- hiddenxmessage
- |
- Exalted Member
- gamertag: [none]
- user homepage:
Posted by: Achronos
Nope. I can't be banned - I wrote the code for the site.
Posted by: Camouflaged
]Have you been banned Achronos?
i understand your frustration for quitters and adhere to your problem. however, the quitting problem needs to be looked at from both sides.
from the quitter's perspective:
basically this comes down to the reason for quitting. a quitter can quit for a number of reasons. some valid ones include having to answer the phone/door, unexpected emergencies and bowl movements...? (i wanted to throw the last one in unexpected emergencies, but felt it would be better listed)
some invalid reasons for quitting include things like being angry for having a bad start or just dont like the map/gametype/whatever.
from the rest of the team's perspective:
unless the quitter gives a reason for leaving, which usually only happens when there is a valid reason for quitting, the rest of the team is left with a guy who leaves the team, which in most cases will leave the team down a man which could cause problems down the road for the team. all the team knows is that this guy quit for whatever reason, basically flipping off his own teammates as he leaves.
now those in favor in quitting whenever you feel like it might use the arguement, "i have the right to quit whenever i feel like quitting." but, here comes a rebuttal: I have the right to enjoy a videogame and your act of quitting is ruining my rights.
now we are in a deadlock. the quitter has equal rights of the non quitter. but wait one second, if one person quits, there are 3 people left angry, as opposed to one person staying and being angry. so what is better, 1 angry person or 3 angry persons? the answer is obivous. however, the solution is not so much.
the problem with this reasoning is we cannot know the reasons for quitting unless the quitter specifically tells us, so we have to give the quitter the benefit of the doubt, but still enforce something that will deter invalid quitters.
solution A: do not allow a quitter to start another game until the one he left finshes.
solution B: take extra points off for quitting
solution C: incorporate a quit %, which is used for matchmaking to match those who quit a lot with others with the same status, separating quitters from those who finish games.
solution D: wait period after a game is quitted that increases as the person quits more and more games within a time period, which a 24 hour period would be appropriate. this could be like A, but for every game quit after the first one in a 24 hour period, the time that was waited for every game that needed to be finished will be added to each other.
example:
person quits game 1 5 minutes before it ends. total wait time: 5 minutes.
person quits game 2 10 minutes before it ends. total wait time: 15 minutes.
person quits game 10 7 minutes before it ends. total wait time: 22 minutes.
now if you do not like solution D or any of the other solutions, please show me how this would harm those who quit for legit reasons, which would only happen rarely, as opposed to those who quit because they dont like the game or whatever blah, blah, blah. note: connection problems are a reoccuring problem, so either fix it or face the consequences.