- last post: 01.01.0001 12:00 AM PDT
Poll: How do you think grenades should work in Halo 2? [closed]
| Just like they were in Halo: Combat Evolve:
37%
|
|
(13 Votes)
|
| They can det without having to touch the ground:
6%
|
|
(2 Votes)
|
| After hitting the L Trigger, you can hold grenades:
6%
|
|
(2 Votes)
|
| They do both 2 and 3 in Halo 2:
34%
|
|
(12 Votes)
|
| Other (type in your own ideas):
17%
|
|
(6 Votes)
|
Total Votes: 35
[color=white]explination for option 2:[/color] In Halo CE, the grenades timer till it blows didn't start till it hit a surface... Throwing 2 grenades, one straight to the ground and one in the air at the same time, the grenade on the ground would det first. 2 stats that the grenades timer starts the instant you hit the L Trigger, the timer is obviously increased as well (so you can make long throwers before it blows)
[color=white]explination for option 3:[/color] QuakeWorld Team Fortress was the first gave I've heard of that you don't have to switch your main weapon to use a grenade (which, IMO is a hell of alot better), but the different between it and Halo is that if you held the grenade throwing button down, you could hold it in your hand and let the time till it blew up. People used this so the grenade would det very shortly after they actually tossed it (or det in their hands for failed success). That's what I'd like to see personally in Halo 2 as well...
Now vote =O