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  • Subject: Skulls
Subject: Skulls
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Woah it's been a long time since i've come here. I gave it a break a few months ago because the place went to hell. Let's see if it's better

Anyway... seeing as i havent been around im gonna ask what might be a "n00b" question.

Anyone figure out what all the skulls do yet? Like if there's more to them than just getting special powers? Last i remember there was 9, and each one did something special, but thats all people knew. Have i missed anything?

  • 07.26.2007 8:15 PM PDT
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Hi. My name is Andrew. I'm Asian. Still trying to figure out who I am. Yup. That's it.

A bunch mate.



Skulls
Skulls are extras in the game. They are identical to the Oddball multiplayer game type, you pick them up with the "X" button and you can Melee with the "B" button and drop the skull with the Right trigger. The only difference is that these skulls can be found throughout single player and that when picked up, they give you a certain effect in the game. For example, the Blind skull removes your HUD, arms, and weapons from view. When you pick them up, the screen will flash once, and, most of the time, the name of the skull will appear on the upper left hand corner of the screen. The only exception to this is the "unknown" skull, which won't flash the name, and the "I Would Have Been Your Daddy" skull, which the name will only flash after you kill several waves of Elites on Legendary. To get rid of the effects of the skulls is to turn your Xbox off and turn it on again. It should be noted that these effects do not carry over into multiplayer.

Here is a list of all of the skulls found so far. (Skull info provided by highimpacthalo.org)

Unknown Skull
Level: The Armory
Difficulty: Legendary
Effect: It makes allies more aware and just plain "better" - it appears to make enemies more aware of your location.
How to Find: At the beginning of the level, after you power your shields for the first time, the Sarge shows up on an Elevator. Wait in the room until the Sarge starts berating you, telling you to get into the elevator. You know you are close when he says, "Fine. You can tell Lord Hood while we're late." and, "Get your shiny green posterior in this elevator!" You MUST wait for him to say "Would it help if I said please?" Once he says this, get in the elevator, and go down to the tram. Get on the tram, and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride.

Angry
Level: Gravemind
Difficulty: Legendary
Effect: Increases enemy's rate of fire.
How to Find: Fight all the way through the Covenant city until you reach the outdoors part. As soon as you are outside, turn right. You will see some Covenant crates next to the rock ledge. Jump from the crate to the rock ledge. Walk up the rock hill and to your right you will see a large red girder. Jump onto the girder and follow it back towards the complex you came from. You will run into an invisible grunt wielding a fuel rod gun. Kill the grunt, and continue to the end of the girder where you will see the angry skull floating above a small grav-lift.

Note: This is the only skull that can be kept as a third weapon.

Assassins
Level: Regret
Difficulty: Any/Legendary (Please note that this skull will show up on ALL difficulties but will NOT produce an effect unless you are playing on Legendary.)
Effect: All enemies in game have Active Camo
How to Find: Immediately after the gondola ride following the battle with the hunters, there will be a building with two turrets on it. Enter the building and jump on the square stone block right in front of you. Jump again onto the ledge above you. This ledge takes you outside to where the turrets were. You'll want to get on the roof of the small room you were just in. There is a broken pillar right outside the door that you can jump on which will give you plenty of height to get on top of the roof. Using crouch jumps and grenade jumps follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with two cloaked dancing elites and the Assassins skull.

Black Eye
Level: The Great Journey
Difficulty: Legendary
Effect: (edit: Setting Sun) Stops your shield from recharging. Shield only recharges when you beat an enemy, ally, or an object (destroying a ghost or truck with meleeing) down. Usually, beating someone down gives you 3/4s of a shield. Repeat in order to get up to an overshield.
How to Find: This is when you are escorting Johnson's Scarab. Follow him along until you see the Control Room in front of you. Directly above the door that the Sarge blows open with the Scarab is an angled beam. Land your Banshee on this beam. Walk all the way to the back of the Control Room. There should be another beam in the very back. It's a steep climb, so jumping while you're going up the support speeds up the walk some. At the first landing you will see the Black Eye skull sitting on a glowing white panel on the floor.

Blind
Level: Outskirts
Difficulty: Any
Effect: You can't see your HUD or your weapons on your screen.
How to Find: This is right after the beginning of Outskirts when you crash land in the Pelican. Directly ahead of you there is a hallway with a flashing light. Enter the hallway; kill the Grunt coming up the stairs. After this do not go into the courtyard. Go back to the lights and jump to either one above you. After that, crouch jump onto the roof. Then turn right again and there is a long passageway with the Blind skull.

Catch
Level: Metropolis
Difficulty: Legendary
Effect: (edit: AJAQ) Your allies and your enemies use more grenades - enemies also always drop two grenades when they die.
How to Find: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. You will see a large semi-circular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.

Envy
Level: Delta Halo
Difficulty: Legendary
Effect: You will be able to use Active Camo just like the Arbiter. (The Camo takes the place of your flashlight)
How to Find: Progress through the level until you come to the area where Cortana says, "They're all pouring out of the middle of that structure." When you first get into this area, you have to go left, and there is a ramp on the left that goes up and then back down. Get on this ramp and continue up the wall until you are on the landing where there will be (or used to be) some plasma turrets. Follow this landing all the way to its end, and you'll see a door that is blocked off by a large stone. Jump on top of the stone, and jump again to get on a thin ledge. Make sure you're up against the left wall, and grenade jump up to the top of the wall to your left. Once you're on this wall, you'll see that the right wall ends and there is some earth behind it. Jump onto the dirt, and follow the stone wall all the way to the top. When you're on the top of this wall, you can look down towards the center and you should see two cloaked Elites looking towards each other with the Envy skull between them. (5 second cloak with 10 second recharge)

Famine
Level: Oracle
Difficulty: Legendary
Effect: All found weapons have less ammo.
How to Find: After you get off of the slowly descending elevator, you will come to a hallway where you see a handful of dead bodies. Continue into the next room, and you will be on the second floor of a room that has a lot of glass windows. When you enter this room, look to the right, and find the third pane of glass. It should be to the right of a wall that has some flood guts splattered on it. Shoot out this window, and the windows directly across the room. If you look below you, you will see a platform that has four tall posts. On the far side of the room there is a column that is right in between the two windows on the far side of the room. Turn on your active camo, and jump to the center platform. Jump on either of the posts on the far side of the platform and jump to the column between the windows. Make another jump through the window you shot out, and make a left. Walk all the way to the end and you'll find four flood elites convulsing on the floor, with the Famine skull in the middle of them.

Ghost
Level: Uprising
Difficulty: Legendary
Effect: (edit: Jebus Saves) When this skull's effect is activated, it makes it so your enemies don't flinch.
How to find: After the outdoor area with all the ghosts and grunts, there is an 'L' shaped room that is seen throughout the level. It is right after the armory room that is full of covenant and human weapons. Grenade jump using a ghost up to the rafters and it's up there. You can also push a box from the armory room into the hallway, and jump on this box. The skull is right above the door, and if you hold X down while jumping close enough to the skull you will pick it up, even if you're not in the rafters.

Grunt Birthday Party
Level: The Arbiter
Difficulty: Legendary
Effect: (edit: AJAQ) Whenever you get a headshot on an enemy, they explode like a Plasma Grenade was stuck to them.
How to Find: Progress throughout the level until you get to the first Banshee part. As soon as you are in the banshee, fly straight down towards the far side of the bottom of the middle structure. You will see two large circular supports and a large connection between the top of those two supports. In between the supports and the large connection there is enough space to land your Banshee. You will find a circle of dancing grunts, and in the middle of that circle is the Grunt Birthday Party skull.

  • 07.26.2007 8:17 PM PDT
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Hi. My name is Andrew. I'm Asian. Still trying to figure out who I am. Yup. That's it.

Iron
Level: High Charity
Difficulty: Legendary
Effect: When playing co-op, if either player dies the game restarts you at your last checkpoint. This effects all difficulties. Normally, this only happens on Legendary.
How to Find: When you enter the final (the second) Gravity Lift, look up. A skull will pass through you extremely quickly so you must start holding "X" a bit before you actually pass it to grab hold of it. When you pick it up, the screen will flash and the word "Iron" will appear.

I Would Have Been Your Daddy
Level: Outskirts
Difficulty: Legendary
Effect: Marines say funnier lines.
How to Find: The specifics of this skull are still a bit sketchy. The main thing appears to be getting the checkpoint right past the pelican that picks up Johnson. This checkpoint spawns the sniper jackals in 'sniper alley.' The skull itself is in a room on a balcony. The room contains a sniper rifle and sniper ammo, and if you're one of the lucky ones who can get the skull to spawn, it will also contain the skull. Picking up the skull teleports you to the ground level, and gives you just a Plasma Pistol. You will quickly be assaulted by Elites. Several waves of Spec Op Elites come out. Killing the last Elite will have the text for the skull flash, meaning that you have to kill all of the Elites to actually finish getting the skull. If you die to the Elites, and your checkpoint no longer spawns the skull, kill yourself 4 or 5 times to be pushed back one extra checkpoint. The skull should spawn for you again, so you can try the fight again.

Note: You have to play through the courtyard part and get at least seven checkpoints before Johnson gets in the Pelican, then spawn the enemies in Sniper Alley, and then the skull should spawn.

Mythic
Level: Sacred Icon
Difficulty: Legendary
Effect: (edit: AJAQ) Apparently enemies have an added "toughness" - they are more damage resistant.
How to Find: There is a semi-outdoor area which has the same type of area right next to it. There is a large sentinel in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human flood.

Sputnik
Level: Quarantine Zone
Difficulty: Legendary
Effect: The force of Melee and Explosions are increased dramatically. What this increase in force means is that objects tend to go flying farther, making for some very crazy battles, or for some very nice height when grenade jumping. It's important to note that weapon damage is NOT changed.
How to Find: From the start of the level, turn directly around, and you should see a tunnel. Head into the tunnel and go straight until you exit the tunnel. Go straight across the open area, and you'll come across a broken pipe tunnel on your right. Straight in front of you you should see a small ledge running across the wall, above the green pit. Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull.

Thunderstorm
Level: Cairo Station
Difficulty: Legendary
Effect: All Grunts and Elites become Spec ops, and all others become their highest rank.
How to find: After you take out the second room of covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01". Clear out all of the enemies on the ground floor and the Grunts in the far landing that are manning the plasma turret. Once you've cleared the room, look towards the outside -- literally out into space. You should see the dual tram tracks, and some diagonal supports holding up the tram tracks. You'll also note that the diagonal supports in the center are close together. One of those supports goes down the side of the wall near where one of the glass railings is. You can jump on the post for the glass railing and jump up onto the diagonal railing. From here, jump to the tram track and follow it all the way down towards the door you originally came in. You should see a landing with a trash can. The skull is in/under this trash can. Simply walk up to the trash can and hold X to pick up the skull.

  • 07.26.2007 8:19 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

http://highimpacthalo.org/forum/showthread.php?t=14573

A few minor skull power mistakes you got there.

  • 07.26.2007 9:17 PM PDT
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  • Exalted Mythic Member
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Carrots.

What do the skulls do? nothing.

  • 07.26.2007 9:24 PM PDT