Halo: Combat Evolved Forum
This topic has moved here: Subject: halo 1 physics
  • Subject: halo 1 physics
Subject: halo 1 physics

what i love about halo1 was the physics how u could nade the weapons down from a hard to reach place it added much more diversity than halo2 and i know this should be in h3 forum but does anyone know if there bringing this back for h3

  • 05.13.2007 10:38 PM PDT

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JUMP FEET FIRST INTO HELL!!

wow this is lame!!! this crap doesnt belong anywhere.

  • 05.13.2007 11:21 PM PDT
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http://epilepticgaming.ggl.com Come complain about the Halo 3 beta launch with all of us EG guys! and on friday come watch -blam!- star mia rose play strip halo 3!!!

  • 05.16.2007 4:33 PM PDT

How many times have I told you guys I don't want no horsin' around on the airplane!

I think that the weapons could fly a bit too far in HaloCE.

  • 05.16.2007 5:15 PM PDT
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Posted by: Snowman
I think that the weapons could fly a bit too far in HaloCE.
Indeed, but at least they could get somewhere, unlike Halo 2's objects.

What I don't like about Combat Evolved is the fact that a moving vehicle automatically means death, whether or not it's purring at 2 MPH or burning the nitro, if you touch it, you're dead.

  • 05.17.2007 1:47 PM PDT
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what are u talking about there are no phisix

  • 05.17.2007 3:08 PM PDT

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Truth and Reconciliation , Halo Infinities , Council of the Rising

I agree. Once I destroyed a banshee, it landed on ice and skid along. I stared at it for like a minute, then I went up to it to look for grenades. I died.

  • 05.17.2007 4:49 PM PDT
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Well it don't see how in Halo 1 a hog moves over maybe 2 inches and you get killed by a vehicle, but if it's coming down at 50 miles an hour, then sure it would kill you.

  • 05.20.2007 10:08 AM PDT
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Yea, the ramming ability of the vehicles in H2 were toned down from where they should have been. But CE's was way too sensitive.

  • 05.20.2007 9:28 PM PDT