- ICEMAN ASSASS1N
- |
- Fabled Mythic Member
- gamertag: [none]
- user homepage:
Location: Outlaws' Summit.
I actually prefer Halo 2's spawning to Halo 3's random ones. In Halo 3, you literally spawn behind people. Every game I'd definitely take advantage of that little problem, but I'd also get killed by that a lot. But it's definitely something that needs to be fixed, even though everyone can exploit it.
In Halo 2, the spawns aren't that great either. But at least you can "control" them. A lot of teams rely on spawn trapping to supress the opponent to the point where they can barely move. But this mostly happens on Warlock flag, where if you have one guy top mid, and everyone else on a base, you can literally keep your opponent spawning on their flag, or below their base. Pretty much anyone who gets this setup off perfectly will win that particular gametype.
In the other levels though, it's a bit harder to set up like that, but you can get a good idea of where people will be on small maps like Midship. To take advantage of spawns, stay near your team mates and pay attention to where they killed an enemy. They'll spawn on the other side of the map (somewhere) but you'll have a good idea where.
Oh, and never jump when you expect an enemy to spawn. If you jump, they can literally spawn right next to you.
[Edited on 06.28.2007 12:40 PM PDT]