- last post: 01.01.0001 12:00 AM PDT
After I had gotten all the intelligence I needed from Spark. I would throw him in a magnetic holding chamber, then I would go into the control room, hit the switch, and then comes the fun part. I would have six different switches, each switch would trigger a different panel in the room to magnetize. So I would have fun for hours hitting the different switches, watching Spark bounce around inside the chamber like a pinball in a pinball machine. Then after he was all dented up, I would take him out on a charter boat in the ocean,not just any part of the ocean though, a part of the ocean where the bottom is miles down. I would then secure him to a five-ton anchor and let him drop all the way to the bottom, where I would let him lay for the better part of the day. After our little "deep sea adventure", I would take him to one of our top secret weapons facilities, where I would have him fastened to a planet killer megaton nuke. He would then be in the hands of the UNSC. They would take him on a secret mission to obliterate one of the covenant home worlds. You see? This is the best part of my plan. We will be taking out an entire covenant colony, and at the same time we will have been rid of that little SOB. After the explosion I would send some ships to scout out the area where spark and the covenant colony once existed. If any remains of spark were recovered from the wreckage I would have it picked up by one of the scouting parties, and have him returned to my posession. I would then have his remains, I would keep them on display in my house, not because I'm some sick in the head mental case who takes pleasure in destroying things and hanging them on my wall for decoration, but because I would be reminded every day, that everytime I walk by my scrap metal display that I killed 343 Guilty Spark.