- last post: 01.01.0001 12:00 AM PDT
By Agamemnon582bc: That's because the more unskilled players were still hoping there was a use for the AR, Shotgun, Needler, PR, and PP besides just wasting the ammo.
By Abamemnon582bc: Whether some people would like to admit it or not, Halo 1 was flawed. The weapon system and the balance was all out of place. The pistol was the dominant weapon that rendered many other weapons useless.
I don't buy your argument one bit. Every weapon, barring the needler, has its use, and has some advantage over the pistol that will allow it to beat the pistol in certain situations. Pros use/used all the weapons on Halo 1 Xbox, the pistol is just the one they use most. I'll give some examples.
Assault Rifle: The AR is much easier to use at close range than the pistol. It has a nice, even stream of damage, when compared to the shotgun. This is nice, because, unlike the shotgun, if you miss your first shot, you have a lot more shots to use immediately thereafter. It doesn't kill as quickly as three shots with the pistol, but nobody gets perfect 3sks all the time, not even close. The AR has advantages over the pistol at close range. It is also good for finding camoed enemies. See someone grab the active camo, then lose them? Spray your AR in that area and light them up.
Shotgun: The Shotgun has a huge advantage over the pistol at close range. It is capable of an instant kill at close range, it is easier to use than the pistol, and is much more leniant towards small aiming errors, due to the spread of the pellets.
Plasma Rifle: The Plasma Rifle has some advantages over the pistol at close-mid range. A good PR user can stun a pistol user, rendering him unable to aim or move much. Alternatively, you can toss a frag, then stun them so they can't escape it. The PR is really good at taking down shields/overshields. Blast them with a few shots to take down the shields, and at the same time, move closer for a melee. Even good pistol wielders have a tough time dealing with good PR users at close-mid range.
Plasma Pistol: The Plasma Pistol has basically the same advantages over the pistol that the Plasma Rifle does, except the PP can fire as quickly as you can click the trigger. If you're good enough with the PP at close-mid range, there's no way pistol wielders can nail three shots to your head. Additionally, the PP can take down full OS + shields in one overcharge shot. The only disadvantage the PP has to the PR is that the PP bolts travel more slowly than the PR bolts.
Rockets: Self-explanitory.
Sniper: Instant kill, more accurate, 8x/10x scope (PC and Xbox, respectively), reaches farther. Perfect Sniper wielder >>>>>>>>>> perfect Pistol wielder.