- last post: 01.01.0001 12:00 AM PDT
Posted by: Snog Canavi
Okay, lately I've run thought a bunch crap of stand-byer. In fact it's actually pointless because they will be reseting the level in no more than a month. ( actually they claim that their new ban hammer will do great ) though most cheater have stop because of the rank reset doesn't really want to think about it once they reset it...
Anyway, as far as i know, it's possible to maybe prevent the cheat by more then 80% using these two method, the ping & map file size.
Let me explain, as for the ping, I believe it's possible for bungie to make a patch that analysis the ping of every player every once and then, as they said before the game actually looks your history to see what game type and how big your connection can handle. The host is actually the person that can handle the best connection with everyone in the room. But what if he mess with it after ? At this point, if the patch (what i suggested earlier) notice that the player (host) is actually doing really bad, blue screen and gives host to someone that actually have the best ping around ( and of course prevent the previous player to get it back by stopping his own lag ). This will for sure own most of stand-byers.
Now the map size! How would the map size can prevent cheat ? Let me tell you, it's pretty easy. Bungie have for sure a direct connection with your xbox, once again a patch that looks for your map size every time you LOG on the xbox live via HALO 2. If someone actually have a moded map, the map doesn't have for sure the same file size. As we aren't even supposed to MODIFY any of those content distributed by bungie i think it's fair enough to block the player' access to the matchmaking till the map size match with what bungie distributed.
There might be some problem about file size though. As some patch can improve the maps but then again according that we doesn't see the "auto-update" each time we log in, it's possible for em to look at our Halo2 version. Anyway the modding seems to have stopped since the new ban hammer, but stand-byers are still alive ..... somehow which is kind sad.
Hope this help anything making a new ban-hammer system ^^
[edit] not shure if this belong to this forum, just move if I'm wrong. Sorry for the inconvenience ...
I imagine that the reason that they did not do this is because it was not there from the start.
I always wondered why they did not do a CRC check on the map before it gets loaded and fail any player thats map doesnt match the CRC and also why they dont do "invisible" or high lag host hand-offs on games where there is a long period of high lag for multiple players...
heres why i think they cant
1) the CRC check was not built into the disc, meaning that if it was put on the xbox as code, it can be modified by the hacker to match the CRCs that they have for their modified maps..
Now i dont know why they cant make the CRC run off of XBL itself, like the MM servers, but my guess is that its probably a cost issue to upgrade that in there
2) the host handoff, i think this is a pure issue of code already being on the disc that handles that networking and they dont want to mess with it on the HD for fear of causing more bugs.