- last post: 01.01.0001 12:00 AM PDT
I was playing online yesterday, and I saw a message on-screen that I'd never seen before. I was betrayed by a teammate in BTB (surprise, surprise). Normally, I give a guy the benefit of the doubt before booting him realizing that an errant rocket/grenade sometimes happens. However, this was purposeful, so as I watched myself die, I had made up my mind that he was out.
However, upon my death, the screen read "[Gamertag] has betrayed you. Too many ejections; cannot be ejected."
Now this first death I am sure was a betrayal. I sat there and watched him kill me. It was also the beginning of a game on a large map, so there's no way someone happened to just lob a grenade from the other side of the map and kill me. As the game progressed, I was the in the enemy base, got killed, and received the same message. This time, however, I'm about 90% sure that the enemy killed me (though the guy who did it earlier was within shooting distance).
Long story short, I considered two possible explanations for this message..
1) My teammate had been ejected so many times in previous games that he could no longer be ejected, or
2) The system had malfunctioned somehow, and instead of awarding the enemy with a kill, it subtracted one from our total by giving us a betrayal. Both result in a one kill differential
Option one simply doesn't make sense. Why would there be a limit to the number of times a person is ejected if he continues to make the game less fun for everyone? Option two kinda makes sense, but it doesn't explain the first death of mine.
My question is: What's the deal?
Thanks.