Halo 2 Forum
This topic has moved here: Subject: Official Halo 2 Gametype Rules and Settings
  • Subject: Official Halo 2 Gametype Rules and Settings
Subject: Official Halo 2 Gametype Rules and Settings
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Hello everyone! I'd like to know all the official Halo 2 gametype rules and settings for fun gametypes such as Tremors, Dawn of the Dead (Zombies), Cat and Mice, Hog Wars, Hide and Seek, Tower of Power, etc. Thank you very much!

Best regards,
Shadowz O Death

  • 06.13.2007 9:40 PM PDT

Wort Wort Wort?

Tremors-time limit of w/e you think is enough normal shields ghosts on map map coagulation 2 people blue rest red blue team gets in ghosts red team cant they have to try to capture the flag. If the red team touches the ground the ghosts can splatter them. if the red guys are on a ramp or rock or anything off the ground they are safe.

Zombies-red team and green team green is zombies start with only one zombie weapons start shotgun/magnum and swords zombies use swords only and when they kill someone the person they killed must change teams to the green team. last survivor wins

Cat and Weasel(Mouse)- 6 min time limit red team and blue team on coag. 2 people on the blue team. the blue team drives the wraiths the red team get in the warthogs and drive around. no killing the blue team at 5 mins the blue team can boost with their wraith. the red team cant go into caves, bases, etc. at 1 min the wraiths may shoot. last one standing wins

Hog wars- Plasma pistol start no teams on coag 4 warthogs you splatter people and can punch them. have normal shields on

Tower of Power- shotgun start on acension. make sure human turrett is on. score 250 form as many teams as you would like and then try to control the tower

  • 06.13.2007 10:17 PM PDT