- last post: 01.01.0001 12:00 AM PDT
Heyyo,
by written he means the code, it's not fully optimized, it's been said before. "Fast Shaders" from HaloCE was better, but still needs summore optimizations, cause for a 2001 game built for Dx8 it sure saps the crap outta my comp.
And as for RAM? yes you will notice the difference between 512 and 1gig on newer games, old ones no cause they only require for optimal preformance 512 or less. REMEMBER, times are changing, requirements are increasing, in all aspects. This's how it's been in the past, and it's still continuing. Quake 3, people needed 128mb for smooth gameplay, quake 4 will probably require a gig, or maybe a gig and a half for smooth gameplay (once it actually gets released... if it does...).
As for the Nvidia FX5600? yes, it's that card, it's crap. I had one, sold it off to my ex-landlord cause he's a comp n00b, lol, and bought myself a ATI Radeon 9600 PRO, and you'll feel the difference, like 10F/S difference off the bat, and that nvidia card hates flashlights, my ATI one barely flickers, but the nvidia card seems to like the particle effects more, just not high-quality bump-mapping rendering, and massive amounts of polygon rendering...