Halo 2 Forum
This topic has moved here: Poll [7 votes]: How fun are the current playlists?! A basic look at the communities...
  • Poll [7 votes]: How fun are the current playlists?! A basic look at the communities...
Subject: Playlist Frustrations!?
  • gamertag: [none]
  • user homepage:

Poll: How fun are the current playlists?! A basic look at the communities...  [closed]
Superb - addicted to the game:  14%
(1 Votes)
OK; about even in the r0xer/sUx0r stakes:  71%
(5 Votes)
Flawed - put off playing:  14%
(1 Votes)
Total Votes: 7

Hi there. Coming off the beta I knew it'd soon hit me as to just how many weapon fixes have taken place during the development of the third game, but the high percentage of unsuitable maps and gametypes I feel populate the Team Slayer and Big Team Battle playlists is quickly combining with the bugs in a way that I just can't find the game enjoyable. Yeah the game's nearly three years old but when Halo 2 offers it's best it can still outshine the rest.
And yet...Colossus...Team Slayer...sorry, but you shouldn't need a veto button to tell you that this should have been taken off of the list two years ago! I've played a load of games lately (on my new 'tag, in case you check), and yet keep getting the same old rubbish...have the chances of getting maps like Turf, Zanzibar, Lockout, Relic, et all really gone down so much that i'm now stuck in an endless cycle of Elongation, Tombstone, Beaver Creek, and Colossus?!
Then there's BTB. Before the beta this made the perfect stable mate for Team Slayer; you could see Team Slayer as pure competition with it's ranked team play, and BTB as the light hearted alternative what with it's unranked team games filling the game to the brim with players across some suitabley huge maps that made for a nice alternative once in a while. But now what...two playlists get merged and so instead of constant Gulch Wars across the beautiful Containment and Coagulation maps i'm faced with option of playing a million and one varying game types over some needlessly included maps (yay for massively multiplayer games on Warlock [/sarcasm], which makes for the fun of trying to get your barings around the game type before realising that as it's unranked half the team doesn't care, and so goes around tea-baggin' their team mates.
Sorry for the rant, but I have to get it out of my system. The ease of jumping in a game coupled with the "high score" style ranking system are what I feel makes Halo 2 such an online draw, though I feel it's down to good playlists that truely make it compelling.
I'm very much interested to hear everyone else's opinions, and would hope that the poor playlist ninja's of Bungie would be to. Am I insane, or are you bored of the changes to!?
Ho hum, off to play Perfect Dark...or buy Shadowrun, I guess!!!

  • 06.12.2007 12:01 PM PDT
  •  | 
  • Exalted Mythic Member

READ:

Sending me a group invite or some kind of other pointless, time wasting advert gets you blocked. Don't bother wasting your time. kthnxbai

What needs to be removed and why:

Big Team Battle
Flag Wars - Almost everybody quits right as the game begins. And it's just horrible anyway.
Neutral Bomb (Any map) - Pretty boring. Teams essentially just take turns offending and defending, with no real structure. I mean, one team kills the other team at when they have the bomb, so they then respawn at their own base, and 90% of the time the newly respawned team will win, due to the player density in the base area.

Team slayer on Foundation - Quite possibly one of the worst maps for Team Slayer (Well, it's my least favourite map, second only to Warlock). The game essentially turns into a Rocket Fest, Shotty and BR Fest. Once one team beats the other at the beginning of the game, the winner is pretty much decided.

Things i'd like to see changed:
Gulch Wars (Containment) - WHY are there 2 Rockets per team in Gulch Wars? Yes, I know that there are Tanks and everything, but those Tanks are absolutely useless with 2 Bleedin' Rocket Launchers per team (Plus more if one team kills another teams rocket guy). Keep the Rocket Launchers as default. Just 1 per base in Containment (Where is usually spawns). I don't have so much of an issue with Coagulation though. In my opinion, the Rockets are fine in Gulch Wars on that map, just on Containment, it's a bit silly really.

Also, don't give me this "Use teamwork" rubbish. I'm all for Teamwork, but unless you have a full party (Which is hard), then the chances are that everybody will do their own thing, even if it doesn't benefit the team at all. Lets be honest, we know what most Halo 2 players are like.

Just my input, I mainly play BTB so I can't really comment on other playlists really.

  • 06.12.2007 12:15 PM PDT