- last post: 01.01.0001 12:00 AM PDT
It's just really sad to see how this port ended up. There was so much promise, hype and potential behind this game. It really was a complete letdown. I remember HG bragging about how good the game looked in the dev. blogs.
I mean, seriously
Halo 2 Vista
Halo 2 Xbox
and the game’s starting to showcase the power of the PC platform. Lighting in particular has real richness now, with dark-black blacks and overbrightness effects that make you want to stop and stare at the walls in Ivory Tower. Bump mapped detail textures were implemented in this Sprint too, giving maps like Lockout a suitably gritty feel.
Do you plan to enable anti-aliasing? Other visual features?
Halo 2 for Windows Vista makes use of several DirectX 9 features such as edge anti-aliasing, anisotropic texture filtering, enhanced resolution shadow buffering, additional dynamic shadows, improved normal map filtering, parallax mapping, and per pixel specular mapping.
There's not even an option for Anisotropic Filtering in H2V!
How does Halo 2 for Windows Vista cope with cheating, aimbots, and so on?
Cheating is a big concern for us, especially in online play, just as it is for any online game regardless of platform. Windows Vista and Live include several features intended to prevent cheating in online games, and players who need an extra degree of certainty can control their own community using Dedicated Servers or Live Friends lists. Even so, there will always be those who work around these measures and make it impossible to eliminate cheating completely. We’re doing all we can to make sure that online play is fun for the majority of honest H2V players.
Correct me if I'm wrong, but there's no anti-cheat features in H2V
so much promise... big disappointment.