- theSpazzySpartan
- |
- Exalted Heroic Member
This is the Spazzy Spartan, and you have eyes, with which to read this so you choose.
Okay, as you can probably tell about this paticular thread will be about POWERUPS! Are they really Powerups? Or Powerdowns? I personally think that they were better in Halo CE. Here's why:
Active Camoflauge HALO CE: I liked this Powerup. You could actually sneak into an enemy's base and steal their flag. Sure, you could get killed, because the AC dulled a little, and you were slightly visible, still hard to see, but still able to be seen. I liked this feature.
Active Camoflauge HALO 2: Now, I'm glad that they at least kept this in the game (Assault Rifle.. but that's another topic for another time). Now although the pretty, shimmery effect is cool, but not meant for the AC. Now there is a good thing to it. When I timed both of these, the AC in H2 is a little bit longer. But not much.
Over Shield HALO CE: Now, this was a tactical advantage if one of your team mates had it. A nightmare if your enemies had it. You could take three times the damage than normal, meaning about two to three more kills for you. In slayer games that had this powerup, you had to go at them as if they had the Over Shield, chances are, they didn't, but hey, guess what? If they didn't you killed them nine times out of ten.
Over Sheild HALO 2: Okay, again, that shimmery effect is cool, but not for the Over Sheild. Now, It's good for your enemies if you have the Over Sheild. They can tell if you have it and what stage it's in, and how much firepower to use. It's bad for you if you have it, as you light up like a Christmas light in the middle of a crypt. Especially in maps such as Waterworks, or the caves in Blood Gulch (yes, I call Coagulation 'Blood Gulch').
Well, that's all of my rants for now, this has been the Spazzy Spartan, good night.
[Edited on 06.27.2007 8:11 PM PDT]