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This topic has moved here: Subject: How the heck do Flood Infection forms kill Hunters?
  • Subject: How the heck do Flood Infection forms kill Hunters?
Subject: How the heck do Flood Infection forms kill Hunters?
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I think this is strange: How come whenever I mix Hunters with Infection Forms, the Hunters NEVER defend themselves while the Infection Forms slowly pick at and pick at the Hunters' health until they keel over dead?!? I mean, "What the heck? If Hunters truly are IMMUNE to the various effects of Flood infection, then how than they be KILLED by it?!? Any good explanation for this utterly strange occurance out here???"

  • 06.13.2007 10:57 PM PDT
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yes, its just a game

my work here is done

  • 06.14.2007 12:43 AM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Flood can scratch and bite enemies as well as Chief, Infection forms just damages Hunter but cant infect.

  • 06.14.2007 4:37 AM PDT

Also explosive popping too.

  • 06.14.2007 7:28 AM PDT
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Posted by: kalle90
Flood can scratch and bite enemies as well as Chief, Infection forms just damages Hunter but cant infect.
By "damages", you also mean "and eventually kills" after that, too, right???

  • 06.14.2007 10:57 AM PDT

Here's a theory I heard:

In First Strike, we learn that Johnson is immune to the Flood because of Boren's Syndrome. Since he has that disease, it meant that lots of radioactive activity is going on inside of him. This is the same with the Hunters. Their radioactive fuel rod guns make their bodies full of radiation to resist the Flood.

  • 06.14.2007 3:12 PM PDT
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I heard someone say once (paraphrasing here) "Multiflag on Blood Gulch with your friends is what makes Halo, Halo." I GUARANTEE that more people agree with that sentiment than "Getting a 50 in MLG is what makes Halo, Halo." - Oboewan42
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Umm for one the hunters are a mass sentient being of orange worms = no infection

2. who cares if flood infection forms can kill a hunter? Just cause they cant infect doesnt stop them from crawling into the center of a hunter's waste and popping

  • 06.14.2007 4:15 PM PDT
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yes that is strange.

  • 06.15.2007 5:41 AM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Posted by: Charlie Wolf
Posted by: kalle90
Flood can scratch and bite enemies as well as Chief, Infection forms just damages Hunter but cant infect.
By "damages", you also mean "and eventually kills" after that, too, right???


Yes, enough damage kills. Flood kills more and more of worms that form hunter. Like Chief can kill Hunters in HaloCE with melee.

[Edited on 06.17.2007 5:08 AM PDT]

  • 06.17.2007 5:03 AM PDT
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Posted by: Charlie Wolf
I think this is strange: How come whenever I mix Hunters with Infection Forms, the Hunters NEVER defend themselves while the Infection Forms slowly pick at and pick at the Hunters' health until they keel over dead?!? I mean, "What the heck? If Hunters truly are IMMUNE to the various effects of Flood infection, then how than they be KILLED by it?!? Any good explanation for this utterly strange occurance out here???"

The Hunters are unable to defend themselves due to their 'flinch' animation when they are injured (you'll see the same animation play with all enemies and allies in campaign when they are injured), which creates a temporary pause in their counter-attacks against the Flood. Not only that, but the Hunters are lumbering behemoths with a slow-as-molasses turn speed, which leaves them vulnerable to swarming enemies that get close to and surround their target, such as the Infection Form Flood. When the Infection Forms get close enough to the Hunter to attack, their constant damage infliction forces the Hunter to repeatedly replay its flinch animation, giving the Hunter no chance to fire off a Fuel Rod round or swing its shield. Of course, the Hunter gets a chance to counter-attack the Infection Forms some of the time, but it rarely scores a hit, and the Flood pick up right where they left off, chipping away at the Hunter's health.

As has been previously stated, the Flood can kill anything that is alive. Whether they can infect it, however, is a question of sufficient biomass and calcium stores of the potential host. The Hunters, while clearly possessing sufficient biomass, are constructed of a colony of spineless sentient worms, thereby failing in the calcium requirement.

  • 06.23.2007 2:55 AM PDT
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it's impossible to infect hunters because they are just a bunch of intellegent worms holding up armor and a fuel rod gun



and yes iv'e seen them kill infection forms before because i saw them stomp on them, of course though that wasn't enough to kill all of them killing the hunter


PS: nice work tango

[Edited on 06.23.2007 2:09 PM PDT]

  • 06.23.2007 2:06 PM PDT
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Posted by: Charlie Wolf
I think this is strange: How come whenever I mix Hunters with Infection Forms, the Hunters NEVER defend themselves while the Infection Forms slowly pick at and pick at the Hunters' health until they keel over dead?!? I mean, "What the heck? If Hunters truly are IMMUNE to the various effects of Flood infection, then how than they be KILLED by it?!? Any good explanation for this utterly strange occurance out here???"


anything can be killed by flood, but hunters cant be ASSIMILATED by flood

  • 06.23.2007 6:52 PM PDT
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Posted by: ZC Tango
Posted by: Charlie Wolf
I think this is strange: How come whenever I mix Hunters with Infection Forms, the Hunters NEVER defend themselves while the Infection Forms slowly pick at and pick at the Hunters' health until they keel over dead?!? I mean, "What the heck? If Hunters truly are IMMUNE to the various effects of Flood infection, then how than they be KILLED by it?!? Any good explanation for this utterly strange occurance out here???"

The Hunters are unable to defend themselves due to their 'flinch' animation when they are injured (you'll see the same animation play with all enemies and allies in campaign when they are injured), which creates a temporary pause in their counter-attacks against the Flood. Not only that, but the Hunters are lumbering behemoths with a slow-as-molasses turn speed, which leaves them vulnerable to swarming enemies that get close to and surround their target, such as the Infection Form Flood. When the Infection Forms get close enough to the Hunter to attack, their constant damage infliction forces the Hunter to repeatedly replay its flinch animation, giving the Hunter no chance to fire off a Fuel Rod round or swing its shield. Of course, the Hunter gets a chance to counter-attack the Infection Forms some of the time, but it rarely scores a hit, and the Flood pick up right where they left off, chipping away at the Hunter's health.

As has been previously stated, the Flood can kill anything that is alive. Whether they can infect it, however, is a question of sufficient biomass and calcium stores of the potential host. The Hunters, while clearly possessing sufficient biomass, are constructed of a colony of spineless sentient worms, thereby failing in the calcium requirement.
^Best response post right here.^ Thanks a lot, dude, that was a PERFECT explanation there; EXACTLY what I'm looking for in a thread like this!!!!!!!! -Charlie.

  • 06.24.2007 11:17 AM PDT

In high definition baby!

they can be killed by physical attacks, but they cannot be affected by the Floood because Hunters don't have a central nervous system to be infected.

  • 06.24.2007 11:58 AM PDT
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Alot of luck. XD

  • 06.24.2007 8:33 PM PDT
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Charlie Wolf
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group membership Posted by: ZC Tango

Posted by: Charlie Wolf
I think this is strange: How come whenever I mix Hunters with Infection Forms, the Hunters NEVER defend themselves while the Infection Forms slowly pick at and pick at the Hunters' health until they keel over dead?!? I mean, "What the heck? If Hunters truly are IMMUNE to the various effects of Flood infection, then how than they be KILLED by it?!? Any good explanation for this utterly strange occurance out here???"

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The Hunters are unable to defend themselves due to their 'flinch' animation when they are injured (you'll see the same animation play with all enemies and allies in campaign when they are injured), which creates a temporary pause in their counter-attacks against the Flood. Not only that, but the Hunters are lumbering behemoths with a slow-as-molasses turn speed, which leaves them vulnerable to swarming enemies that get close to and surround their target, such as the Infection Form Flood. When the Infection Forms get close enough to the Hunter to attack, their constant damage infliction forces the Hunter to repeatedly replay its flinch animation, giving the Hunter no chance to fire off a Fuel Rod round or swing its shield. Of course, the Hunter gets a chance to counter-attack the Infection Forms some of the time, but it rarely scores a hit, and the Flood pick up right where they left off, chipping away at the Hunter's health.

As has been previously stated, the Flood can kill anything that is alive. Whether they can infect it, however, is a question of sufficient biomass and calcium stores of the potential host. The Hunters, while clearly possessing sufficient biomass, are constructed of a colony of spineless sentient worms, thereby failing in the calcium requirement.
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You just got done finishing the book, did'nt you? I did, too and was smarter than everyone in my house when it came to biologically augmentating Marines XD Excuse any bad spelling.

  • 06.24.2007 8:35 PM PDT