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Subject: Health Bar
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Posted by: Oppiten
You know, you can use a tiny bit of logic to figure it out. It is not a matter of incompleteness, they did it to make the gameplay for fast paced.


Isn't this exaclty what I just said? My only point is that Bungie is toying with the idea of having no health (at least not as it was in Halo)

  • 05.30.2004 3:23 PM PDT
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Well, possibly having about 10 shots on you then you die would be cool.

  • 05.30.2004 3:24 PM PDT
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Posted by: Oppiten
Well, possibly having about 10 shots on you then you die would be cool.


I'm really not sure how I feel about a lack of health. I liked the dual system in Halo, but having virtually no health after shields might be interesting. From what I've heard people seem to love it.

  • 05.30.2004 3:32 PM PDT
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New game new stuff.

  • 05.30.2004 3:33 PM PDT
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so health will be in halo 2 thank god! i want health back and no health in the e3 was a good idea people got more kills!

  • 06.01.2004 4:55 AM PDT
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They didn't remove the health. They removed the health BARS. Big difference, fellas.

Just play Halo without health packs, and put tape over you health bars. There you go. Only Grunts will be worried about not having health packs. Go play checkers.

  • 06.01.2004 5:35 AM PDT

Twelve Large ²

An army of sheep led by a lion would defeat an army of lions led by a sheep.

Shields > Health Bars

Health Bars are useless, and you'll never be able to convince me otherwise.

One thing that I have yet to see mentioned by anyone, anywhere is the new shield/health system. Instead of the two bars for health and shield, there is now only one bar for shields. I was totally perplexed and dismayed by this, thinking that the shield/health system was probably one of the best innovations in Halo 1. So I had to ask a Bungie guy what it all meant. He told me that there IS health, but it's hidden under the covers for a reason. It (the health) will actually regenerate the same as shields, but FAR slower, and health doesn't hold out well against any weapon (a couple or few shots from any weapon will completely remove all health). He said that, once your shields were gone, they wanted you to know you were close to death (within a shot or two) and play it with that intensity of not knowing. Anyway, technically, it's not as big of a change as I first thought it was, and play still works largely the same, but I can not believe I haven't seen this mentioned more prominantly in people's impressions of the game.

  • 06.01.2004 5:43 AM PDT
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i think that whoever made this thread should have put a poll in to see who wanted to see the health bar in the final cut.

i really liked the health bar. there is a point involved with this. MC has a protective suit on that is probably at least a couple of inches thick. as soon as the shileds are gone, wouldn't it take more than "a shot or two" to puncture his armor? i know that the health indicator was just a stand in, but i would really like to see the return if the health bars. make it so you take a damage a little faster, make it so there are only 1/2 the health bars, i don't care! i just want to see the return of some effort for taking down your opponent. one or two shots is not enough after the sheilds pop. i think it was perfect in the origional halo.

  • 06.01.2004 6:05 AM PDT

Twelve Large ²

An army of sheep led by a lion would defeat an army of lions led by a sheep.

Again, they didn't remove the health. Here's a tip.. Play Halo without picking up health packs AND place a piece of tape over your health bars. See what you think.. Try it with a co-op partner (on a harder difficulty setting), if you can.

Your shields are your lifeline, imo. Without them, you're in for a world of hurt.

Posted by: Mooman1014
i think that whoever made this thread should have put a poll in to see who wanted to see the health bar in the final cut.

i really liked the health bar. there is a point involved with this. MC has a protective suit on that is probably at least a couple of inches thick. as soon as the shileds are gone, wouldn't it take more than "a shot or two" to puncture his armor? i know that the health indicator was just a stand in, but i would really like to see the return if the health bars. make it so you take a damage a little faster, make it so there are only 1/2 the health bars, i don't care! i just want to see the return of some effort for taking down your opponent. one or two shots is not enough after the sheilds pop. i think it was perfect in the origional halo.


[Edited on 6/1/2004 6:14:12 AM]

  • 06.01.2004 6:13 AM PDT
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I'd like to see someway to turn off the health bars entirely, so the game could play out like E3 if you wanted it too, and can you give us some kind of quote and link to where you read that they just took the health out for E3? (It's not that I don't belive you, i'm just curious)

  • 06.01.2004 6:33 AM PDT
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In the books 1 shot from plasma will tear right through the armor (with out shileds), pretty much instant death. Funny how in Halo 1 bullets did better at killing armor than plasma since it was the other way around in the book.

  • 06.01.2004 9:19 AM PDT
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Posted by: Alerus
In the books 1 shot from plasma will tear right through the armor (with out shileds), pretty much instant death. Funny how in Halo 1 bullets did better at killing armor than plasma since it was the other way around in the book.


Actually, the plasma doesn't tear through, it burns the surface, but the real damage is done because it heats the gel padding/coolant of the armor to it's boiling point, burning/scalding the SPARTAN to death.

  • 06.01.2004 10:09 AM PDT
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poor spartan why dont they make a sort of plastic armor that dosent boil when plasma hits it that would be good. like in stargate sg1! it was plastic that took the blow and didnt heat as much!

  • 06.01.2004 2:00 PM PDT
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Woah, if you die after a few bullets, then that knocks out one of the thing that made Halo, Halo. Part of the reason it was a unique game is because instead of just having health which will drip off, half of you health is taken away, and turned into shields. Not all of your health.

  • 06.19.2004 10:53 PM PDT
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Uhm, yeah, Bungie clearly stated that the HUD shield indicator at E3 wasn't the final draft, and the most recent update also clearly states a separation of the shield and health indicator. Bungie did, however, say that the new health/shield indicator setup is being done differently than in Halo. So would people PLEASE pay attention to the entirety of Bungie's official statements and stop saying how dumb it is that there isn't a health indicator in Halo 2? Thank you. :)

  • 06.19.2004 11:22 PM PDT
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Most seem to be overlooking the blindingy apparent fact that shields and health played a huge role in the strategy of Halo. The shield/health system was revolutionary in the sense that each where vulnerable to specific weapon classes (obviously plasma quickly decimated shields while human based weapons were more geared towards health - of course excluding the rocket launcher and sniper rifle). Bungie successfully implemented a system that required players to think and strategize (in more ways than one, this is simply an example) rather than go in guns blazing. To take away from the game-play would be quite contradictive to what Bungie has clearly set out to do with Halo 2, which is extend and improve upon an already brilliant game.

They clearly have a very firm grasp on what it takes to make an exceptional game. Taking out the health entirely would simply go against everything Bungie. By now, we should all know the developers know what they're doing.

I'm not promoting blind faith, just a little trust.

  • 06.20.2004 12:02 AM PDT
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I really dont understand this. So your health is going to be regenerative also? And hidden? What exactly does hiding your health improve? Your ability to be ignorant?

My level of health dictates how I behave in combat, with full health im more likely to take risks, with half health im a bit edgy, in the red im just focussed on cover and finding a health pack. This system was brilliant. Without a health indicator, how am I gonna know my status? This is ridiculous, it would be fine if health was regenerative, but without an indicator, its madness. Multiplayer will be hell, you'll die so often and not know why, this is insane. Can someone please explain to me what the hell is going on?

I know that the e3 was a placeholder, and I have read the weekly update regarding the 'seperation of church and state' comment, but I do not understant what Bungie is doing here. Its not like health bars take up any room, they were perfect, and the combination of health bars (traditional FPS) and shield (unique to halo) was fantastic.

Its not that im concerned Bungie will stuff it up, im just wondering what the hell would be so great about not being able to see your own health, who would actually be for something like that?

What the hell is with people saying that its more realistic to not show your health? Even if it were realistic, and you died like in 3 shots, it would still be logical and handy to show a healthbar. There is no logical reason, gameplay or otherwise, to not show your health.

[Edited on 6/20/2004 12:46:35 AM]

  • 06.20.2004 12:42 AM PDT
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Posted by: Half Lemming
I like the idea of no health, because after your shields the bullets hit, well you. And i'd like to see chief stand up to three in the chest


they hit the titanium armor, so health bar is needed plz bring back

  • 06.20.2004 12:44 AM PDT
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Anyone got an answer for my q's?

  • 06.21.2004 1:01 AM PDT
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I'm fairly certain that they've taken what everyone has said in. And I will bet anyone here, that health is represented on the HUD seperate from the shields. I'm positive it's changed since E3, and this is one of the changes. Not a fact, but I know it's there.

  • 06.21.2004 1:03 AM PDT
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i think we'll just have to wait until november the 9th

  • 06.21.2004 1:38 AM PDT

Twelve Large ²

An army of sheep led by a lion would defeat an army of lions led by a sheep.

Posted by: Prohass
I really dont understand this. So your health is going to be regenerative also? And hidden? What exactly does hiding your health improve? Your ability to be ignorant?


A large portion of gamers are ingnorant to the fact that your shields - which happen to recharge - are your most important lifeline - Not your "visual" health bars.

As for taking out health "bars" and health packs.. Well, I could see it affecting everyone's view on the shield health system.

For one, if bungie removed the health bars and med packs, the average gamer would better recognize the true importance of their shield system. Bungie's shield system, I might add. Currently, a large portion of Halo players will run out in the open and try and kill everything that moves because they have full health, and they know they have five health packs, stacked, sitting over there in the corner.. And over there in that other corner too.. Let's backtrack and go get it. The health bars and med packs almost taint the shield system, in a way, you know?

Assume they took out the health bars and health packs.. How would you play? No, not how would you -blam!-.. How would you play the game? Would you always play on edge? Would you focus on finding a health pack that isn't there? Or would you just buck up, and say "lets roll".. "I'll take advantage of this kick ass regenerative shield bungie gave me?"

Posted by: Prohass
My level of health dictates how I behave in combat, with full health im more likely to take risks, with half health im a bit edgy, in the red im just focussed on cover and finding a health pack.


I don't think it should dictate how you behave in combat. Halo just isn't that type of game - you don't have that much health to begin with (This is based on my experience with the game. And notice I didn't say Halo 2). Spartans should take advantage of their shield system to the best of their ability. Without them, you're as good as dead. You can play a no shield game to see where I'm coming from.

Posted by: Prohass
This system was brilliant. Without a health indicator, how am I gonna know my status? This is ridiculous, it would be fine if health was regenerative, but without an indicator, its madness.


Currently, with out any health indicator, you wouldn't know your status. Except for the heart beat (based on my experience with Halo)? You would just have to play "on edge," I guess? Playing "on edge" in coop mode on Xbox Live would definitely be the way to go.

Posted by: Prohass
Multiplayer will be hell, you'll die so often and not know why, this is insane. Can someone please explain to me what the hell is going on?


Again, it's a "visual" change. You'll die just the same. You will not die more often simply because they remove a visual graphic on the hud.

Posted by: Prohass
I know that the e3 was a placeholder, and I have read the weekly update regarding the 'seperation of church and state' comment, but I do not understant what Bungie is doing here. Its not like health bars take up any room, they were perfect, and the combination of health bars (traditional FPS) and shield (unique to halo) was fantastic.


The shield system was really fantastic..

Posted by: Prohass
Its not that im concerned Bungie will stuff it up, im just wondering what the hell would be so great about not being able to see your own health, who would actually be for something like that?


I would.. And maybe I wouldn't.. It all depends on what plans bungie has in store for Halo 2, and how the game plays out for Spartans/Elites - both with, and without, the old visual style of health bars.

Posted by: Prohass
What the hell is with people saying that its more realistic to not show your health? Even if it were realistic, and you died like in 3 shots, it would still be logical and handy to show a healthbar. There is no logical reason, gameplay or otherwise, to not show your health.


You can't really say that unless you've played the game. Either way, I'll be fine - bar, or no bar.

  • 06.21.2004 6:39 AM PDT
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Heres what I found when I was reading the Weekley Bungie Update.

Jaime also showed off the largely complete HUD which has moved everything around dramatically, but should still be recognizable to Halo folks. Obviously adding dual wielding makes this challenging, but the new HUD handily shows off the ammo/charge left in a gun, and more importantly, it tells you what your reserve, or third weapon is. THIRD WEAPON!!!? WHATCHOO TALKIN ABOUT FRANKIE? Well, if you're holding a weapon in one hand, and you have another "holstered" you can dual-wield a third. That means the reserve weapon simply stays put when you pick up the dual-wield weapon. Effectively that lets you have three weapons at one time.


Dave has the new HUD in and looking mighty fine. It's a change from what people are used to, but there's good reason for the change and we're confident it's the right decision. In fact, Jaime just got back from a usability test and is standing at my desk telling me just that. Oh, and of course we have the new multiplayer scoreboard in as part of the HUD! Woohoo! Dave and I are also working on cleaning up a whole slew of UI in time for the milestone. Mat Noguchi is just now checking in the magic code that makes players on Xbox Live look like more than just a name, I'm psyched! Our Xbox Live UI is going to make people jump with joy, and I don't think I'm exaggerating. Once you try it you'll never go back. Anyway, way too much to do, currently 38 bugs on my plate for this milestone. Gotta get back to work!"

Just wanted to make sure you guys all seen this.

  • 06.21.2004 9:47 AM PDT
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The health bar at E3 was just a placeholder. There have been a million posts about this topic. Plus, if you read the weekly update for this week, Frankie says that they have just fixed the way that the HUD displays shield and HEALTH. To me, that means that there will be a health bar.

  • 06.21.2004 9:51 AM PDT
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Sorry about the double post, but I had to say something about what Twelve Large said. If you play Legendary, then you know that your shield goes to hell in five seconds against plasma weapons (less than 5 seconds if you have a lot of guys shooting you). Plasma weapons take out shields really easily, while they don't take health as fast as human weapons. The covenant can take your shield just as fast as they take your health, so I thought that the shield and health were about even as far as campaign goes.

  • 06.21.2004 10:00 AM PDT

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