Halo 2 Forum
This topic has moved here: Subject: An age old question.
  • Subject: An age old question.
Subject: An age old question.
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Bungie what happened to the 'old' New Mombasa that was in the E3 demo trailer? It looked really awesome.

  • 06.03.2007 4:48 PM PDT

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You mean the city from Halo 2? It was destroyed after In Amber Clad followed the Prophet of Regret's ship into Slipspace. That explains the crater where you see the Forerunner structure. There's an explanation of why this happened in Ghosts of Onyx.

  • 06.03.2007 4:50 PM PDT

No he means the E3 demo, with the futuristic city and the longswords

  • 06.03.2007 4:51 PM PDT
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Posted by: BattleRifle BR55
No he means the E3 demo, with the futuristic city and the longswords


Yes, you're right I am talking about the E3 demo. So what happened to it?

  • 06.03.2007 4:59 PM PDT

"If I'm not back in five minutes... just wait longer."

I think they said it didn't fit the storyline, or somethin', of the rest of the game, so they took it out. It tells you why in the Special Edition DVD, I'm pretty sure. It was a fun level with no real purpose to it.

[Edited on 06.03.2007 5:09 PM PDT]

  • 06.03.2007 5:07 PM PDT
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They said it somehow couldn't be an actual piece of Halo 2 but why?

"We had a vision in our mind of what Halo 2 would look like, and that vision is real easy to say in the Halo 2 Announcement Trailer there was stencil shadows covered everything. The real time reflections in the Chiefs visor is very crisp well rote image and we thought thats what we're going to show for E3. And we've gotten to the actual implementations of some of the choices we have made and we have realized that it's impossible and we went around and around on that and other questions for perhaps to long."-Joseph Staten
"I don't think anybody in this world has ever done anything worthwhile without being their own worst critic. Especially when you talk about any creative enterprise. If you somehow believe that what you are doing is the greatest thing ever all the time. It's absolutely not going to be the greatest thing ever."-Jason Jones
"We came back with E3 with actually less than what we wanted to. We came back from E3 with a demo. We did not come back from E3 with a playable part of a level. That was really bad, actually. That wasn't the goal."-Joseph Staten
"What E3 gave us was the sense that we still didn't have the target that we were aiming at.So, after E3, instead of being able to jump into all of our levels and go right into it, we're still trying to figure out where we're going and what the quality bar is gonna be. Because right now, the game is not fun." -Jamie Griesemer

  • 06.03.2007 5:43 PM PDT