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Subject: Stealing Kills

You can run. But you will only die tired.

I was just playing XBL and wondering. Is there any appropriate time to steal someones kill or have them steal one from you?

  • 07.30.2007 5:09 PM PDT
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not really...........its kinda just fluke if you stole someones kill. Not one person playing halo can time it with perfection to shoot and steal someones kill.

If its a team game, don't worry about it anyway..........

  • 07.30.2007 5:14 PM PDT
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look for two people going at each other. easy double kill

  • 07.30.2007 5:21 PM PDT
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Yeah, I don't get upset at all when someone takes my kill because I'm more concerned with winning.............but then again...I'm not one of the greatest players here (far from it) but it's bound to happen now and then. Does it happen to you that often or are you just asking? It doesn't happen that often to me.

  • 07.30.2007 5:26 PM PDT
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Is there an appropriate time? Yes. ALWAYS. In FFA, its your object to kill the most people. everyone's your opponent, if you can get a kill, do. In Team games, it is your teams object to win, not your teammates object to get as many kills as he can. Nothing irks me more than when a teammate -blam!-es about you taking his kill. If he does, next time, let him fight it out, and if he dies, its his bad.

You'll rarely hear people who understand this game complain about stolen kills in team games. There's a thing called assists for that, and if you have a lot of assists, it proves you greatly helped your team out.

  • 07.30.2007 5:45 PM PDT
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If someone has the gawl to complain about me finishing off a person they were obviously to slow to finish in a TEAM game i just laugh...its not stealing its assisting. If its a rumble match it stragedy to toss a grenade into a crowd or shoot the person in front of you. A quote i always use if someone complains i stole a kill is, "I didn't steal it you assited me don't worry you'll get credit in the postgame carnage report." If they get killed and i don't help in fear of stealing their kill which one of us is the ignorant one, i don't want to be the ignorant one. As far as I'm concerned there is no such thing as kill stealing.

  • 07.30.2007 5:51 PM PDT

Why the hell are you looking at this? Get out.

And no group invites, you jerk. I'm not interested.

Whatever makes the wheels of victory spin faster.

But the most humiliating kill gets right of way. Someone's been stuck, don't shoot at him.

[Edited on 07.30.2007 5:51 PM PDT]

  • 07.30.2007 5:51 PM PDT
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Posted by: ALIENwolve
Whatever makes the wheels of victory spin faster.

But the most humiliating kill gets right of way. Someone's been stuck, don't shoot at him.


amen brotha!

  • 07.30.2007 5:54 PM PDT
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Posted by: ALIENwolve
Whatever makes the wheels of victory spin faster.

But the most humiliating kill gets right of way. Someone's been stuck, don't shoot at him.


Except when playing with friends. Its always fun to hear your friends complain.

  • 07.30.2007 6:00 PM PDT

Never eat yellow snow, unless of course, you spilled your Mt. Dew!

You see a teammate get into a firefight, you know it is gonna be close and your teammate might die.......so what do you do? Sit and watch so he won't be pissed if you steal his kill? Hell no. You HELP kill the the enemy so your teammate survives indefinitely and your team goes on to victory. Suck it up if you don't get the kill. The whole team helping each other/working together concept is too much for some of the illegal 12 year olds out there.

[Edited on 07.30.2007 7:13 PM PDT]

  • 07.30.2007 7:12 PM PDT

"As Long as Mother Russia has Enemies, I will answer her call."

Halo unlike Gears of War most people won't really care because you don't really down a person on the other team

Plus it counts as an Assit and that always looks good.

  • 07.31.2007 9:52 AM PDT
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i was playing mlg ffa and i was shotting one person and then he puched someone else and my last shot got me a triple kill than killed two more for a killfrenzy

  • 07.31.2007 9:59 AM PDT
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It has been argued that the reason a player gets benefit of a kill even if the person jumps off the ledge on Lockout was that the player who made the initial hits that lead to the death of the target player would get credit for the kill. You shoot them and weaken their shields, they throw a grenade and are killed by the blast. Instead of suicide, it counts as a kill. But, if someone has taken the time and effort to drop someone's shields and someone else hapens to run by and deliver the kill shot, the poacher gets the kill credit and the initial shooter gets an assist.

Is this accurate? If it is then it leaves something to be desired. Why doesn't the Johnny-come-lately get an assist and the initial shooter get the kill?

[Edited on 07.31.2007 12:40 PM PDT]

  • 07.31.2007 12:39 PM PDT
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Posted by: C Moth
It has been argued that the reason a player gets benefit of a kill even if the person jumps off the ledge on Lockout was that the player who made the initial hits that lead to the death of the target player would get credit for the kill. You shoot them and weaken their shields, they throw a grenade and are killed by the blast. Instead of suicide, it counts as a kill. But, if someone has taken the time and effort to drop someone's shields and someone else hapens to run by and deliver the kill shot, the poacher gets the kill credit and the initial shooter gets an assist.

Is this accurate? If it is then it leaves something to be desired. Why doesn't the Johnny-come-lately get an assist and the initial shooter get the kill?


The person who delivers the kill shot, should get the kill.

You can't compare the way suicides are counted, to team kills, it just doesn't make sense.

  • 07.31.2007 1:08 PM PDT
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Yep, if a person does something that kills themselves, inentionally or not, it should be a suicide. It shouldn't matter that someone has been shooting at you before hand.

My question was centered around the concept that if you deliver a hit that lowers the shields and they suicide, you get credit for the kill. But, if you shot the hell out of them and some mook comes up and happens to put a round into them, the second shooter get's the kill, but should not.

So, actually, it makes perfect sense considering that it was based on the actions that took place prior to the opponents death and the different ways that they are scored.

  • 07.31.2007 1:25 PM PDT
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Posted by: C Moth
Yep, if a person does something that kills themselves, inentionally or not, it should be a suicide. It shouldn't matter that someone has been shooting at you before hand.

My question was centered around the concept that if you deliver a hit that lowers the shields and they suicide, you get credit for the kill. But, if you shot the hell out of them and some mook comes up and happens to put a round into them, the second shooter get's the kill, but should not.

So, actually, it makes perfect sense considering that it was based on the actions that took place prior to the opponents death and the different ways that they are scored.


....Really?
So if I'm being shot, and the other team has 49, I can just suicide, and keep my team in the game. That doesn't work sorry. the way suicides count is the way it should be.

No, if you do not actually kill someone, you should not get a kill.

It does not make sense. One concerns you causing someone to kill themselves, and another involves a team fire. The person who gets the kill shot, should get the kill. Your system would have so many problems. Like i said, people would suicide to prevent kills. What if you brought a guy down to full shields, you die, and your teammate finishes him off. the system right now is exactly how it should be. If you don't actually cause someone's death, why should you get a kill?

  • 07.31.2007 1:30 PM PDT
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Nothing is wrong with it. Actually i dont say anything is wrong because i never hear any swear at me because i dont have a mic and i dont want to hear them. But go ahead especially in FFA. Sometimes you should respect them though like if theyve been trying really hard, let them have it. In DT just play to win as a team.

  • 07.31.2007 1:35 PM PDT
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I understand the point. they structured it so that a person getting nailed couldn't intentionally suicide to prevent the kill from being scored. But, why the difference? On Lockout it is easy for someone to do this, but I don't know of too many other circumstances where this is a problem.

I will concede that lowering someone's shields does not necessarily mean that you are entitled to the kill. But, it is frustrating.

  • 07.31.2007 1:40 PM PDT

Never eat yellow snow, unless of course, you spilled your Mt. Dew!

How is any sort of system supposed to determine intentionality? How many times has someone accidentally fallen off of lockout by a poor timed jump by the sniper platform or just accidentally jumped off? The system can only judge who was shooting at him.
Posted by: C Moth
Yep, if a person does something that kills themselves, inentionally or not, it should be a suicide. It shouldn't matter that someone has been shooting at you before hand.

My question was centered around the concept that if you deliver a hit that lowers the shields and they suicide, you get credit for the kill. But, if you shot the hell out of them and some mook comes up and happens to put a round into them, the second shooter get's the kill, but should not.

So, actually, it makes perfect sense considering that it was based on the actions that took place prior to the opponents death and the different ways that they are scored.

  • 07.31.2007 2:25 PM PDT
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The distinction is obviously rhetorical. The system won't be able to tell the intentions of a player. My post did not make that ability a requirement or even part of the overall picture.


[Edited on 07.31.2007 2:43 PM PDT]

  • 07.31.2007 2:43 PM PDT

There was a man from Allentown who fed his son to death.
He calmly watched him gorge himself until his final breath.
And there he stood, surprised and shocked above his tiny frame.
He said: "I bear no blame for this. I only share his name!"

Any time you see someone who isn't on your side you shoot him. Always. Don't worry if you're stealing kills or not. Just shoot.

  • 07.31.2007 2:55 PM PDT
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Location: Outlaws' Summit.

Posted by: FKxPandemic

Except when playing with friends. Its always fun to hear your friends complain.


LOL true dat.

And I'm sure everyone gets a kick outta me yelling "WHAT????" when I feel I've been wronged by Halo 2 Lawl :-)

Oh yeah, about stealing kills, well it's a team game. I'm always willing to put shots on someone and have a team mate finish him off. That's what was intended- teamwork and teamshooting.

However, if I see my friend one on one with someone and it's clear he's going to get to kill, I'll just watch him get the kill. That's only if we're, like, in control though.

[Edited on 07.31.2007 3:08 PM PDT]

  • 07.31.2007 3:05 PM PDT
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Posted by: C Moth
Yep, if a person does something that kills themselves, inentionally or not, it should be a suicide. It shouldn't matter that someone has been shooting at you before hand.

My question was centered around the concept that if you deliver a hit that lowers the shields and they suicide, you get credit for the kill. But, if you shot the hell out of them and some mook comes up and happens to put a round into them, the second shooter get's the kill, but should not.

So, actually, it makes perfect sense considering that it was based on the actions that took place prior to the opponents death and the different ways that they are scored.
if i scare you off a ledge i should get credit!

  • 07.31.2007 3:09 PM PDT
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let me ask you this, if my friend bob shoots you three times in your arm (and you stay alive) then i put a bullet thru ur head and you die, who killed you? Me or my friend Bob?

  • 07.31.2007 3:15 PM PDT

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