- last post: 01.01.0001 12:00 AM PDT
After many multiplayer battles throughout small and large maps in the original Halo, I've decided that some weapons are just better/used more frequently than others. I divide the 8 guns into two categories (Keep in mind that this is for multiplayer purposes, the "weaker" weapons have many uses in the campaign):
1. The Big 4
A. Sniper Rifle - Best gun at long range
B. Pistol- Best gun at not quite as long range
C. Rocket Launcher- Best gun at mid to short range (and against vehicles)
D. Shotgun- Best gun at short range
2. The guns you use only when you can't find the ones listed above
A. Plasma rifle- Annoying for your foes , but also for you because it overheats at inopportune times
B. Plasma Pistol- Handy, but the overcharge tends to miss skilled players or anyone at a distance
C. Assault Rifle- It's a great gun if you've never heard of the shotgun
D. Needler- Possibly the best gun in the game, provided that your opponent doesn't strafe
After watching the gameplay footage of Halo 2, it looks like the dynamic of some of the weapons will change. It looks to me that the Battle Rifle functions very similarly to the Pistol of Halo. Also, the SMG is rather similar to the the AR in Halo.
I hate to say it, but I think that the human Pistol will not exist in Halo 2.
So, the new hierarchy will look something like this if you don't account yet for other new weapons being added:
1. Big 4: Sniper rifle, Battle rifle, Rocket launcher, Shotgun
2. Others: Needler, Plasma rifle, Plasma pistol, SMG
Then take into account that all of the "Big 4" will be big in more ways than one. They will also probably be two handed.
All the weaker weapons will be dual-wieldable. Just imagine the strength of Plasma rifle + the newer, stronger Needler. However you won't be able to throw grenades when dual wielding...
Multiplayer in Halo 2 will have a whole new kind of balance.