- last post: 01.01.0001 12:00 AM PDT
Now, as we all know Zteam has come pretty damn close to H2 in terms of almost everything, I sometimes forget the difference but then I remember duel wielding, jacking, boosting so on so forth. But from the footage of Halo 3 that I've scene in the past couple of months, I've noticed it's extremely similar to the original Halo 2 engine with lighter colors and graphics (which is a given). Now, when were were doing H1 to H2, there were so many problems. The main issue was that the game was just different, H2 weapons didn't have the same properties because of physics and duel wielded ability. Things were just not done right because of the drastic changes to almost all of the weapons.
However, from what I've scene in H3 (and as I've stated above) the two games don't look (currently) to have any major differences that the other can't mimic. (except maybe equipment button). Now, from what we've been able to do with H1 (though not extremely close to H2, zteam had an almost perfect resemblance and follow through) I think it shouldn't be much of a problem porting H2 to H3 for our high ranking teams like CMT and Zteam. And if we can mod something like that with the versatile engine of Halo 2, what could we do to bring a lot of other games to Halo 2 Vista.
The main reason for this is that I don't want to wait three years or more for a Halo 3 port (if we're even getting one).
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