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Subject: Reasons Why.....H1>H2! First to 100!

I'm gonna go at this again, but with a different theme. If you get the 100th reason without posting 2 or more times in a row, I'll give you a ticking box.

I'll do the first 3 for examples. Don't forget to number them!

1. The enemies: In Halo CE, they seemed ferocious, alien, horrifying, cowardly, and a whole mess of other things at the same time. In easy, they presented a small challenge; in Legendary, they were a huge accomplishment, but still attainable. In Halo 2, they seem like a bunch of fat Girl Scouts with costumes on. In easy, they were, well, easy, but so much it's not worth putting them there. In Legendary....Impossible. Even a single Grunt. That's all I have to say about it.

2. Music: It just felt right for the occasion. Take for instance the Beachhead attack on SC. Great music, you totally felt like you were right there, fighting; or on the Final Run, on 2 Betrayals. The music was exotic, but it made sense in a way, since you fought everything there, and everything fought everything else. In Halo 2, (no offense to Marty) the music sucked. It's like they didn't even try to make it appropriate. I wonder if Marty actually PLAYED the levels before he put the music in them.

3. Weapons: In Halo 1, everything was balanced. Everything had a place for it in the Campaign, and you didn't always need to look for better weapons in Multiplayer. Marines used the AR, Flood used everything, while Covies used Needlers, PPs and PRs. It all worked together. you could take anything anywhere. Now in Halo 2....not balanced so much, despite what Bungie tried to do. In the Campaign, if it was easy, the weapons ripped through everything, no matter what they were, including a freaking PP, which was changed to be worthless against flesh. Increase the difficulty even to Normal, and it starts taking a full SMG clip or half BR clip to kill a single Blue Elite. It doesn't even matter what the enemy's weapon is, because it's ALWAYS BETTER THAN WHAT YOU HAVE! If you have a tank and them a Ghost, they win. If you have a RL and them a PR, they win. In Multiplayer, things are better. It's more balanced, but at the cost of initial fighting. You usually start off with SMGs, so unless you're far away or really good, it's a matter of whoever shoots first, like with the BR. Otherwise, different weapons cancel each other out well.

  • 04.28.2007 9:01 PM PDT
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all of these reasons

http://www.bungie.net/Forums/posts.aspx?postID=9032768&po stRepeater1-p=7#9349938

  • 04.29.2007 12:11 AM PDT
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The pistol.

  • 04.29.2007 6:23 AM PDT

Cake>Pie!
Hey you saw my sig! :)
Their was a time when this was under a post. Simpler times; no Halo 3 Forum and no search. Simpler times. Happy about search though.

How many of these threads have their been? More than the amount of asking people how to link their GTs in the Septagon.

And saying the pistol over and over again does not give you 100. Their were bad things you know. Level recycling heard of it?

[Edited on 04.29.2007 7:54 AM PDT]

  • 04.29.2007 7:52 AM PDT
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Im sorry but the only bad thing ive ever heard about h1 was level recycling. And to be honest, i would rather have a good story and similar environments than a crappy story and different environments. There are thousands of reasons why halo 1 is superior than halo 2, but im sure the main one is balance. H2 isnt balanced at all. H1 was.

  • 04.29.2007 10:14 AM PDT

Posted by: gruntythirst7891
all of these reasons

http://www.bungie.net/Forums/posts.aspx?postID=9032768&po stRepeater1-p=7#9349938


I'd wondered what happened to that....Oh, well. Just trying to put a bit more life in here.

  • 04.29.2007 11:19 AM PDT

http://j-manizcool.myminicity.com/

in halo 1 you had a lot of reinforcements like on the silent cartogrepher u had about 20.

  • 04.29.2007 5:03 PM PDT
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Posted by: Master Kim
The pistol.


A -blam!- men

  • 04.29.2007 6:15 PM PDT
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Flamarz. Those need to make a comeback. And I don't think the Fuel Rod Cannon in 2 was ballistic like in 1.

  • 04.29.2007 6:22 PM PDT

I really hate threads like these, it really isn't fair, both of these games have mistakes so here's my open opinon H2=H1.

  • 04.29.2007 8:13 PM PDT
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How can you even complain about the difficulty of Halo 2 Legendary Campaign? After I started getting better at the game in multiplayer I found legendary to get easier and easier as I got better in both Halo 1 and 2 alike. I'll use cairo station as an example. Alot of people say that on legendary its one of the hardest levels and i'll agree. In fact, I think its probably THE hardest level. You just have to observe your surroundings. Throughout the entire level theres combos everywhere. I mean, literally, almost everywhere you look theres either a BR or a PP lying on the ground. When your fighting the first boarding craft they give you I think 12-15 plasma grenades and 3-5 frags(Depending on whether you want to kill your marine or not). Use what they give you and you'll do fine. Like for example at the end of the first part of Metropolis right before you exit the highway tunnels there will be a rack containing 2 full beams rifles, plus, there will be 2 more almost full from the jackal-snipers you killed in the tunnel. Any person with a brain would realize "Hey, I'm probly gunna need one of these to get through the next part."

  • 04.30.2007 1:01 AM PDT
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Here are my list of reasons why Halo CE owns Halo 2:
1. Halo CE has no homing punches/lunges or hitboxes. This creates a completely consistent and accurate punch that does not leave any space for wondering if it will hit or not.
2. Halo CE does not have huge autoaim/bullet magnetism. This is a major problem in Halo 2 because it makes it to easy to get headshots and even noobs can play fairly well. This high level of aim assist makes sniper too easy and sometimes bullets that don't even hit the head are counted as head shots. I've even shot a rock on Burial Mounds and the sniper bullet went through the rock and hit the enemey behind it. The whole aiming system of Halo 2 needs to be changed back to Halo CE's aiming levels. The level between a noob and a pro is not nearly as drastic as it is in Halo CE.
3. There are really no bad glitches that can really be exploited in Halo CE. There is a doulbe-melee glitch (which I think was amazing and felt like it should be in the game), but there was no BXR or Double-shotting glitches, and especially no superjumps.
4. Grenades were better and more powerful/useful in Halo CE. Halo 2 has dinky grenades that sometimes don't even work right before you die. I've stuck someone as I died and nothing happens to them. Secondly, you can't throw grenades very far at all in Halo 2 and the timing on the frags and plasmas are not good in Halo 2. Frags should have to settle before they blow and plasma should not have the same blast timing as frags.
5. Weapons were more powerful in Halo CE. The Plasma Rifle actually worked well by slowing enemies in Halo CE. The pistol was a three shot kill (3SK) in Halo CE and was more accurate than the BR.
6. The Plasma Pistol is such a noob weapon in Halo 2. The overcharge homes on enemies and is almost inescapable, add a BR to that mix and you are too good. Even a noob can own with the PP/BR combo (noob combo).
7. The health in Halo 2. I do not like how you can bring someone down to 1 hit from anything and then they crouch behind something for 3 seconds and are then suddenly full health again. It's like your previous shots were pointless. I believe they should bring back the original health system with a shield and then health tanks.
8. The competition was fierce in Halo CE because of the accuracy and skill needed to use the pistol. The pistol was much more reliable than the BR. I've had to put an entire clip of BR into someone in order to kill them because of the stupid burst fire. Bring back the single shot PLZ.
9. The levels were better in Halo CE. They were more enjoyable and fun for Slayer and CTF matches. Levels like Hang'Em High, Chill Out, Damnation, and Prisoner were all well designed and a ton of fun.
10. You run too slow in Halo 2. Halo CE got the run speed right and the jumping height right too. Halo 2 you jump higher but not farther, and you run slower. Not as enjoyable and slows down the pace of the game in general.
11. Weapon deficiencies of Halo 2 ruin the game. The SMG and Plasma Rifle separately are horrible. The shotgun is AWFUL and is completely ineffective. The rockets have a delayed shooting sequence so you have to lead more than you should.
12. Homing rockets in Halo 2. This takes out the skill from shooting Warthogs on Blood Gulch because all you have to do in H2 is lock on and the rocket does all the work for you. Where is the skill in that?
13. Dual wielding is dumb. It's inefficient and should not be in the game. I believe Halo CE got it right be not even allowing dual wield. This made for a more skill based game and grenade placement was vital to your survival and killing of other players.
14. The crosshair placement and Field of View in Halo 2 is bad. The crosshair is actually angled down and to the left of your gun barrel in Halo 2. The Field of View is very reduced making it feel like you have tunnel vision. This is much less enjoyable and should be changed back to the way it was in Halo CE.
15. There is no fall damage in Halo 2. Fall damage in Halo CE gave another skill element that is missing in H2. Fall damage made you think about your escape maneuvers and added an element of strategy to Halo CE. You also could crouch at exactly the right time to prevent most of the damage from the fall. This was brilliant and added an extra skill to the game and your falls.

I know this is a long list of complaints, but there they are real problems with Halo 2 that I evaluated and replied to. Thanks for reading!

  • 04.30.2007 1:07 AM PDT
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Posted by: Lurker_77
Here are my list of reasons why Halo CE owns Halo 2:
1. Halo CE has no homing punches/lunges or hitboxes. This creates a completely consistent and accurate punch that does not leave any space for wondering if it will hit or not.
2. Halo CE does not have huge autoaim/bullet magnetism. This is a major problem in Halo 2 because it makes it to easy to get headshots and even noobs can play fairly well. This high level of aim assist makes sniper too easy and sometimes bullets that don't even hit the head are counted as head shots. I've even shot a rock on Burial Mounds and the sniper bullet went through the rock and hit the enemey behind it. The whole aiming system of Halo 2 needs to be changed back to Halo CE's aiming levels. The level between a noob and a pro is not nearly as drastic as it is in Halo CE.
3. There are really no bad glitches that can really be exploited in Halo CE. There is a doulbe-melee glitch (which I think was amazing and felt like it should be in the game), but there was no BXR or Double-shotting glitches, and especially no superjumps.
4. Grenades were better and more powerful/useful in Halo CE. Halo 2 has dinky grenades that sometimes don't even work right before you die. I've stuck someone as I died and nothing happens to them. Secondly, you can't throw grenades very far at all in Halo 2 and the timing on the frags and plasmas are not good in Halo 2. Frags should have to settle before they blow and plasma should not have the same blast timing as frags.
5. Weapons were more powerful in Halo CE. The Plasma Rifle actually worked well by slowing enemies in Halo CE. The pistol was a three shot kill (3SK) in Halo CE and was more accurate than the BR.
6. The Plasma Pistol is such a noob weapon in Halo 2. The overcharge homes on enemies and is almost inescapable, add a BR to that mix and you are too good. Even a noob can own with the PP/BR combo (noob combo).
7. The health in Halo 2. I do not like how you can bring someone down to 1 hit from anything and then they crouch behind something for 3 seconds and are then suddenly full health again. It's like your previous shots were pointless. I believe they should bring back the original health system with a shield and then health tanks.
8. The competition was fierce in Halo CE because of the accuracy and skill needed to use the pistol. The pistol was much more reliable than the BR. I've had to put an entire clip of BR into someone in order to kill them because of the stupid burst fire. Bring back the single shot PLZ.
9. The levels were better in Halo CE. They were more enjoyable and fun for Slayer and CTF matches. Levels like Hang'Em High, Chill Out, Damnation, and Prisoner were all well designed and a ton of fun.
10. You run too slow in Halo 2. Halo CE got the run speed right and the jumping height right too. Halo 2 you jump higher but not farther, and you run slower. Not as enjoyable and slows down the pace of the game in general.
11. Weapon deficiencies of Halo 2 ruin the game. The SMG and Plasma Rifle separately are horrible. The shotgun is AWFUL and is completely ineffective. The rockets have a delayed shooting sequence so you have to lead more than you should.
12. Homing rockets in Halo 2. This takes out the skill from shooting Warthogs on Blood Gulch because all you have to do in H2 is lock on and the rocket does all the work for you. Where is the skill in that?
13. Dual wielding is dumb. It's inefficient and should not be in the game. I believe Halo CE got it right be not even allowing dual wield. This made for a more skill based game and grenade placement was vital to your survival and killing of other players.
14. The crosshair placement and Field of View in Halo 2 is bad. The crosshair is actually angled down and to the left of your gun barrel in Halo 2. The Field of View is very reduced making it feel like you have tunnel vision. This is much less enjoyable and should be changed back to the way it was in Halo CE.
15. There is no fall damage in Halo 2. Fall damage in Halo CE gave another skill element that is missing in H2. Fall damage made you think about your escape maneuvers and added an element of strategy to Halo CE. You also could crouch at exactly the right time to prevent most of the damage from the fall. This was brilliant and added an extra skill to the game and your falls.

I know this is a long list of complaints, but there they are real problems with Halo 2 that I evaluated and replied to. Thanks for reading!


Wow... I actually agreed with almost all of that and i'm a strong H2 supporter. The only thing I don't almost completely agree with is 13. I think dual-weilding is fine as long as the starting weapon isn't always dual-weildable. Like they said in the H3 multiplayer vidoc. When everybody spawns with a dual-weildable everyone just runs around dual-weilding and noone ever uses grenades or melee attacks.

  • 04.30.2007 1:21 AM PDT
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Actually I think that is a good point, and thanks for reading I appreciate it

  • 04.30.2007 1:28 AM PDT
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Posted by: Lurker_77
Actually I think that is a good point, and thanks for reading I appreciate it


No problem. I also think that maybe if I practice on Halo: CE PC that it'll make me better at Halo 2 too. If I could get a quick-scope every try on Halo: CE imagine what I could do on Halo 2 with the auto-aim. =-p

  • 04.30.2007 1:39 AM PDT
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Funny stuff, I really hope the auto-aim is turned down. And from the Zanzibar remake leak, it looked like the autoaim in general was much lower. Yay =P

  • 04.30.2007 1:41 AM PDT

Cake>Pie!
Hey you saw my sig! :)
Their was a time when this was under a post. Simpler times; no Halo 3 Forum and no search. Simpler times. Happy about search though.

Posted by: checkertail
I really hate threads like these, it really isn't fair, both of these games have mistakes so here's my open opinon H2=H1.

Amen!

  • 04.30.2007 1:24 PM PDT
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Fall damage.

  • 04.30.2007 2:00 PM PDT

Posted by: Lurker_77
Here are my list of reasons why Halo CE owns Halo 2:
1. Halo CE has no homing punches/lunges or hitboxes. This creates a completely consistent and accurate punch that does not leave any space for wondering if it will hit or not.
2. Halo CE does not have huge autoaim/bullet magnetism. This is a major problem in Halo 2 because it makes it to easy to get headshots and even noobs can play fairly well. This high level of aim assist makes sniper too easy and sometimes bullets that don't even hit the head are counted as head shots. I've even shot a rock on Burial Mounds and the sniper bullet went through the rock and hit the enemey behind it. The whole aiming system of Halo 2 needs to be changed back to Halo CE's aiming levels. The level between a noob and a pro is not nearly as drastic as it is in Halo CE.
3. There are really no bad glitches that can really be exploited in Halo CE. There is a doulbe-melee glitch (which I think was amazing and felt like it should be in the game), but there was no BXR or Double-shotting glitches, and especially no superjumps.
4. Grenades were better and more powerful/useful in Halo CE. Halo 2 has dinky grenades that sometimes don't even work right before you die. I've stuck someone as I died and nothing happens to them. Secondly, you can't throw grenades very far at all in Halo 2 and the timing on the frags and plasmas are not good in Halo 2. Frags should have to settle before they blow and plasma should not have the same blast timing as frags.
5. Weapons were more powerful in Halo CE. The Plasma Rifle actually worked well by slowing enemies in Halo CE. The pistol was a three shot kill (3SK) in Halo CE and was more accurate than the BR.
6. The Plasma Pistol is such a noob weapon in Halo 2. The overcharge homes on enemies and is almost inescapable, add a BR to that mix and you are too good. Even a noob can own with the PP/BR combo (noob combo).
7. The health in Halo 2. I do not like how you can bring someone down to 1 hit from anything and then they crouch behind something for 3 seconds and are then suddenly full health again. It's like your previous shots were pointless. I believe they should bring back the original health system with a shield and then health tanks.
8. The competition was fierce in Halo CE because of the accuracy and skill needed to use the pistol. The pistol was much more reliable than the BR. I've had to put an entire clip of BR into someone in order to kill them because of the stupid burst fire. Bring back the single shot PLZ.
9. The levels were better in Halo CE. They were more enjoyable and fun for Slayer and CTF matches. Levels like Hang'Em High, Chill Out, Damnation, and Prisoner were all well designed and a ton of fun.
10. You run too slow in Halo 2. Halo CE got the run speed right and the jumping height right too. Halo 2 you jump higher but not farther, and you run slower. Not as enjoyable and slows down the pace of the game in general.
11. Weapon deficiencies of Halo 2 ruin the game. The SMG and Plasma Rifle separately are horrible. The shotgun is AWFUL and is completely ineffective. The rockets have a delayed shooting sequence so you have to lead more than you should.
12. Homing rockets in Halo 2. This takes out the skill from shooting Warthogs on Blood Gulch because all you have to do in H2 is lock on and the rocket does all the work for you. Where is the skill in that?
13. Dual wielding is dumb. It's inefficient and should not be in the game. I believe Halo CE got it right be not even allowing dual wield. This made for a more skill based game and grenade placement was vital to your survival and killing of other players.
14. The crosshair placement and Field of View in Halo 2 is bad. The crosshair is actually angled down and to the left of your gun barrel in Halo 2. The Field of View is very reduced making it feel like you have tunnel vision. This is much less enjoyable and should be changed back to the way it was in Halo CE.
15. There is no fall damage in Halo 2. Fall damage in Halo CE gave another skill element that is missing in H2. Fall damage made you think about your escape maneuvers and added an element of strategy to Halo CE. You also could crouch at exactly the right time to prevent most of the damage from the fall. This was brilliant and added an extra skill to the game and your falls.

I know this is a long list of complaints, but there they are real problems with Halo 2 that I evaluated and replied to. Thanks for reading!



Thanks for the opinions! These are the most important things you'll find that's different.

Only different thing is dual-wielding. It's only bad because(Bungie said this themselves) they didn't get the essence right. You depended on it or were pwnt by it. You HAD to have them to survive in some cases.

  • 04.30.2007 5:00 PM PDT

Personally I like Halo CE a little bit more than Halo 2 because the weapons just seemed well more powerful. The only and I mean ONLY reason I play Halo 2 so much more than Halo 1 is because of the online capabilities. Honestly if Halo CE had online capabilities I would play nothing but that (other than Gears :P) The only thing that I honestly hated about Halo CE was the health system. I dreaded getting into a firefight because I knew if I messed up and got to hurt I would have to turn around and go searching for health packs. But on the other hand shields shoundn't recharge in 4-5 seconds. I hope in Halo 3 Bungie finds a happy medium with no health packs and slower shield recharging capabilities. It's great to know that Bungie moving closer to their roots on this one. :)

  • 04.30.2007 5:15 PM PDT
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Posted by: chickenlittle
Posted by: Lurker_77
Here are my list of reasons why Halo CE owns Halo 2:
1. Halo CE has no homing punches/lunges or hitboxes. This creates a completely consistent and accurate punch that does not leave any space for wondering if it will hit or not.
2. Halo CE does not have huge autoaim/bullet magnetism. This is a major problem in Halo 2 because it makes it to easy to get headshots and even noobs can play fairly well. This high level of aim assist makes sniper too easy and sometimes bullets that don't even hit the head are counted as head shots. I've even shot a rock on Burial Mounds and the sniper bullet went through the rock and hit the enemey behind it. The whole aiming system of Halo 2 needs to be changed back to Halo CE's aiming levels. The level between a noob and a pro is not nearly as drastic as it is in Halo CE.
3. There are really no bad glitches that can really be exploited in Halo CE. There is a doulbe-melee glitch (which I think was amazing and felt like it should be in the game), but there was no BXR or Double-shotting glitches, and especially no superjumps.
4. Grenades were better and more powerful/useful in Halo CE. Halo 2 has dinky grenades that sometimes don't even work right before you die. I've stuck someone as I died and nothing happens to them. Secondly, you can't throw grenades very far at all in Halo 2 and the timing on the frags and plasmas are not good in Halo 2. Frags should have to settle before they blow and plasma should not have the same blast timing as frags.
5. Weapons were more powerful in Halo CE. The Plasma Rifle actually worked well by slowing enemies in Halo CE. The pistol was a three shot kill (3SK) in Halo CE and was more accurate than the BR.
6. The Plasma Pistol is such a noob weapon in Halo 2. The overcharge homes on enemies and is almost inescapable, add a BR to that mix and you are too good. Even a noob can own with the PP/BR combo (noob combo).
7. The health in Halo 2. I do not like how you can bring someone down to 1 hit from anything and then they crouch behind something for 3 seconds and are then suddenly full health again. It's like your previous shots were pointless. I believe they should bring back the original health system with a shield and then health tanks.
8. The competition was fierce in Halo CE because of the accuracy and skill needed to use the pistol. The pistol was much more reliable than the BR. I've had to put an entire clip of BR into someone in order to kill them because of the stupid burst fire. Bring back the single shot PLZ.
9. The levels were better in Halo CE. They were more enjoyable and fun for Slayer and CTF matches. Levels like Hang'Em High, Chill Out, Damnation, and Prisoner were all well designed and a ton of fun.
10. You run too slow in Halo 2. Halo CE got the run speed right and the jumping height right too. Halo 2 you jump higher but not farther, and you run slower. Not as enjoyable and slows down the pace of the game in general.
11. Weapon deficiencies of Halo 2 ruin the game. The SMG and Plasma Rifle separately are horrible. The shotgun is AWFUL and is completely ineffective. The rockets have a delayed shooting sequence so you have to lead more than you should.
12. Homing rockets in Halo 2. This takes out the skill from shooting Warthogs on Blood Gulch because all you have to do in H2 is lock on and the rocket does all the work for you. Where is the skill in that?
13. Dual wielding is dumb. It's inefficient and should not be in the game. I believe Halo CE got it right be not even allowing dual wield. This made for a more skill based game and grenade placement was vital to your survival and killing of other players.
14. The crosshair placement and Field of View in Halo 2 is bad. The crosshair is actually angled down and to the left of your gun barrel in Halo 2. The Field of View is very reduced making it feel like you have tunnel vision. This is much less enjoyable and should be changed back to the way it was in Halo CE.
15. There is no fall damage in Halo 2. Fall damage in Halo CE gave another skill element that is missing in H2. Fall damage made you think about your escape maneuvers and added an element of strategy to Halo CE. You also could crouch at exactly the right time to prevent most of the damage from the fall. This was brilliant and added an extra skill to the game and your falls.

I know this is a long list of complaints, but there they are real problems with Halo 2 that I evaluated and replied to. Thanks for reading!



Thanks for the opinions! These are the most important things you'll find that's different.

Only different thing is dual-wielding. It's only bad because(Bungie said this themselves) they didn't get the essence right. You depended on it or were pwnt by it. You HAD to have them to survive in some cases.


Yea. I don't know what it is, but I cannot BR a duel-weilder at close range and if I try to BxR them (dont wanna here any1s complaints cause all I play is mlg customs where everyones use the glitches, so, fair game) I die so fast it's not even funny. In alot of situations duel-weilding actually overpowers weapon glitches and thats just insane.

  • 04.30.2007 5:48 PM PDT
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Posted by: Tactical Mind07
Yea. I don't know what it is, but I cannot BR a duel-weilder at close range and if I try to BxR them (dont wanna here any1s complaints cause all I play is mlg customs where everyones use the glitches, so, fair game) I die so fast it's not even funny. In alot of situations duel-weilding actually overpowers weapon glitches and thats just insane.
I find relatively easy to four-shot a dual-wielder if I concentrate, but I'll usually only win by a small margin and have all my shields drained.

BXR > Dual wield.

  • 04.30.2007 7:24 PM PDT
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Posted by: Master Kim
Posted by: Tactical Mind07
Yea. I don't know what it is, but I cannot BR a duel-weilder at close range and if I try to BxR them (dont wanna here any1s complaints cause all I play is mlg customs where everyones use the glitches, so, fair game) I die so fast it's not even funny. In alot of situations duel-weilding actually overpowers weapon glitches and thats just insane.
I find relatively easy to four-shot a dual-wielder if I concentrate, but I'll usually only win by a small margin and have all my shields drained.

BXR > Dual wield.


I guess I just need to practice my juking.

  • 04.30.2007 8:41 PM PDT
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Shooting Capn' Keyes with his gun.

Spartan stairs.

  • 04.30.2007 9:48 PM PDT
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Posted by: SHoOT iT
Shooting Capn' Keyes with his gun.


That's the best reason, right there.

  • 05.01.2007 4:08 AM PDT

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