- last post: 01.01.0001 12:00 AM PDT
Posted by: WMDistraction
Before I start, I will preface this guide with a smiley: :)
Glitching: Glitching is an integral part of any competitive gamer's repertoire. I'll go in-depth right now. :)
BXR-Easy. Press B (melee), X to cancel the animation, then R. It's easier to pull off if you "claw," which I will explain later in a section that hasn't been named yet. Insta-kill if you do it right.
BXB-Another easy one. B, X to cancel, then B. Faster melee.
RRX-This is slightly difficult, but extremely useful when you're down a shot or two. Puts out two shots in the time it takes to fire one, and give you an instant reload afterward. Can be done in quick succession with YY if you have a secondary without the instant reload. Can be aimed if you claw.
Quick Reload-YY with a secondary as the clip goes in the gun, or BX if you don't have a secondary.
'Nade Reload-Off-host only. L, then X quickly. Reloads while you shoot.
BXR Reload- B, then X+R off-host. Same effect as 'nade reload.
BXL-B lunges you forward, while X cancels and L throws the 'nade. Makes it easier to stick someone from close range.
Sweep Sniping-Better off-host, but can still be used when you're host. Sweep the sniper's reticule across a target, and it will hit.
Double 'Nade-Not used very often, but release a charged PP burst, wait, then hit L twice.
RRBX-An easier version of RRX. Can also throw in a BXB if timed right.
Techniques:
Gandhi Hopping-Press A, then tap crouch repeatedly. Moves your head around, which means you're kept alive longer.
Strongsiding-Tilt your head all the way down. Prevents head shots.
Triangle Strafe-Strafe in a triangle. Keeps reticule focused.
Circle Strafe-Different pattern, same effect.
Counter Strafe-Do a predictable strafe, then at a random interval, strafe the other way.
Claw-Special way to hold the controller. Middle finger on trigger, index on buttons, thumb on right stick. Can allow you to aim melees, RRX, and jump and look at the same time. Personally, it's easier with a Duke (Big) or 360 controller.
Gametypes found here.
Call outs:
Midship
Middle, Top Middle (Midship), Sword Spawn (Duh), Red/Blue 1/2, Red/Blue P Side, Red/Blue Car(bine) side, P 1/2/3, Car 1/2/3. P stands for Pink Tower, P1 is where PP (Shotgun) and frags would spawn, P2 is the middle part between Red/Blue P ramps, and P3 is the tip where you have to "trick jump" up to.
Lockout
Blue/Lift 1/2, Sniper 1/2/3, BR 1/2/3, Top/Bottom Middle/Glass, Blue ramp, Elbow, BR ramp, Library ramp, Library, Library bridge, sword spawn (Duh!), Sniper spawn, under library, sniper bridge. BR means Battle Rifle Tower, which is where Blue spawns. Snipe(r) stands for Sniper Tower, which is where red normally spawns. Green room is the room behind the lift. Elbow is the ramp connecting blue room to snipe 1. Blue ramp is the ramp connecting bottom mid(dle) to blue room. Library bridge is the bridge between Library and BR2. Library is the part where you can drop down to sword spawn. Library ramp is the ramp leading to BR3. BR ramp is the ramp that leads all the way up through BR tower.
Warlock
Red/Blue/Green/Yellow nades/valley, R/B/G/Y base/flag, R/B/G/Y health (lift..), R/B/G/Y needles, R/B/G/Y flat, R/G/B/Y ramp, R/G/B/Y Port, Top Middle, bottom middle. R/G/B/Y Ports, for me, is easiest to be identified by the port behind the ramp.
Beaver Creek
Red/Blue base, more specific, valley, flag, on top of base, in front door, plasma side, needler side, pistol side, port side. Sniper ramp, sniper spawn, rocket ridge, rocket spawn, creek, OS spawn.
Sanctuary (These are more "insider" as I don't like the community's call-outs because they're not as easy to remember for me.)
Red/Blue base, R/B shotty tunnel, R/B sniper spawn, R/B behind snipe spawn, R/B PP bridge (pea shooter), R/B snipe ramp, ring 1/2/3, R/B center nades (R/B bon. :P), in front of R/B base, R/B car(bine) ramp, R/B rocks, under any respective bridge/ramp. Rocks are the rocks directly in front of the base
General tactics:
Lockout Ball:
Average: BR set-up
One guy with ball looking out library window, one guy with sniper in the back of BR3, guy BR2/bridge, guy BR1/whatever works best.
Midship Ball:
Average: Rotate!
Seriously, keep teamshooting to a maximum, pressure on ball guy to a minimum, and keep the ball rolling!
Midship TS:
Average: P2
Guy P2, another window, another car 3, and another P3. Sword is recommended to be at P2.
Lockout TS:
Average: BR
Just like Ball set-up, except the ball now has BR/Sword!
Most other maps have strategies catered to each team's strengths/weaknesses. Find out your own!
Play hard, play to win, and have fun!
Ehhh, not really a begginers guide.
Re-name it a "Play Like a Pro" or something. It's only about BR button glitches and stuff.