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This topic has moved here: Subject: Multiplayer Map Ideas!
  • Subject: Multiplayer Map Ideas!
Subject: Multiplayer Map Ideas!
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I got a frickin sweet idea for a multiplayer map. It would be awesome if one of the multi-player maps took place in space. The map could include two wrecked hulks (one Human battlestation or cruiser, and a covenant battlecruiser), and u have to jump from one wreck to the other, but if you jump to far or not at the right angle, you would be like Major Tom, floating in the most peculiar way off into space. And what would be better is if the Earth ship was split in two, and each ship you could see severe battle damage, carbon scoring, floating derbis, etc.

-Rasterburn

_____________________________________________________________ ________

"Every person has a photographic memory, most people just don't have any film."
- Steven Wright, Comedian

  • 06.01.2004 8:49 AM PDT
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i hope you get hit by a car and get cancer

  • 06.01.2004 8:58 AM PDT
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What you suggested was another form of Boarding Action, a not very well accepted MP map.

  • 06.01.2004 8:59 AM PDT
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thank you for responding in such a kind way. When I am dead, I will come back to haunt your gaming skills. Oooooooooooh!!!!!!!

  • 06.01.2004 9:11 AM PDT
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you are talking about a jacked up boarding action now if the map had a moon/space vehicle and ghosts and hogs on the ships then yea that would be badass

  • 06.01.2004 9:12 AM PDT
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Yeah, its close. But this would be a improved verison of Boarding Action.

  • 06.01.2004 9:13 AM PDT
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Hey Raster...

I, like many, hated boarding action too, but i see you point.

I reakon it could be a very cool map...one of the things that bugged me about boarding action was that i had to find warps to get to the other side, and i could never get to grips with the layout, so i could never figure out where people were, even when i was looking at their screens.

The suggestions you have made could help that, and jumping around in space is always cool, especially if the vehicles were included too.

I hope they make it.

even if it is crap (i dont think it would be though)...there will be loads of other maps anyway.

  • 06.01.2004 9:17 AM PDT
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Hey Freeload, thanx for the comment. And yeah, i admit it, Boarding Action wasn't, in my opinion, very fun. It seemed like a pointless map. But Bungie can improve upon that. Everyone else is thinking of the battle on the ground, and what kind of maps there will be. But what about the Space battle, if thats not won, then the Covenant could just glass the planet. They could incorporate the regular Covenant vechiles, but it would be cool to use a Human Spacefighter to counter the Banshee. For base defense you could have pressurized rooms that can be opened to space and suck out your opponents. What a cool way that would be to die. The SPARTANs according to the books, were created to work and fight in any environment, whether it be a boxed in canyone, or deep space. So i say capitolize on that diversity, not limit yourself.

  • 06.01.2004 9:28 AM PDT
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Level name: unknown ( temporarly going to be called the sequal to that teleportation crazy map in Halo )

This level is a team map, up to 4 teams total...

The Spawn
Each team gets their own spawn, connected to the following:
1. a weapons/items room
2. a Teleportation room

The weapon room contails all the weapons and items the game has, plus it also contains a special spot that removes them as well ( I'll explain later )

The Teleporter room has multiple teleporters (7 in total), each one links to a special arena which you can duke it out with the other team(s). By each teleporter shows the following:
1. unallowed weapons
2. A green light (representing teammates in that arena)
3. A Red Light (representing another team is in that arena or not)

The lights are also throughout the arenas to tell you when your in there alone and not (so a person doesn't run around for hours just to find out the other people are in another arena)

Keep note that each arena also has team specific exit teleporters so you can leave the arena and go back to YOUR TEAMS spawn rooms... You also cannot leave until 30 seconds has passed after you've been shot (this will keep people from bailing right after they get hit)

[color=white]THE ARENA'S[/color]

Arena 1: The death trap
[color=white]Description:[/color] You are on top of a circular platform that is completely surrounded by pits that kill you if you fall, the platform your on is relatively large. There platform is flat and it's basically for attacking the other team in an inclused arena. To keep spawn campers in check, each team spawns in the air under their teams movie exit spawn piece... the block itself (where you exit the teleporter) is invisible, and spins on the edges of the arena so people cannot predict where you'll appear.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. Explosives (except grenades)

[color=white]Exit Portals[/color] - they are all hanging over the edge, you need to jump down from the platform to reach them. If you've been hit and 30 seconds hasn't passed you'll fall to your death instead.

Arena 2: Sitting ducks
[color=white]Description:[/color] This level is very simular to the first one, except each team teleports to their own platform that is very small in comparason to the first arena's platform. You cannot reach the other teams platform because the pit is too large for such.

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles
2. All Explosives
3. Short ranged weapons (shotgun, SMG's, ect.)

[color=white]Exit Portals[/color] = same as Arena 1's

Arena 3 = Ghost Town
[color=white]Description:[/color] It's basically what the map name suggest, your in a ghost town. There are nomerous buildings (all enterable) that you fight ammongst the other teams in. Also, small vehicles are in different parts of the maps for your use!

[color=white]Unallowed weapons:[/color]
1.none

[color=white]Exit portals[/color] - near where your team spawns into the arena

Arena 4 - Gravity Chamber
[color=white]Description:[/color] Each team ports into a large chamber filled with ledges and platforms everwhere... The place is low gravity so you just jump from ledge/platform to ledge/platform to get from place to place

[color=white]Unallowed weapons:[/color]
1. Sniper Rifles

[color=white]Exit Portals[/color] - near where your team spawns into the arena

Arena 5 - Hedgemaze
[color=white]Description:[/color] You duke it out in a hedgemaze, what's there to say? (the hedgemaze is a midlevel sized arena btw). The Arena is very close counter combatish, so this level only support close combat weapons (excluding explosives)

[color=white]unallowed weapons:[/color]
1. Explosive guns (grenades allowed though)
2. Midrange weapons (Battle Rifle, ect.)
3. Sniper Rifles
4. ect.

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 6 - Blood gulch 2
[color=white]Description:[/color] Basically think "Blood Gulch" but with 4 bases (X shaped instead of a line to each. the level will have more tunnels though, support all vehicles, deeper so there's more places the air units can go, ect. The bases themselfs are also bigger and better and possible support turrets.

[color=white]unallowed weapons:[/color]
1. none

[color=white]Exit Portal[/color] - near where your team spawns into the arena

Arena 7 - Sniper Arena
[color=white]Description:[/color] Each side spawns in a room of a base, each base contains 3 high towers where they can look across the arena, they also have a front door from which they can leave and try to retain ground outside of their spawns. The goal is to obviously snipe the other team, the terrain outside of the bases is littered with places to hide behind (cover from sniper fire), but is relatively open.

[color=white]banned weapons:[/color]
All but sniper rifles

[color=white]Exit Portals[/color] - inside your base

[color=red]Side Notes[/color]
1. This is all one map!!!
2. Each arena (except for the first 2) are at least medium sized to large (ones with vehicles are a definite large)
3. You cannot use another teams exit portals
4. Carrying weapons that are banned from that arena will make it that the portal won't teleport you. (this is the purpose of that pad that removes all weapons/grenades you carry)
5. This level idea came from one that origionated from the origional Team Fortress (QuakeWorld Team Fortress)
6. The weapons area might contain powerups... I haven't figured if it'd be good or not to allow them.

  • 06.01.2004 9:39 AM PDT
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Dman Dude, you put some major thought in these ideas. i like the Gravity room the best it reminds me of the Battle Room from the Ender's Game Series. If there is map editing in this second game, I am definitely gonna check out your maps

-Rasterburn

  • 06.01.2004 9:49 AM PDT