- last post: 01.01.0001 12:00 AM PDT
Posted by: FKxPandemic
Dual wielding was bad for halo IMO. Making dual weildable weapons in this game makes it insanely hard to actually balance the duals. If you start off with one dual, your weak, but if you pick up another to actually have an effective weapon, you have short range, and you're unable to use your grenades if you have an opponent at far range. And then, like they had it before, you have the situation where a single weapon can be effective, but when dualed, the combo becomes too powerful. So they decided to weaken duals to a point where its illogical to choose them over a BR.
My point, get rid of the ability to dual wield, and make the now dual wieldable weapons stronger. They did it with the needler, and suddnely people like to use it. Just get rid of the SMG for Halo3 and keep the assualt rifle. Give the Plasma Rifle more accuracy and range, and give it its Halo1 stun affect back, etc.
There's really nothing they can do about Halo2 now, its too little too late.sometimes a single wield will still have the upper hand though, like in a match where you start of wit the smg on midship, if you can get the jump on your enemy you can tear them up before they can even react, you just need to make sure you are doing so at the correct range