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This topic has moved here: Subject: What really constitues skill in Halo?
  • Subject: What really constitues skill in Halo?
Subject: What really constitues skill in Halo?
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weapon glitching is fair playing ground. everyone says that it is cheating, and bungie does consider it so, but anyone can do it. it's not modding and standbying where you need programs and such, it is already in the game. saying that button glitchers are cheating is like saying someone who no-scoped you across the map is cheating. i hate being double shotted, but you know what i have to give them respect because double shotting is very difficult.

as for host, red team usually does get host. but there is nothing we can about host, yes it sucks when used against it, and i am one to call out being hosted. bungie should fix that in halo 3

  • 08.09.2007 10:36 AM PDT

"Ideas are bulletproof!"
-V-

Posted by: x Lord Revan x
Posted by: I ToXiC ChAoS I
Amazing that 99.9% of halo 2 players cheat according to you guys, well anyone that is good. Wait how is using a glitch cheating.

-It is not bannable
-Everyone uses it, except for noobs
-Bungie hasn't taken it out
-Everyone CAN do it

So explain again how it is cheating?


It is bannable by the Xbox Live Terms of Use. It clearly states in one of its clauses that the use of glitches to gain an unfair advantage is considered cheating and therefore a bannable offense. Bungie has clearly stated this. It has not been removed due to the fact that it cant. The coding cant be removed or patched because the Xbox does not support such a large download to correct the error in coding. Everyone can do it, but it is an error in the coding and therefore those who exploit the game are technically cheating when they play on Xbox live.

I dont know how MLG players argue they arent cheating when they clearly are in online games. Anything offline on the other hand is fine. Do it on the live service and its cheating. I kinda laugh though because MLG gametypes make people worse at the game in some respects. They cut most of the material out of the game and therefore reduce the number of possible outcomes in an encounter, therefore making themselves only able to anticipate a certain number of moves and they arent as good as a master of the normal game.



OHH, thank the lord that not everyone is illiterate, and not only that but they actually spent the time to do some reading and find out in hard fact that exploiting or modifying ANY portion of ANY Xbox Live game is a bannable offense.

THANK YOU, THANK YOU, THANK YOU! I have some faith in humanity again!

[Edited on 08.09.2007 7:56 PM PDT]

  • 08.09.2007 7:45 PM PDT

"Ideas are bulletproof!"
-V-

Posted by: TalkiestWinner
Posted by: Cruxis
Now superbounces i believe are cool to learn in customs, but are unnecessary. if you need to superbounce to get kills then you suck, that's the bottom line.

agreed


Also agreed. But to add, in a ultimate glitch on glitch battle, Bouncers would always win. Cuz' it requires more timing then any button glitch and also keeps you out of the range of any effective use of any button combo. All and all, bouncers cool, combo'ers blow.

  • 08.09.2007 7:56 PM PDT
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Posted by: Link 04
Posted by: x Lord Revan x
Posted by: I ToXiC ChAoS I
Amazing that 99.9% of halo 2 players cheat according to you guys, well anyone that is good. Wait how is using a glitch cheating.

-It is not bannable
-Everyone uses it, except for noobs
-Bungie hasn't taken it out
-Everyone CAN do it

So explain again how it is cheating?


It is bannable by the Xbox Live Terms of Use. It clearly states in one of its clauses that the use of glitches to gain an unfair advantage is considered cheating and therefore a bannable offense. Bungie has clearly stated this. It has not been removed due to the fact that it cant. The coding cant be removed or patched because the Xbox does not support such a large download to correct the error in coding. Everyone can do it, but it is an error in the coding and therefore those who exploit the game are technically cheating when they play on Xbox live.

I dont know how MLG players argue they arent cheating when they clearly are in online games. Anything offline on the other hand is fine. Do it on the live service and its cheating. I kinda laugh though because MLG gametypes make people worse at the game in some respects. They cut most of the material out of the game and therefore reduce the number of possible outcomes in an encounter, therefore making themselves only able to anticipate a certain number of moves and they arent as good as a master of the normal game.



OHH, thank the lord that not everyone is illiterate, and not only that but they actually spent the time to do some reading and find out in hard fact that exploiting or modifying ANY portion of ANY Xbox Live game is a bannable offense.

THANK YOU, THANK YOU, THANK YOU! I have some faith in humanity again!
SEVERELY QFT, i hate mlg, whenever im in a custom it seams they want to play with mlg rules, wich as ive come to see, is rifles on map, and br starter, i never thought i would detest the battle rifle so much untill i started playing xbox live

  • 08.09.2007 8:01 PM PDT

John 3:16

Posted by: x Lord Revan x
Posted by: I ToXiC ChAoS I
Amazing that 99.9% of halo 2 players cheat according to you guys, well anyone that is good. Wait how is using a glitch cheating.

-It is not bannable
-Everyone uses it, except for noobs
-Bungie hasn't taken it out
-Everyone CAN do it

So explain again how it is cheating?


It is bannable by the Xbox Live Terms of Use. It clearly states in one of its clauses that the use of glitches to gain an unfair advantage is considered cheating and therefore a bannable offense. Bungie has clearly stated this. It has not been removed due to the fact that it cant. The codting cant be removed or patched because the Xbox does not support such a large download to correct the error in coding. Everyone can do it, but it is an error in the coding and therefore those who exploit the game are technically cheating when they play on Xbox live.

I dont know how MLG players argue they arent cheating when they clearly are in online games. Anything offline on the other hand is fine. Do it on the live service and its cheating. I kinda laugh though because MLG gametypes make people worse at the game in some respects. They cut most of the material out of the game and therefore reduce the number of possible outcomes in an encounter, therefore making themselves only able to anticipate a certain number of moves and they arent as good as a master of the normal game.



The number of possible outcomes "in the case of having multiple weapons" don't help isolate the areas of precision, timing, accuracy, and team work. Having too much outcomes makes the game like poker. You play with what you have, it's becomes nothing more than a game of "drawing the best cards" if your options are limited to a certain field. In fact, strategy becomes limited.

In poker, you have the opportunity to read the opponent, and make decisions based on that. But there are many cases where the maximum potential (to win) of the cards in your hand is ill-suited for victory.

In standard game types, the SMG spawn is similar in that respect. The potential to work as a team and a achieve victory can be easily manipulated. Control specific areas, capture the weapons, and the game is set for when the players are equal or greater in skill.

In MLG, players with less skill are more likely to lose agaisnt players with better skill than in standard game types. You can't have a trump card advantage where holding lazy weapons like rocket and the sword, or high potential weapons like the sniper becomes so easy to use, the players holding them can use 50% of their effort and still achieve victory.

Think about it.
Here's an experience that many Halo players experienced a year back.

Asension
Blue team spawns at Banshee, red team spawns above Rockets. This situation is VERY easy to manipulate. It's not about skill, it's about them making a mistake. MLG game types put's LESS emphasis on the luck of the draw. And MORE on the players ability to control the situation.

HERE'S WHAT I"M TRYING TO SAY
------------------------------------------------------------------------
Standard Game types do not give the players that freedom consistently enough to reveal a player's/team's skill effectively and accurately. And that's what most game types fail to do. It's not wrong, or bad. It just not good enough for measuring skill. If you notice, there are less stratagy to standard game types than MLG game types.

The major difference between the tactics of war, and the tactics of Halo, is the number of options you have. You can make trump cards. In Halo, you can only do so much of that. And that's the difference between the Art of War and Halo. That's why MLG settings, are what they are.

[[[[[[[[ EDIT ]]]]]]]]]
P.S.
Button Glitching is a seperate to the topic and I know it's cheating. But I also believe it's legitimate skill.
Sorry for the typoes. I'm in a rush and I don't have time to dub-check.

[Edited on 08.09.2007 9:00 PM PDT]

  • 08.09.2007 8:21 PM PDT
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Posted by: xVxV3ndettA
Posted by: x Lord Revan x
Posted by: I ToXiC ChAoS I
Amazing that 99.9% of halo 2 players cheat according to you guys, well anyone that is good. Wait how is using a glitch cheating.

-It is not bannable
-Everyone uses it, except for noobs
-Bungie hasn't taken it out
-Everyone CAN do it

So explain again how it is cheating?


It is bannable by the Xbox Live Terms of Use. It clearly states in one of its clauses that the use of glitches to gain an unfair advantage is considered cheating and therefore a bannable offense. Bungie has clearly stated this. It has not been removed due to the fact that it cant. The codting cant be removed or patched because the Xbox does not support such a large download to correct the error in coding. Everyone can do it, but it is an error in the coding and therefore those who exploit the game are technically cheating when they play on Xbox live.

I dont know how MLG players argue they arent cheating when they clearly are in online games. Anything offline on the other hand is fine. Do it on the live service and its cheating. I kinda laugh though because MLG gametypes make people worse at the game in some respects. They cut most of the material out of the game and therefore reduce the number of possible outcomes in an encounter, therefore making themselves only able to anticipate a certain number of moves and they arent as good as a master of the normal game.



The number of possible outcomes "in the case of having multiple weapons" don't help isolate the areas of precision, timing, accuracy, and team work. have too much outcomes becomes like a game of cards. You play with what you have, it's becomes nothing more than a game of "drawing the best cards" if your options are limited to a certain field.

In poker, you have the opportunity to read the opponent, and make decisions based on that. But there are many cases where the maximum potential (to win) of the cards in your hand is ill-suited for victory.

In standard game types, the SMG spawn is similar in that respect. The potential to work as a team and a achieve victory can be easily manipulated. Control specific areas, capture the weapons, and the game is set for when the players are equal or greater.

Unlike MLG, players with less skill are more likely to lose agaisnt players with better skill than in standard game types. You can't have a trump card advantage where holding lazy weapons like rocket and the sword, or high potential weapons like the sniper becomes so easy to use, the players holding them can use 50% of their effort and still achieve victory.

Think about it.
Here's an experience that many Halo players experienced a year back.

Asension
Blue team spawns at Banshee, red team spawns above Rockets. This situation is VERY easy to manipulate. It's not about skill, it's about them making a mistake. MLG game types put's LESS emphasis on the luck of the draw. And MORE on the players ability to control the situation.

HERE'S WHAT I"M TRYING TO SAY
------------------------------------------------------------------------
Standard Game types do not give the players that freedom consistently enough to reveal a player's/team's skill effectively and accurately. And that's what most game types fail to do. It's not wrong, or bad. It just not good enough for measuring skill.

The major difference between the tactics of war, and the tactics of Halo, is the number of options you have. You can make trump cards. In Halo, you can only do so much of that. And that's the difference between the Art of War and Halo. That's why MLG settings, are what they are.

i love you. yes you are right finally someone who understands the game of halo and why mlg did what they did. a competive game isnt supposed to have LUCKY crap. thank you

  • 08.09.2007 8:30 PM PDT

John 3:16

The aftermath

Requote my post. I made some errors in my post. Please edit and requote me. Thanks btw.

[Edited on 08.09.2007 9:02 PM PDT]

  • 08.09.2007 9:01 PM PDT
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Posted by: xVxV3ndettA
Posted by: x Lord Revan x
Posted by: I ToXiC ChAoS I
Amazing that 99.9% of halo 2 players cheat according to you guys, well anyone that is good. Wait how is using a glitch cheating.

-It is not bannable
-Everyone uses it, except for noobs
-Bungie hasn't taken it out
-Everyone CAN do it

So explain again how it is cheating?


It is bannable by the Xbox Live Terms of Use. It clearly states in one of its clauses that the use of glitches to gain an unfair advantage is considered cheating and therefore a bannable offense. Bungie has clearly stated this. It has not been removed due to the fact that it cant. The codting cant be removed or patched because the Xbox does not support such a large download to correct the error in coding. Everyone can do it, but it is an error in the coding and therefore those who exploit the game are technically cheating when they play on Xbox live.

I dont know how MLG players argue they arent cheating when they clearly are in online games. Anything offline on the other hand is fine. Do it on the live service and its cheating. I kinda laugh though because MLG gametypes make people worse at the game in some respects. They cut most of the material out of the game and therefore reduce the number of possible outcomes in an encounter, therefore making themselves only able to anticipate a certain number of moves and they arent as good as a master of the normal game.



The number of possible outcomes "in the case of having multiple weapons" don't help isolate the areas of precision, timing, accuracy, and team work. Having too much outcomes makes the game like poker. You play with what you have, it's becomes nothing more than a game of "drawing the best cards" if your options are limited to a certain field. In fact, strategy becomes limited.

In poker, you have the opportunity to read the opponent, and make decisions based on that. But there are many cases where the maximum potential (to win) of the cards in your hand is ill-suited for victory.

In standard game types, the SMG spawn is similar in that respect. The potential to work as a team and a achieve victory can be easily manipulated. Control specific areas, capture the weapons, and the game is set for when the players are equal or greater in skill.

In MLG, players with less skill are more likely to lose agaisnt players with better skill than in standard game types. You can't have a trump card advantage where holding lazy weapons like rocket and the sword, or high potential weapons like the sniper becomes so easy to use, the players holding them can use 50% of their effort and still achieve victory.

Think about it.
Here's an experience that many Halo players experienced a year back.

Asension
Blue team spawns at Banshee, red team spawns above Rockets. This situation is VERY easy to manipulate. It's not about skill, it's about them making a mistake. MLG game types put's LESS emphasis on the luck of the draw. And MORE on the players ability to control the situation.

HERE'S WHAT I"M TRYING TO SAY
------------------------------------------------------------------------
Standard Game types do not give the players that freedom consistently enough to reveal a player's/team's skill effectively and accurately. And that's what most game types fail to do. It's not wrong, or bad. It just not good enough for measuring skill. If you notice, there are less stratagy to standard game types than MLG game types.

The major difference between the tactics of war, and the tactics of Halo, is the number of options you have. You can make trump cards. In Halo, you can only do so much of that. And that's the difference between the Art of War and Halo. That's why MLG settings, are what they are.

[[[[[[[[ EDIT ]]]]]]]]]
P.S.
Button Glitching is a seperate to the topic and I know it's cheating. But I also believe it's legitimate skill.
Sorry for the typoes. I'm in a rush and I don't have time to dub-check.


i'll simplifil the wall of text, with a br start a player can place him self in a better situation even though the game put him in a bad situation, for example a bottom blue spawn is bad but with a br a player with team work and determination can break out. THe player makes the game not the game. mlg lets a player do this.

  • 08.09.2007 9:23 PM PDT
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i too believe that halo should be about skill and not luck. yes the occasional random across map stick is fine, but how many here has spawned on a person's grenade and died *raises hand* that was pure luck he got that kill. anyway, i hate the randomness that host gives, sometimes i lunge far, other times i don't. oh well, what can you do

  • 08.09.2007 10:55 PM PDT
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whats wrong with shotty andsword yeah its noobish when thats all someonedoes but its not illegal they do take SOME skill to use though not as much at i others i grant you

  • 08.09.2007 11:16 PM PDT

John 3:16

Posted by: kryptons4life
whats wrong with shotty andsword yeah its noobish when thats all someonedoes but its not illegal they do take SOME skill to use though not as much at i others i grant you


It's not bad or wrong. That's APART from my point.

The sword takes less skill and the shotty does. At least the shotty has more risks.
It's just weapons like the sword and the rocket that make controlling positions in competitive maps much much easier. (like Midship and Lockout)

That's what I call a lazy weapon. Low risk, high advantage. The sword is perhaps Halo's easiest weapon to use. At least the rocket's require leading shots. Not to mention that they also have to reload every time you shoot twice.

  • 08.09.2007 11:22 PM PDT
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i agree, at least the rocket requires you to fire and hit at least close to the opponent, but the sword just requires you to be close to your opponent and pull the right trigger. very little skill, apart from having to get close. although i love beating down the sword with a weapon/ball/flag it makes me feel good to not be a noob at halo

  • 08.09.2007 11:48 PM PDT
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I hate the BXR and noob combo stuff in the game. I played an H2 Challenge game where a guy won the game just because he was using the noob combo. Every time that I saw him he had that overcharged plasma pistol, so I am really glad that that will be more difficult to pull in Halo 3.

  • 08.10.2007 12:35 AM PDT
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This is what I think you need to be good at Halo. Needless to say you should never cheat but as far as any code of unwritten "honor" in the game as far as "cheap" weapons and tactics go, I think you should use whatever wins.

Gunnery:
(1) You should be familiar with all weapons and their uses in all scenarios.
(2) You should be very accurate with all weapons at hit far over 50% of the time.
(3) You should understand fire disciplin to avoid divulging your possition and/or conserve ammunition.
(4) You should be reflexive with weapons and be able to improvise with the battlefield as it changes around you.
(5) You should know when to attack and when not to.
(6) Your grenades should cause minimal damage to allies and always be close to the intended target.
(7) Your melee attacks should always be a step ahead of your enemy's, and you should know when/when not to close the gap.

Motor Skill:
(1) You should be able to move/jump/crouch and attack without much loss of accuracy.
(2) You should be able to evade enemy fire to the best of your ability without using an obvious pattern.
(3) You should be familiar with movement speed and its affect on motion sensors.
(4) You should be aware of when it is wise to move and when it is wise to camp.
(5) You should know when it is suicidal to attempt a jumping maneuver, and never jump on stupid instinct.
(6) You should be able to accurately jump from platform to platform and while still remaining conscious of the battlefield.
(7) You can quickly and easily maneuver around the map without stumbling and staggering into obstacles.
(8) You are familiar with all vehicles, and all of their features, advantages and disadvantages.

Settings:
(1) You should be familiar with every map, and every game setting.
(2) You should know the locations of all important weapons, power-ups, and vehicles.
(3) You should know the locations and destinations of all booster pads and teleporters etc.
(4) You should know the general sniper roosts and common ambush points.
(5) You should know all the hidden routes and their destinations.
(6) You should know the locations of all mission critical objectives such as flags etc.

Teamwork/
Strategy:
(1) You should be always seek to win first, rather than seek to be the top score.
(2) You should not hoard weapons and other items especially if your team mates are more familiar with them than you.
(3) You never move in a straight line and always avoid open areas with little cover unless safety is guaranteed.
(4) You cover the spawns of advantageous weapons and possitions to deny your opponents them.
(5) You communicate to your team mates with simple and clear words and avoid excessive chatter.
(6) You do not seek revenge on your team if they do you wrong, and you try to hold the teams morale together.
(7) You do not try to lead the team if there is already another leader, even if their lead is questionable.
(8) You fulfill your roll given to you, and avoid trying to do other's work for them.
(9) You keep a possitive attitude when talking.
(10) You do not go on solo missions unless part of the strategy.
(11) You stay with your group and avoid lagging or pushing too quickly.
(12) You focus on your critical objectives, and you plan and execute organized maneuvers to accomplish them.
(13) You have multiple plans of attack, defense, and fallback strategies and you and your whole team are familiar with them.
(14) You avoid fighting your opponents head on, and use terrain, weapons and team mates to ensure a more possitive outcome.

These are some of the things that you should have to be considered a good player of the game Halo, you need good gunnery, motor skills, knowledge of terrain and missions, and fight with strategy and team work. There are other things that could be added to this list but this is a general idea, you should also always be a decent sportsman. While there's nothing wrong with trash talk, a sore loser or a huge braggart are never truely good players.

  • 08.11.2007 6:17 AM PDT

Good, friendly, violent fun.

Posted by: Cruxis
as for host, red team usually does get host. but there is nothing we can about host, yes it sucks when used against it, and i am one to call out being hosted. bungie should fix that in halo 3


I was lucky enough to play around one hundred games of the H3 Beta and, happily, did not notice any kind of host advantage at all. Yes, there were some monstrous lag-fests, rubberbanding etc.....but defnitely no host advantage. Bring it on.

  • 08.11.2007 7:07 AM PDT
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To be truly good in Halo, you have to have a nice amount of weapon skill and know-how.
Also, working together well with your team will also give a massive advantage to you.
It's best to give your teammates the weapons they say they are the most skilled with, if you and him/her are good with the same weapon, compromise.

And you guys don't have to worry, when I played Halo 3 beta, I didn't notice any hosting advantages.

  • 08.11.2007 7:24 AM PDT
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Lol everyone is stating the same thing over and over.

  • 08.11.2007 7:26 AM PDT
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For anybody who says BXR is a fair advantage read my signature in my name.

  • 08.11.2007 8:39 AM PDT

Greatest of all time

Sure button combos take skill. But there are better, more skillfull ways to play without them.

For example: Which takes more skill? A.) Walking up to someone, aiming at their head, and pressing 3 buttons (BxR) or B.) beat them down one time, maneuver (jump back, strafe to the side of them, etc.), and shooting their head.

Button combos are the easy way out. If your down two shots, instead of double shotting why not just run around a corner and recharge your shields instead of using a glitch (RRx) that is cheating which alters the game in a situation where you should have died.

  • 08.11.2007 9:59 AM PDT

John 3:16

Posted by: nickyfour92
Sure button combos take skill. But there are better, more skillfull ways to play without them.

For example: Which takes more skill? A.) Walking up to someone, aiming at their head, and pressing 3 buttons (BxR) or B.) beat them down one time, maneuver (jump back, strafe to the side of them, etc.), and shooting their head.

Button combos are the easy way out. If your down two shots, instead of double shotting why not just run around a corner and recharge your shields instead of using a glitch (RRx) that is cheating which alters the game in a situation where you should have died.


Button combos aren't an easy way out. Obviously because it would take just as much practice to no-scope. Thats just like saying "if you had a sniper, why not just not just wait untill they are vunerable?"

Aside from the notion of them being glitches, many people aren't proving how button combinations don't take more skill to use effectively than nay normal method. Button combinations aren't full proof. They are very risky. Like BxB "you can lunge into a bad position" and it happens often .thats how I beat button combo users. I just started using them, and I must say it doesn't make much of a difference. I can still do just as good without them. They simply provide me with more options.

[Edited on 08.11.2007 1:07 PM PDT]

  • 08.11.2007 1:06 PM PDT

Greatest of all time

Posted by: xVxV3ndettA
Posted by: nickyfour92
Sure button combos take skill. But there are better, more skillfull ways to play without them.

For example: Which takes more skill? A.) Walking up to someone, aiming at their head, and pressing 3 buttons (BxR) or B.) beat them down one time, maneuver (jump back, strafe to the side of them, etc.), and shooting their head.

Button combos are the easy way out. If your down two shots, instead of double shotting why not just run around a corner and recharge your shields instead of using a glitch (RRx) that is cheating which alters the game in a situation where you should have died.


Button combos aren't an easy way out. Obviously because it would take just as much practice to no-scope. Thats just like saying "if you had a sniper, why not just not just wait untill they are vunerable?"

Aside from the notion of them being glitches, many people aren't proving how button combinations don't take more skill to use effectively than nay normal method. Button combinations aren't full proof. They are very risky. Like BxB "you can lunge into a bad position" and it happens often .thats how I beat button combo users. I just started using them, and I must say it doesn't make much of a difference. I can still do just as good without them. They simply provide me with more options.


The point i am trying to get across is that their are alternatives to using button glitches. Methods that take the same or even more skill. If people were truly good they would use more skillfull tactics and not button combos. Once again, i'm not saying they don't take skill, their are just more skill methods than just pressing three buttons.

  • 08.11.2007 3:21 PM PDT

John 3:16


If people were truly good they would use more skillful tactics and not button combos.


Yes, you did get your point across. But you are under-emphasizing the use of button combinations simply because they are a sequence of actions.


their are just more skill methods than just pressing three buttons.


I'm under the impression that you believe that button combinations have a large influence the outcome of the game. Possibly 3/5ths of the game.
That's not quite so if that's the case. if it's not, then I've miss-understood. But this is how button combinations add depth to Halo 2's game.
Your point is valid right, but there's so much "lock-on" in Halo that using traditional methods can become so easy to do.

BR masters who are going to switch from Halo 2 to Halo 3 will notice the difference. Obviously, less lock on. But here's the deal with Halo 2. There isn't enough moments where that little inch of precision, accuracy, and timing that makes the difference between a good and a better player.

It becomes harder to notice the difference between a good and a better player. Their score will be similar. In Halo 1, the pistol was a harder gun to use than the BR despite the ability to kill with 3 shots. There's less auto-aim, and the scores will reflect skill a lot more accurately than Halo 2.

That's where button combos come in. It makes the difference in that 1/2 second moment. Halo 2's 1/2 second moments can be easily manipulated by 'bunny hopping", and there's much more emphasis in first shoot first kill. Dodging becomes harder, because the bullets home in a lot more than other FPS. And that's not soemthing you can manipulate very much.

That's the part that makes button combinations skill. Thee ability to use them effectively and accurately under pressure. It's already evident that not many people are capable of manipulating 1/2 second moments. BUT, with Halo 2's lung and massive auto aim, it's anyones game in the ring.

Button combos make that difference.
There are methods that take more skill, but not all techniques are available. Especially in those small moments where 1/2 second could mean killing spree or running riot. It's not the ultimate solution to Halo 2's syntax problem, but it's much better.


People who are worse than me have more of a chance winning than if they were to combat me in Halo CE. It's all these little things that makes button combinations an essential skill in efficiently reflecting a players skill in Halo 2.

A year ago, I was a legit 38 without button combinations. I've just learned them recently and it's a lot more fun. From my observation, as well as many others, the score does reflect the skill much more than if the game were to be played without combinations.

[Edited on 08.11.2007 4:28 PM PDT]

  • 08.11.2007 4:11 PM PDT
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Posted by: nickyfour92
Posted by: xVxV3ndettA
Posted by: nickyfour92
Sure button combos take skill. But there are better, more skillfull ways to play without them.

For example: Which takes more skill? A.) Walking up to someone, aiming at their head, and pressing 3 buttons (BxR) or B.) beat them down one time, maneuver (jump back, strafe to the side of them, etc.), and shooting their head.

Button combos are the easy way out. If your down two shots, instead of double shotting why not just run around a corner and recharge your shields instead of using a glitch (RRx) that is cheating which alters the game in a situation where you should have died.


Button combos aren't an easy way out. Obviously because it would take just as much practice to no-scope. Thats just like saying "if you had a sniper, why not just not just wait untill they are vunerable?"

Aside from the notion of them being glitches, many people aren't proving how button combinations don't take more skill to use effectively than nay normal method. Button combinations aren't full proof. They are very risky. Like BxB "you can lunge into a bad position" and it happens often .thats how I beat button combo users. I just started using them, and I must say it doesn't make much of a difference. I can still do just as good without them. They simply provide me with more options.


The point i am trying to get across is that their are alternatives to using button glitches. Methods that take the same or even more skill. If people were truly good they would use more skillfull tactics and not button combos. Once again, i'm not saying they don't take skill, their are just more skill methods than just pressing three buttons.


"If people were truly good they would use more skillfull tactics and not button combos". No, people who are good will generally use the quickest and most effective way to kill. BXR is faster than a melee than headshot. Sure, its easier to do, so good people will use the more effective option, not the harder one.

If you sneak up on a group of 3 people, the most skillful way to take them down would be to just use your weapon on each one. the easier, less skillful, but more effective way, would be to use grenades, then maybe use your weapon to finsih off the last of them.

  • 08.11.2007 4:19 PM PDT
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Who cares if you use button combos? its just a game. The point of the game is to have fun, not winning. am i the only one who still thinks that?

  • 08.11.2007 4:24 PM PDT

John 3:16

"If people were truly good they would use more skillfull tactics and not button combos". No, people who are good will generally use the quickest and most effective way to kill. BXR is faster than a melee than headshot. Sure, its easier to do, so good people will use the more effective option, not the harder one.

Of course, button combinations without tactics makes a person a dumb -blam!- anyways right?


Who cares if you use button combos? its just a game. The point of the game is to have fun, not winning. am i the only one who still thinks that?


People strive on conflict and/or competition. Exploring your potential is a fun thing to do. Therefore, getting better and winning = fun. There's millions of ways to have fun. This is just the preference of people who want to win/get better.

And to answer your question, people have problems with button combinations. That's just the way it is bro.

[Edited on 08.11.2007 4:30 PM PDT]

  • 08.11.2007 4:25 PM PDT