- last post: 01.01.0001 12:00 AM PDT
Posted by: xVxV3ndettA
Posted by: x Lord Revan x
Posted by: I ToXiC ChAoS I
Amazing that 99.9% of halo 2 players cheat according to you guys, well anyone that is good. Wait how is using a glitch cheating.
-It is not bannable
-Everyone uses it, except for noobs
-Bungie hasn't taken it out
-Everyone CAN do it
So explain again how it is cheating?
It is bannable by the Xbox Live Terms of Use. It clearly states in one of its clauses that the use of glitches to gain an unfair advantage is considered cheating and therefore a bannable offense. Bungie has clearly stated this. It has not been removed due to the fact that it cant. The codting cant be removed or patched because the Xbox does not support such a large download to correct the error in coding. Everyone can do it, but it is an error in the coding and therefore those who exploit the game are technically cheating when they play on Xbox live.
I dont know how MLG players argue they arent cheating when they clearly are in online games. Anything offline on the other hand is fine. Do it on the live service and its cheating. I kinda laugh though because MLG gametypes make people worse at the game in some respects. They cut most of the material out of the game and therefore reduce the number of possible outcomes in an encounter, therefore making themselves only able to anticipate a certain number of moves and they arent as good as a master of the normal game.
The number of possible outcomes "in the case of having multiple weapons" don't help isolate the areas of precision, timing, accuracy, and team work. Having too much outcomes makes the game like poker. You play with what you have, it's becomes nothing more than a game of "drawing the best cards" if your options are limited to a certain field. In fact, strategy becomes limited.
In poker, you have the opportunity to read the opponent, and make decisions based on that. But there are many cases where the maximum potential (to win) of the cards in your hand is ill-suited for victory.
In standard game types, the SMG spawn is similar in that respect. The potential to work as a team and a achieve victory can be easily manipulated. Control specific areas, capture the weapons, and the game is set for when the players are equal or greater in skill.
In MLG, players with less skill are more likely to lose agaisnt players with better skill than in standard game types. You can't have a trump card advantage where holding lazy weapons like rocket and the sword, or high potential weapons like the sniper becomes so easy to use, the players holding them can use 50% of their effort and still achieve victory.
Think about it.
Here's an experience that many Halo players experienced a year back.
Asension
Blue team spawns at Banshee, red team spawns above Rockets. This situation is VERY easy to manipulate. It's not about skill, it's about them making a mistake. MLG game types put's LESS emphasis on the luck of the draw. And MORE on the players ability to control the situation.
HERE'S WHAT I"M TRYING TO SAY
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Standard Game types do not give the players that freedom consistently enough to reveal a player's/team's skill effectively and accurately. And that's what most game types fail to do. It's not wrong, or bad. It just not good enough for measuring skill. If you notice, there are less stratagy to standard game types than MLG game types.
The major difference between the tactics of war, and the tactics of Halo, is the number of options you have. You can make trump cards. In Halo, you can only do so much of that. And that's the difference between the Art of War and Halo. That's why MLG settings, are what they are.
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P.S.
Button Glitching is a seperate to the topic and I know it's cheating. But I also believe it's legitimate skill.
Sorry for the typoes. I'm in a rush and I don't have time to dub-check.
i'll simplifil the wall of text, with a br start a player can place him self in a better situation even though the game put him in a bad situation, for example a bottom blue spawn is bad but with a br a player with team work and determination can break out. THe player makes the game not the game. mlg lets a player do this.