- Joker961
- |
- Exalted Member
It's the hard heart that kills...
It's difficult to see why the minimal graphics improvements from the Xbox version to the PC version resulted in such a resource hog. Or is it all Vista's fault? (Which segues nicely into my second point...)
Releasing it on Vista only? WTF?
No inter-platform operability? WTF?
I bought it hoping I'd finally be able to play w/ lag-free input from mouse/KB, and this largely worked out. I perform much better (despite stuttering graphics and questionable netcode) on H2V versus my mouse/KB adapted 360.
I think Halo 2 PC would have been worth $20-30 as an XP port for mouse/KB players who wanted a FPS with an Xbox Live-style party system for playing w/ friends. I would have paid more for cross-platform play, too.
Other than that, I can't see much justification for someone to get Halo 2 Vista if they already play Halo 2 on Xbox/Xbox 360. Even for someone who is a pure PC game player who has never sampled Halo/Halo 2 at all, H2V just isn't worth it. In terms of playability (on my AMD 64 3400, 2 GB RAM and SLI 6800 GS, with Vista 64 bit Home Premium), other shooters like UT 2004 and Halo Custom Edition blow Halo 2 Vista away. Maybe as 64-bit hardware drivers improve, my perception of H2V as an unnecessarily bloated port might change, but I wouldn't recommend it to anyone in its current state.