- last post: 01.01.0001 12:00 AM PDT
Posted by: TWISTED BULLET
Spawnkilling is cheap, but when there's online stats to consider, spawnkilling could be an option for racking up some serious kills. On hang em high our clan spawnkilled for about a year on xbconnect, we got 280 kills every game each, they other team had about 25. I agree something needs to be done about spawnkillers. BUNGIE ITS YOUR TIME TO ANSWER?
And that's the sort of thing that I hope Bungie tries to avoid. If spawn camping is available, and there are stats to worry about, people WILL spawn camp - you see it in Ghost Recon, you see it in Unreal, etc.
Do you think it was fun for that other team to die for an hour straight and not even get to play? For that matter, did you even have a good time just killing people as they respawned? That's not engaging gameplay, that's just mindless shooting. You might as well play any run of the mill game and get the same experience because that completely ignores what makes Halo so compelling.
There really needs to be a way to combat spawn killing, otherwise the clan babies will camp all day, and that's really discouraging for people that don't have all day to learn the best spawn camping spots. If it's not addressed, it could be a fatal flaw in the longevity of halo - at least in slayer and CTF modes.
This is part of why I LOVE coutnerstrike so much. There are no respawns, but the matches are so fast, you don't have to sit out forever.