through it and had a blast with some 4 vs 4 (BR/ Brute shot/ nade starts, machine gun nests on, no motion sensors, map default for items on map and ghosts turned on for this perticular map).

That being said This is one of the few maps i feel the brute shot really stands a chance of being a feared item. With long open hallways converging into narrow corridors those four shots of explosive fun can net quite a bit.

So i wait for matchmaking to run some extensive play test but so far its showing promise for what it claims to best serve ( even if I am not particularly drawn to such game types)

  • 04.18.2007 10:56 AM PDT
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i like how there are 4 warthogs even tho its kinda pointless, its fun 2 go up the red and blue lifts :)

  • 04.18.2007 10:59 AM PDT

I love them both, pardon that invisible wall on hang 'em high, but over all, they rock

In my opinion

  • 04.18.2007 11:00 AM PDT

Gamertag: Gerald Is I

Both maps are great... each one is good for different things. Desolation is a Skirmish based map, and warthogs arent default. Stop complaigning and go play Team Snipers if you want to snipe. GG.

  • 04.18.2007 11:12 AM PDT
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I agree with you Elite mouse. The layout is horrible and the it doesnt have the right weapons for its architecture. They should definitely take this map off of the Halo 2 Challenge. The map is not even worthy enough for matchmaking.

  • 06.13.2007 10:05 PM PDT
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The vehicles are only on the map in custom games. And the map would be fine if it wern't for the 2 overshields, the rockets, and the sword...

And to Asscutter, if you havn't already noticed they fixed the invisible wall.

[Edited on 06.13.2007 11:25 PM PDT]

  • 06.13.2007 11:24 PM PDT

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If the makers of desolation wanted to make it like Derelict, then they should have put 4 BRs for the 4 pistols as well as a SNIPER rifle instead of freaking sword/rockets (nub weapons) as well as having active camo and not to -blam!- oversheilds.. SMG is absolutely terrible for Rumble Slayer or even Team Slayer. For once, I will actually say that SMG start on warlock for Team Slayer is actually more balanced (though still terrible) than Desolation.

  • 06.13.2007 11:36 PM PDT

I like it, in small team or head to head games I think there's an imbalance between spawning upstairs and down though.

  • 06.14.2007 6:23 AM PDT
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Desolation is the worst with smg start. The whole map just has a lack of weapon distribution. I mean 2 br's on a pretty ranged battle map is retarded. Whoever picks up those br's is sure to get at least a spree.

  • 06.14.2007 6:40 AM PDT

I disagree, I like this map alot. I got this map last night in Team Swat. It was awesome!

  • 06.14.2007 6:56 AM PDT

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