- last post: 01.01.0001 12:00 AM PDT
Posted by: ZC Tango
Posted by: Charlie Wolf
I think this is strange: How come whenever I mix Hunters with Infection Forms, the Hunters NEVER defend themselves while the Infection Forms slowly pick at and pick at the Hunters' health until they keel over dead?!? I mean, "What the heck? If Hunters truly are IMMUNE to the various effects of Flood infection, then how than they be KILLED by it?!? Any good explanation for this utterly strange occurance out here???"
The Hunters are unable to defend themselves due to their 'flinch' animation when they are injured (you'll see the same animation play with all enemies and allies in campaign when they are injured), which creates a temporary pause in their counter-attacks against the Flood. Not only that, but the Hunters are lumbering behemoths with a slow-as-molasses turn speed, which leaves them vulnerable to swarming enemies that get close to and surround their target, such as the Infection Form Flood. When the Infection Forms get close enough to the Hunter to attack, their constant damage infliction forces the Hunter to repeatedly replay its flinch animation, giving the Hunter no chance to fire off a Fuel Rod round or swing its shield. Of course, the Hunter gets a chance to counter-attack the Infection Forms some of the time, but it rarely scores a hit, and the Flood pick up right where they left off, chipping away at the Hunter's health.
As has been previously stated, the Flood can kill anything that is alive. Whether they can infect it, however, is a question of sufficient biomass and calcium stores of the potential host. The Hunters, while clearly possessing sufficient biomass, are constructed of a colony of spineless sentient worms, thereby failing in the calcium requirement. ^Best response post right here.^ Thanks a lot, dude, that was a PERFECT explanation there; EXACTLY what I'm looking for in a thread like this!!!!!!!! -Charlie.