- chickenlittle
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- Fabled Mythic Member
I'm gonna go at this again, but with a different theme. If you get the 100th reason without posting 2 or more times in a row, I'll give you a ticking box.
I'll do the first 3 for examples. Don't forget to number them!
1. The enemies: In Halo CE, they seemed ferocious, alien, horrifying, cowardly, and a whole mess of other things at the same time. In easy, they presented a small challenge; in Legendary, they were a huge accomplishment, but still attainable. In Halo 2, they seem like a bunch of fat Girl Scouts with costumes on. In easy, they were, well, easy, but so much it's not worth putting them there. In Legendary....Impossible. Even a single Grunt. That's all I have to say about it.
2. Music: It just felt right for the occasion. Take for instance the Beachhead attack on SC. Great music, you totally felt like you were right there, fighting; or on the Final Run, on 2 Betrayals. The music was exotic, but it made sense in a way, since you fought everything there, and everything fought everything else. In Halo 2, (no offense to Marty) the music sucked. It's like they didn't even try to make it appropriate. I wonder if Marty actually PLAYED the levels before he put the music in them.
3. Weapons: In Halo 1, everything was balanced. Everything had a place for it in the Campaign, and you didn't always need to look for better weapons in Multiplayer. Marines used the AR, Flood used everything, while Covies used Needlers, PPs and PRs. It all worked together. you could take anything anywhere. Now in Halo 2....not balanced so much, despite what Bungie tried to do. In the Campaign, if it was easy, the weapons ripped through everything, no matter what they were, including a freaking PP, which was changed to be worthless against flesh. Increase the difficulty even to Normal, and it starts taking a full SMG clip or half BR clip to kill a single Blue Elite. It doesn't even matter what the enemy's weapon is, because it's ALWAYS BETTER THAN WHAT YOU HAVE! If you have a tank and them a Ghost, they win. If you have a RL and them a PR, they win. In Multiplayer, things are better. It's more balanced, but at the cost of initial fighting. You usually start off with SMGs, so unless you're far away or really good, it's a matter of whoever shoots first, like with the BR. Otherwise, different weapons cancel each other out well.