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Subject: Sniper Rifle.....
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Ive heard somewhere i dont know where tho, that the sniper rifle after every shot has recoil, so you cant fire all 4 rounds and then reload, your gonna shoot one round take in the recoil (making you zoom go away), then you gonna have to rescope. To me making that adjustment to the sniper would be better and more challenging cuz in halo:ce it was way to easy to take people out.

  • 06.01.2004 7:10 AM PDT
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The recoil with the scope still operational would be ok. But what is the point in recoil If you have to rescope afterward? (there is no point in it going off the target and taking away the zoom) I hope there is no recoil

  • 06.01.2004 7:13 AM PDT

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Posted by:ImSpartacus
we r?

Are you talking about the H2 one? Because in Halo, it has recoil, but you don't have to zoom back in after everyshot. In war, snipers don't have to zoom back in after every shot. They take the recoil, fire as many shots as they want, and then reload. Hopefully it stays the same in H2, no zooming back in.

  • 06.01.2004 7:17 AM PDT
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I'm not too concerned about that. What peeves me is a sniper running across the land at full speed while looking through a 10x scope. I'm pretty sure that no real sniper does that and that if he tried he'd trip over himself. Snipers carry a sidearm for a reason and that is because they don't use their rifles except when they are nested.

  • 06.01.2004 8:48 AM PDT
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Ya but thoses snipers are not spartans

  • 06.01.2004 8:50 AM PDT
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Quiet frankly the sniper can stay as is. You are a super soldier and it is a video game. Being able to snipe while running was one of the funnest parts of Halo. Mainly because I could do it while making a bunch of crazy moves. Other than that I think forcing you to rezoom every time would be unappreciated by the general gaming populace. Especially on legendary where it is hard enough for some to even keep zoomed in while firing four shots at an Elite.

[Edited on 6/1/2004 8:51:22 AM]

  • 06.01.2004 8:51 AM PDT
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i DO NOT want any recoil in the sniper rifle that would suck

[Edited on 6/1/2004 8:54:47 AM]

  • 06.01.2004 8:54 AM PDT
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I personally want this to be done:

1. Moving to fast makes your shot to be not accurate. Moving slowly is required to shoot properly (Simular to Return to Castle Wolfenstein's sniper rifle, except you don't lose the scope when you run). I'd say a walking speed is required to shoot properly...

2. The sniper rifle's rate of fire be reduced in Halo 2... How sarge shot his in single player was crazy, and yourself it was too much of a good thing in my opinion.

3. Optional, but maybe reduce clip size to 2 shots per reload, and add two shots more to the spare rounds.

I know he is a spartan and can probably pull this stuff off.... But in a game there is a different set of rules... Making it not a simple to pull off makes the reward of killing someone more fun. This game (Halo: Combat Evolved) makes me feel like a beginner sniper when I kill someone with it... Mainly because I grew up with a game that had sniper rifles that were a pain in the ass to learn how to use.... But once you learned how it was a walk in the park... That's what I want the sniper rifle to be like in Halo 2...

[Edited on 6/1/2004 9:02:06 AM]

  • 06.01.2004 9:00 AM PDT
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Posted by: Draerden
What peeves me is a sniper running across the land at full speed while looking through a 10x scope. I'm pretty sure that no real sniper does that and that if he tried he'd trip over himself.

hahaha...never even thought of that. i guess that's because i've never run around looking through a scope. i think if more people had experience with scopes they would understand how impossible it is to snipe a target while you, as the sniper, are on the move. and with both the shooter and the target moving? fugettaboutit. but then again, they could just fall back on the old "but his armor lets him do it" line. and sadly, there's no real arguing against it because, well, who knows for certain everything it can and can't do.

  • 06.01.2004 9:00 AM PDT
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It's not difficult to rezoom after firing a shot. Heck, if I get a little edgy when I play I end up tapping down on the right thumbstick after I shoot and unzoom anyway. I agree that snipers should have to remain still or even crouch to have 100% accuracy, but I don't think that'll change and I really don't give a bologna if it doesn't. Snipers are easy enough to take out as it is because all you need to do is stay out of their sight until you make the shot with your SR or close the distance and pistol him to death.

-edit- as for the "he's a Spartan" argument, Spartans also have super-fast reaction/perception. If we played the game from a Spartan point of view everything should be slow-mo so bullets and plasma could be dodged. Plus, the chief runs as fast as marines. Why would marines run as fast as somebody who can move at 40Kpm or however fast he runs? When you play Halo, you're less a Spartan and more a HellJumper with shields.

[Edited on 6/1/2004 9:05:42 AM]

  • 06.01.2004 9:00 AM PDT
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1. Agreed, but not to the point where you can't hit jack--blam!-.
2. reduced, but not by much. Those quick shots have saved my life on more occasions then I can remember.
3. No. Keep it as is. 4 rounds is balanced and fair for that rifle. No need to "twink" it in the wrong direction. Most people can't hit anything as is with it, so the rifle is just fine with four rounds. It is balanced enough for the worst and best of shooters.

  • 06.01.2004 9:02 AM PDT
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If you are firing the M82, which fires a 12.7 mm (or 50 cal) round. you need to re-scope then re-aquire the target after everyshot because of the recoil. I wish they put that in HALO 2. The Spartans are super soldiers, so I can understand that they can hold the rifle steady with their hands...(no bi-pods)..but running and sniping is simply not possible. (1 degree of movement at muzzle is 15 degrees off at a target 250 yards downrange..you get the point).
They should make sniping like it is/ or similar to SC:Pandora Tomorrow.

FYI:
now, the M24 fires a 7.62mm round. You do not need to re-scope the target (but you still need to re-quire it).-because the rifle does not kick enough to send you off your scope.

  • 06.01.2004 9:08 AM PDT
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Running with thsw sniper rifle is no bad thing cus you cant expect to hit anythin while runnin in 10x zoom except for a grunt which is essentialy a waste of ammo, and the rate of fire should stay nice an fast because youd find it almost impossible to complete truth and reconciliation without it, except if you use that cheap cooperative regeneration trick...

  • 06.01.2004 9:08 AM PDT
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Posted by: Hikaru 119
1. Agreed, but not to the point where you can't hit jack--blam!-.
2. reduced, but not by much. Those quick shots have saved my life on more occasions then I can remember.
3. No. Keep it as is. 4 rounds is balanced and fair for that rifle. No need to "twink" it in the wrong direction. Most people can't hit anything as is with it, so the rifle is just fine with four rounds. It is balanced enough for the worst and best of shooters.


1. In RtCW, the speed you moved at crouching was as fast as your guy could go before he unzoomed (which made crouching very good in the game, a purpose you might add), that is all the speed I need. (FYI, most snipers use staffing and looking to aim where they go, not just looking)

2. As long as it doesn't feel like a automatic sniper rifle... More like a 2 or 3 second delay before you can shoot again.

3. As I said, this is optional

  • 06.01.2004 9:11 AM PDT
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1. I know about staffing. I study a lot of sniper junk.
2. Agreed. Maybe not three seconds, but maybe 1 to 2 seconds.
3. Optional is okay, but only if it is trully optional.

[Edited on 6/1/2004 9:13:18 AM]

  • 06.01.2004 9:13 AM PDT
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I can see that he is a super-soldier but even if he is, how does one see the brush he's running through and avoid tripping when fully scoped in?

I like the idea of being forced to put away the sniper when you start jogging or running.

Now, I also know that Halo is a video game but I can't help but feel that Halo takes all the skill out of sniping. I like games where I have to scout out the perfect position, consider my lines of fire, set up my shot and scope in. I like wrestling with the reticle as it bobs about, trying to keep it on my target.

It reminds me of when I used to shoot, how much concentration goes into it. How the world fades away, your breathing shallows, then your breath is held. The moment comes.... it's a divine moment where you are one with infinity.

Now, no videogame can simulate that feeling but I like to be reminded of it and that's the reason I like things the way I do. One of the things I'm looking forward to in Halo2 is the scenery and the expansiveness of the maps. There's going to be much more cover this time around which makes it more likely I can participate in more half hour long elimination matches.

  • 06.01.2004 9:13 AM PDT
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running while zoomed in is a bad tactic anyway... When your not zoomed in you have a bigger ammount of what you can see. It's better to zoom in once you aquire a target...

  • 06.01.2004 9:16 AM PDT
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the human sniper fires SABOT rounds, dude expect BIG recoil

oh bungie said in halo 2 the sniper reticle will "bob" around. this is a good idea considering the new maps scales!

[Edited on 6/1/2004 9:19:41 AM]

  • 06.01.2004 9:18 AM PDT
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i think recoil would be ok but if it zooms out afterward its a waste of time..they should leave out recoil

  • 06.01.2004 9:24 AM PDT
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Hey at least we can all be happy with the knowledge that the sniper rifle in whatever form will still be more balanced and fair than the utter joke that is the awp in Counter Strike...

1 Shot to the toe and your dead. You can even do a jump off a 10 foot ledge, then land and fire an instantly accurate single kill shot, with no recoil (and they are humans in Counter Strike).

Now that is stupid.

At least the guys at Bungie have some common sense.

  • 06.01.2004 9:27 AM PDT
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I'm glad the reticle will bob around a bit. Sniping in halo is almost too easy -being able to hit a guy in the head as he jumps off a base while you're running at over 100meters distance is just plain ridiculous. While the white contrail adds some balance to how easy it is to sniper, I think the logic behind the whole thing is a little flawed. Perhaps Bungie should throw in another sniper rifle without the contrail, a smaller clip and a lot more kick. I know it's playing both sides of the fence, but it might work.

[Edited on 6/1/2004 9:30:32 AM]

  • 06.01.2004 9:29 AM PDT
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Now, don't get me wrong and take this as a challenge...
Do you have the article or the link or whatnot that does state that the reticle does bob about?

I'd really like to see that please.

  • 06.01.2004 9:35 AM PDT
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Posted by: freeload
Hey at least we can all be happy with the knowledge that the sniper rifle in whatever form will still be more balanced and fair than the utter joke that is the awp in Counter Strike...

1 Shot to the toe and your dead. You can even do a jump off a 10 foot ledge, then land and fire an instantly accurate single kill shot, with no recoil (and they are humans in Counter Strike).

Now that is stupid.

At least the guys at Bungie have some common sense.


It isn't accuracte if you shoot after getting shot though...

  • 06.01.2004 9:41 AM PDT
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Posted by: General Fox
It isn't accuracte if you shoot after getting shot though...

It is for a Spartan. In the books they would continue to fight even after taking mortal wounds. In First Strike after making that hard landing one of them was still able to run with a broken back. A Spartan will not stop fighting until they are dead.

  • 06.01.2004 11:02 AM PDT
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Posted by: Hedwig
Posted by: General Fox
It isn't accuracte if you shoot after getting shot though...

It is for a Spartan. In the books they would continue to fight even after taking mortal wounds. In First Strike after making that hard landing one of them was still able to run with a broken back. A Spartan will not stop fighting until they are dead.

that's well and good, but was he sniping or just running around unloading a clip into the fray? i'm sure we can all understand that the spartans, being the super-soldiers that they are, would be able to continue in a battle even after suffering lethal damage. but would they be able to perform tasks such as sniping without any loss in precision? when you see or read about people "ignoring the pain" they usually just manage to run around in a berserk frenzy. they don't lie prone and proceed to pick enemies off with a precision weapon.

  • 06.01.2004 11:53 AM PDT

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