- Dredwerkz
- |
- Elder Mythic Member
My logic is undeniable.
the.dredwerkz@gmail.com
e-mail me about anything.
Don't send me group invites.
I can tell you exactly what it is, but not why it happens.
Halo 2 is made of different .map files, each one is either a level or the mainmenu, single player shared and shared .map files. In these files is everything related to the map and the shared maps are used to store sommonly used images models etc. In the game there are hundreds of images, they are laid on top of each other so the xbox needs to know which to show over the other. This is in the form of an invisible alpha channel. The images pictures are RGB + A The a tells the xbox which parts to show The part which you can see (in this glitch) is the area around this alpha channel. (The part you're not supposed to see) and the part that is transparrent is the part your are supposed to see but in this glitch you cannot. This is why you can see the shapes but no colour, only the alpha channel is visible. When you're running around you will notice that you can see fog at a set distance from yourself. This is called a shader, ususally just a single colour that is a set distance from yourself. The .dds (direct draw surface) the bitmaps used in games replaces the shader with its alpha channel, this is why it is only visible at a certain distance or further.
I don't know why it happens I only know what is happening.