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Posted by: ethanhatami17
When most H1 fans mention the re-introduction of the pistol in H3, we usually get the same objection to our proposal, which states something along the lines of the following: that this overly-powerful weapon wasn't balanced.
But what is it with the “balance”?
To me, the argument shouldn't end with that statement since it is only stating the obvious. As someone who believes the pistol should be re-introduced, I am ready and willing to admit that Halo:CE was an FPS that was clearly imbalanced to the point of freakishness; however, this doesn't necessarily lead one to the coclusion that the game was "flawed" in any way, since what you consider to be a flaw might actually be a fantastic theme to revolve gameplay around to others.
Thus, the more important question than balance is as follows:
"What is the nature of the gameplay when the set of weapons used by the players aren't “balanced” , and are heavily favored towards the use of an overly-powerful mid-range weapon?,like in H1"
Naturally, we should also ask the opposite:
"What is the nature of the gameplay when we omit an overly-powerful mid-range weapon in order to seek a “balance” of weapons?, like in H2, H3beta"
My point: good gameplay is a concept that can exist independent of balanced weapons.
In the end, it is strange to me that so many FPS videogames in development out there that are hell-bent on creating a “balance” in weapons—as if that were an end in itself, and that good gameplay will just magically follow.
*edited for grammar bc i am retarded
Excellent explanation. Balance isn't created by having all the weapons equally matched . That just creates a boring mix of crap. Is there any reason to have a variety of weapons if they are all basically the same?
Balance is created by making everyone start with the best weapon in the game, and then making all the rest of the weapons in the game compliment that weapon. Then everyone is just as good as the next from the start of the game. Then what you've done is created a game where there are no stupid handicaps. Instead you create a balanced game that is fun What game can you think of that did this? HaloCE.