- kalle90
- |
- Intrepid Mythic Member
1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing
Best balance would be to give just one weapon like pistol, that would kill the fun instantly, next is long and short range that would be boring too, next you add middleranges and then comes variations and nondamaging weapons.
In Halo1 pistol and shotgun gives almost unbeatable combo. Plasmas and needles you can dodge, Ar cant win either, rockets are rare and snipers can be avoided so you get closer. Halo2 Br and carbine are bit like pistol in Halo, but less bullets, shooting bursts, visible bullets and slightly less power make those much more funnier. Halo1 pistol has every possible advantage, 120 bullets, unlimited range with great accuracy, big power, no visibility, common. I think having weapons as powerful as in Halo would be ok if we could adjust healths but with 100% health it isnt that fun. I prefer having variation instead of balance, when i play game i want to think more than " Ok it doesnt matter which weapons i use or where i go, i just kill that guy, and that guy and that." so its just a reflex training, no thinking.
Star wars Republic Commando is well balanced, everyone starts with good rifle and pistol, you can find sniper, rockets, shotgun, bowcaster and 2 rifles. however i think its just lame. Levels are boring perfectly symmetrical neutral colored places, no vehicles, limited actions, too few boring weapons and overall athmosphere is almost zero.
[Edited on 05.28.2007 4:05 AM PDT]